Raw model (for completeness)
{
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"sha1": "90940c0e38223b8dca01c134c82b3d3404661553",
"sha256": "ec545a4a9ef4b476de2b5721f6f3ae2082f1abedbc34591c8f2f393e67ba3ba8",
"title": "Infiltration",
"authors": [
"Pete Kolts (Psyborg)"
],
"filenames": [
"infiltrn.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-18 22:43:37",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Infiltration",
"description": "Infiltrate a base and set the self-destruct!",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
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"categories": null
},
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"canDownload": true,
"adult": false,
"hidden": false
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"added": "2014-12-18 22:43:37",
"file": {
"type": "PWAD",
"size": 129217,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/90940c0e38223b8dca01c134c82b3d3404661553/90940c0e38223b8dca01c134c82b3d3404661553.wad.gz",
"corrupt": false
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"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 12,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : Infiltration\nFilename : INFILTRN.WAD\nAuthor : Pete Kolts (Psyborg)\nEmail Address : Psyborg@mhv.net\nMisc. Author Info : I'm Psychotic :>\n\nDescription : Infiltrate a base and set the self-destruct!\n\nAdditional Credits to : The People at ID Software\n================================================================\n* Play Information *\n\nGame : DOOM II\nEpisode and Level # : MAP01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : No\nNew Music : Rearranged\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : Edmap, DCK, WARMDOS\nKnown Bugs : The door to the second bridge has a node-tree fault\n that I couldn't get rid of. :)\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels as long as you say so in the text file.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com, ftp.stepahead.net\n\nBBS numbers: Dolphin BBS (914) 635-3303"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 899,
"sidedefs": 1271,
"vertices": 907,
"sectors": 155,
"segs": 1438,
"ssectors": 472,
"nodes": 471,
"textures": {
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"CEIL4_3": 7,
"ASHWALL4": 13,
"COMPSPAN": 47,
"CONS1_1": 3,
"STEPTOP": 3,
"MARBFAC2": 2,
"COMPTALL": 18,
"SLIME14": 1,
"GSTONE1": 61,
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"FLAT5_5": 1,
"STEP1": 18,
"STUCCO1": 6,
"SW1GRAY": 1,
"SW1GRAY1": 1,
"TEKGREN2": 6,
"CEIL3_2": 8,
"COMPSTA1": 3,
"TEKLITE": 2,
"TEKWALL4": 4,
"SW1MET2": 3,
"WOOD12": 3,
"DOORBLU2": 2,
"COMPSTA2": 2,
"MARBLE1": 33,
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"SW1COMM": 2,
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"COMPWERD": 6,
"DOORYEL": 2,
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"METAL2": 23,
"PLAT1": 3,
"GRAY5": 34,
"LITE5": 48,
"MIDGRATE": 12,
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"BFALL1": 82,
"SUPPORT2": 1,
"FLAT23": 11,
"WOOD8": 2,
"BIGDOOR2": 2,
"CEIL5_1": 10,
"DOOR1": 8
}
},
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"by_type": {
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"baron": 3,
"cacodemon": 2,
"chaingun_guy": 18,
"demon": 21,
"hell_knight": 3,
"imp": 22,
"lost_soul": 3,
"mancubus": 2,
"pain_elemental": 2,
"shotgun_guy": 58,
"spectre": 10,
"zombieman": 11
},
"by_category": {
"boss": 0,
"hitscanner": 87,
"melee": 31,
"projectile": 40
}
},
"items": {
"total": 103,
"by_type": {
"ammo_box": 10,
"ammo_clip": 2,
"armor_bonus": 9,
"backpack": 2,
"bfg9000": 1,
"blue_armor": 1,
"cell_pack": 3,
"chaingun": 1,
"chainsaw": 1,
"health_bonus": 19,
"medikit": 11,
"plasma_rifle": 1,
"rocket": 5,
"rocket_box": 3,
"rocket_launcher": 2,
"shell_box": 17,
"shells": 2,
"shotgun": 1,
"soulsphere": 3,
"stimpack": 7,
"super_shotgun": 2
},
"ammo_by_category": {
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"cells": 3,
"rockets": 8,
"shells": 19
},
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"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
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"keys": [
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"red",
"yellow"
],
"secret_exit": false
},
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"hmp_monsters": 130,
"htr_monsters": 131,
"uv_items": 103,
"hmp_items": 100,
"htr_items": 100
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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],
"analysis": {
"title": "MAP01",
"description": "A Doom II techbase infiltration map with heavy use of STARTAN/COMP panels, metal supports, and some rocky/stone accents. Combat leans strongly toward hitscanners (lots of shotgunners and chaingunners) backed by mid-tier threats like demons, knights, and a few arachnotrons/barons. On UV it’s a moderate challenge with plenty of weapons (including plasma and BFG) and solid health/ammo, but firefights can be punishing if you expose yourself to crossfire. Progression revolves around collecting all three keys with some teleport-driven movement through the base.",
"tags": [
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"doom2",
"generous_health",
"hitscanner_heavy",
"key_hunt",
"medium_length",
"mixed_theme",
"moderate",
"techbase",
"teleport_navigation",
"trap_heavy",
"vanilla_compatible"
]
}
}
]
}