ESCAPE

PWAD 148 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things345
Linedefs1104
Sectors242
Monsters46
Items33
Raw model (for completeness)
{
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    "id": "473ea32a-aad3-4742-b40e-4f229302b1ca",
    "sha1": "0fb4923566accadc3f965192c89212562fd2960b",
    "sha256": "156cf24782c665bc6d98c01ee4fa714b3c45745cf601ecea510806dc7817b338",
    "title": "ESCAPE",
    "filenames": [
      "escape.wad"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2013-11-02 15:51:49",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "ESCAPE",
      "description": "A spooky castle with skeletons in the dungeons. You have been incarcerated here for a few years after unsuccessfully attempting to storm the place on your own (a foolish thing to do). Still, your superiors think you might have useful information (if you're still alive), so they send in a real marine to bail you out. Unfortunately, your guard is a tough nut and manages to blend the marine's brains with the wallpaper before himself buying the farm. Pity, you'll never finish that game of halma. With his dying breath the marine croaks something about a secret passage and a teleporter waiting for you out in the woods, so you set off, wondering who in Hell designed this amazing place. You wish you had more time to hang around.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP03": "MAP03.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-02 15:51:49",
    "file": {
      "type": "PWAD",
      "size": 151501,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0fb4923566accadc3f965192c89212562fd2960b/0fb4923566accadc3f965192c89212562fd2960b.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP03"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      }
    }
  },
  "maps": [
    {
      "map": "MAP03",
      "title": "MAP03",
      "format": "doom",
      "stats": {
        "things": 345,
        "linedefs": 1104,
        "sidedefs": 1684,
        "vertices": 1184,
        "sectors": 242,
        "segs": 1977,
        "ssectors": 725,
        "nodes": 724,
        "textures": {
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          "DEM1_1": 3,
          "GRAY7": 33,
          "MIDGRATE": 34,
          "DEM1_3": 3,
          "BIGDOOR7": 2,
          "F_SKY1": 21,
          "STEP6": 15,
          "MARBFACE": 1,
          "PIPE1": 10,
          "WOOD1": 21,
          "GRAY2": 16,
          "WOOD3": 18,
          "CRATOP2": 4,
          "SP_DUDE5": 4,
          "SW1EXIT": 3,
          "FLAT1_1": 18,
          "FLOOR6_2": 11,
          "STARG2": 23,
          "STEP5": 16,
          "BROWNPIP": 23,
          "FLAT19": 40,
          "FLOOR3_3": 12,
          "STARTAN3": 44,
          "BIGDOOR5": 1,
          "CEIL3_1": 1,
          "DOORTRAK": 4,
          "FLAT5": 85,
          "FLOOR1_6": 17,
          "LITE3": 26,
          "BIGDOOR6": 2,
          "CEIL1_1": 4,
          "SKINSCAB": 2,
          "SKINSYMB": 3,
          "MARBLE1": 11,
          "FWATER1": 1,
          "SHAWN2": 1,
          "BRNSMAL1": 3,
          "DEM1_5": 5,
          "CEIL3_3": 3,
          "FLAT2": 6,
          "FIREMAG1": 7,
          "MARBFAC2": 5,
          "SP_DUDE4": 2,
          "CEIL3_4": 2,
          "FLAT1_2": 22,
          "FLOOR0_3": 75,
          "FLAT5_5": 11,
          "GATE3": 1,
          "DOORSTOP": 10,
          "GSTSATYR": 3,
          "MARBFAC3": 1,
          "SILVER3": 7,
          "BROWN96": 18,
          "SLOPPY1": 1,
          "SW2SATYR": 9,
          "WOOD4": 7,
          "FLOOR5_4": 4,
          "FLAT5_1": 16,
          "CRATE1": 5,
          "LITEBLU1": 7,
          "STONE2": 95,
          "STARG3": 26,
          "STONE": 91,
          "MFLR8_2": 2,
          "SW1STONE": 1,
          "FLOOR1_7": 7,
          "METAL": 137,
          "GRAY4": 16,
          "WOODGARG": 2,
          "GSTONE1": 230,
          "SKINMET2": 2,
          "BROWNHUG": 4,
          "BRNSMAL2": 3,
          "GRAYVINE": 4,
          "MARBLE3": 22,
          "FLAT18": 17,
          "DEM1_4": 3,
          "SLADWALL": 10,
          "DEM1_2": 3,
          "SKINMET1": 3,
          "GSTGARG": 2,
          "LITEBLU4": 26,
          "CRATELIT": 16,
          "WOOD5": 27,
          "FLAT5_7": 23,
          "FLOOR4_6": 9,
          "FLAT5_2": 20,
          "CRATOP1": 2,
          "SKINCUT": 15,
          "FLAT1": 33,
          "SKINLOW": 24,
          "GRAYBIG": 12
        }
      },
      "monsters": {
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        "by_type": {
          "baron": 3,
          "demon": 3,
          "imp": 15,
          "shotgun_guy": 5,
          "spectre": 1,
          "zombieman": 19
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 24,
          "melee": 4,
          "projectile": 18
        }
      },
      "items": {
        "total": 33,
        "by_type": {
          "ammo_clip": 1,
          "armor_bonus": 3,
          "health_bonus": 16,
          "medikit": 2,
          "plasma_rifle": 1,
          "rocket": 4,
          "rocket_launcher": 1,
          "shell_box": 1,
          "shells": 2,
          "shotgun": 1,
          "stimpack": 1
        },
        "ammo_by_category": {
          "bullets": 1,
          "cells": 0,
          "rockets": 4,
          "shells": 3
        },
        "weapons_present": [
          "plasma_rifle",
          "rocket_launcher",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 46,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 33,
        "hmp_items": 13,
        "htr_items": 13
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "664951d2-5939-4bef-8cbb-501993e2ed36",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/0fb4923566accadc3f965192c89212562fd2960b/MAP03/images/0.webp",
          "type": null
        },
        {
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/0fb4923566accadc3f965192c89212562fd2960b/MAP03/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP03",
        "description": "A gothic castle-style map built from lots of stone, marble, wood, and metal trims, with a classic Doom 1/2 texture mix and a generally “spooky fortress” feel. Combat is moderate and fairly steady, leaning on hitscanners (zombiemen and shotgun guys) backed by imps, with a few barons to slow the pace and soak ammo. For a typical UV run it should feel manageable rather than brutal, helped by plenty of health bonuses and some meds, though rockets/cells are limited so the barons can be a bit ammo-taxing. Progression appears straightforward with no keys or teleport-driven navigation.",
        "tags": [
          "ammo_tight",
          "castle",
          "generous_health",
          "gothic",
          "hitscanner_heavy",
          "incidental_combat",
          "linear",
          "medium_length",
          "mixed_theme",
          "moderate",
          "some_heavy_monsters",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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