eternalism.wad

PWAD 25 MiB 32 map(s)

Counts

endoom1
graphics5
lumps1778
maps32
palettes0

Totals (across maps)

Things14164
Linedefs114483
Sectors19868
Monsters7319
Items4194
Raw model (for completeness)
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          "PIPE5": 1,
          "WOODEN2": 550,
          "BIGDOORB": 1,
          "SOLD5A": 1239,
          "SOLD1B": 4,
          "BIGBRIK4": 36,
          "PLAT2": 2,
          "FLAT1": 1,
          "PIPE3": 1,
          "STAIN10": 2,
          "SW1WOOD": 12,
          "SW1BRIK": 3,
          "AVERTRM8": 2,
          "STAIN9": 8,
          "DOORRED2": 4,
          "RROCK19": 5,
          "FWATER1": 5,
          "PIPE8": 1,
          "WOOD12": 724,
          "WOODEN1": 55,
          "PIPE7": 1,
          "DOORSTOP": 3,
          "FLOOR4_8": 1,
          "FLOOR5_1": 1,
          "METAL": 1,
          "RROCK09": 9,
          "SOIL2": 12,
          "EXITFR15": 1,
          "DOOR3LFT": 2,
          "FLOOR5_4": 81,
          "BRNSMAL2": 55,
          "ROCK7": 62,
          "STAIN8": 2,
          "PANCASE1": 4,
          "PLAT1": 2,
          "STACKOLD": 181,
          "SW1BLUE": 7,
          "SW2STONE": 4,
          "WOOD1": 16,
          "ZZZFACE9": 38,
          "DOORBLU1": 4,
          "MFLR8_1": 140,
          "ZZZFACE2": 138,
          "FLAT5_8": 155,
          "SOLD5B": 96,
          "FLOOR7_1": 2,
          "GSTLION": 2,
          "MIDSPACE": 16,
          "SOLD1": 4,
          "AVERTRM6": 24
        }
      },
      "monsters": {
        "total": 147,
        "by_type": {
          "archvile": 2,
          "baron": 2,
          "cacodemon": 5,
          "chaingun_guy": 14,
          "demon": 8,
          "hell_knight": 4,
          "imp": 96,
          "mancubus": 1,
          "revenant": 1,
          "shotgun_guy": 5,
          "spectre": 7,
          "zombieman": 2
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 21,
          "melee": 15,
          "projectile": 111
        }
      },
      "items": {
        "total": 109,
        "by_type": {
          "ammo_box": 9,
          "ammo_clip": 21,
          "armor_bonus": 5,
          "backpack": 1,
          "berserk": 1,
          "blue_armor": 1,
          "chaingun": 3,
          "chainsaw": 1,
          "green_armor": 2,
          "health_bonus": 5,
          "medikit": 7,
          "radiation_suit": 1,
          "shell_box": 7,
          "shells": 29,
          "shotgun": 1,
          "soulsphere": 1,
          "stimpack": 9,
          "super_shotgun": 5
        },
        "ammo_by_category": {
          "bullets": 30,
          "cells": 0,
          "rockets": 0,
          "shells": 36
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 143,
        "hmp_monsters": 126,
        "htr_monsters": 83,
        "uv_items": 107,
        "hmp_items": 108,
        "htr_items": 108
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "e598ffa0-7ed8-4fe7-849c-a00d3d72789e",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/c96b6548ee82df784900283a40ad130f6bd1740c/MAP32/images/0.webp",
          "type": null
        },
        {
          "id": "54632d16-dc78-40dc-b74d-e54288700483",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/c96b6548ee82df784900283a40ad130f6bd1740c/MAP32/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": null,
        "description": "This large, techbase-themed map features extensive use of wood and metal textures and contains many sectors and linedefs, indicating a complex layout. Combat is hard with a heavy presence of hitscan monsters like chaingunners amid numerous imps, demons, and mid-tier enemies, supported by limited but adequate ammo and health pickups. Progression is linear with keycard use and teleport mechanics, designed for vanilla or boom-compatible engines.",
        "tags": [
          "hard",
          "hitscanner_heavy",
          "large_scale",
          "linear",
          "techbase",
          "vanilla_compatible"
        ]
      }
    }
  ]
}