Raw model (for completeness)
{
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"title": "Threate of Blood",
"authors": [
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],
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],
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"engines": [
"DOOM2"
],
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"filename": null,
"added": "2014-12-15 21:47:21",
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"hidden": false,
"name": "Threate of Blood",
"description": null,
"maps": null,
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"screenshots": {
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},
"added": "2014-12-15 21:47:21",
"file": {
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"content": {
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"counts": {
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"text_files": [
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"contents": "=================================================================\nTitle : Threate of Blood\nFilename : BPODM007.WAD\nAuthor : Bruce Oberleitner\nEmail Address : bober@micron.net\nDate : 04/24/96\nDescription : A totally new level for Deathmatch play. This\n level consists of a section of downtown chicago\n complete with the \"EL\" overhead. Many windows\n for pot shots. Visual detail was a high concern\n during creation. Shotguns, TommyGuns and Rocket\n launchers are available.\nAdditional Credits to : All the guys at Id for making such an excellent\n game. Steve Dahlin, Marty Martelle, Jim Grosell\n and Don for playtesting.\nIf you liked this wad: Keep on the lookout for more of these files.\n Currently, I have BPODM001.WAD thru BPODM006.WAD\n in my hot little hands. I will be making more\n levels in the future.\n================================================================\n\n* Play Information *\n\nLevel # : MAP07\nSingle Player : Yes, to check out the level.\nCooperative 2-4 Player : Yes.\nDeathmatch 2-4 Player : YEAH!\nDifficulty Settings : No.\nNew Sounds : Yes.\nNew Graphics : No.\nNew Music : Yes, level 7 music. Dire Straits, Money for Nothing\nDemos Replaced : None\n\n* Construction *\n\nBase : None (New level)\nEditor(s) used : DoomCad 6.1, Nwt 1.3, Warm1.5, WadAuthor.\n\nBuild Time : Didn't keep notes but it was a long time.\nKnown Bugs : None\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional levels only if\nI get a copy. :)\n\nWhere to get a Copy of this File:\n\nEmail me at bober@micron.net\n\nCheck out the following link: http://netnow.micron.net/~bober/doomlvr.htm"
}
]
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"format": "doom",
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"sectors": 107,
"segs": 685,
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"METAL": 179,
"STARBR2": 17,
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"ZZZFACE8": 5,
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"LITEBLU1": 12,
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"baron": 1,
"chaingun_guy": 1,
"hell_knight": 1,
"imp": 13,
"shotgun_guy": 8,
"zombieman": 4
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"hitscanner": 13,
"melee": 0,
"projectile": 17
}
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"bfg9000": 1,
"cell": 2,
"cell_pack": 2,
"chaingun": 1,
"green_armor": 2,
"health_bonus": 5,
"medikit": 2,
"plasma_rifle": 2,
"rocket": 3,
"rocket_box": 5,
"rocket_launcher": 4,
"shells": 14,
"stimpack": 5,
"super_shotgun": 1
},
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"cells": 4,
"rockets": 8,
"shells": 14
},
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"chaingun",
"plasma_rifle",
"rocket_launcher",
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]
},
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"teleports": false,
"keys": [],
"secret_exit": false
},
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"hmp_monsters": 26,
"htr_monsters": 24,
"uv_items": 51,
"hmp_items": 51,
"htr_items": 51
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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],
"analysis": {
"title": "MAP07",
"description": "This level features a detailed downtown Chicago techbase theme with an elevated train (EL) section and numerous windows for ranged combat. It emphasizes hitscanner enemies such as imps and shotgun guys, with a moderate monster count making combat challenging but manageable. The layout is fairly linear, providing a focused progression through urban environments with a balance of ammo and health pickups suitable for Deathmatch and single-player exploration.",
"authors": [
"Bruce Oberleitner"
],
"tags": [
"hitscanner_heavy",
"linear",
"medium_length",
"moderate",
"techbase",
"vanilla_compatible"
]
}
}
]
}