Dark Eden

PWAD 549 KiB 1 map(s)

Counts

endoom0
graphics0
lumps19
maps1
palettes0

Totals (across maps)

Things499
Linedefs3264
Sectors364
Monsters247
Items128
Raw model (for completeness)
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    "sha256": "b93f21cc9386f42c6c0a04a6bd7cb322a39d9ce217b09b95715f9332e5a1154b",
    "title": "Dark Eden",
    "authors": [
      "Patrick Martin"
    ],
    "filenames": [
      "darkeden.wad"
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    "additional": {
      "engines": [
        "DOOM2"
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      "added": "2014-12-18 23:19:27",
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      "name": "Dark Eden",
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    "added": "2014-12-18 23:19:27",
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      {
        "source": "readmes",
        "name": null,
        "contents": "Files included in DARKEDEN.ZIP:\n  DARKEDEN.REJ, DARKEDEN.TXT, and DARKEDEN.WAD.\n=======================================================================\nTitle    : Dark Eden\nFilename : darkeden.zip\nVersion  : 2.1\nDate     : November 7, 2000 (11/7/2000)\nAuthor   : Patrick Martin\nEmail    : cimartin@flash.net\n\nDescription\n-----------\n     This is a relatively large-sized villa style level.\n\nCredits\n-------\n* ID for Doom, Doom][, Quake, and QuakeII.\n* Raven for Heretic and Hexen.\n* Renaud Paquay and the DEU Team for Win32DEU.\n* Marc Rousseau for Zennode.\n* Jens Hykkelbjerg for RMB.\n* Robert Fenske, Jr for Warm.\n* Denis Moller for NWT.\n* John Diamond for the red sky.  It remains my favorite ;)\n   Go download his HELRZOR level pack!\n* Malcolm Sailor for making great levels, introducing me to\n   John Bye and The Coven, and encouraging me to finish what\n   I started long ago.\n* John Bye for GARDENSD.WAD.  A part of the design of this\n   level is inspired by the 'hanging gardens' from that\n   level.  Also for accepting me into The Coven.\n* Chris Martin (no relation to me) for finding a visiplane\n   overflow and reporting it to me, so I can fix it.\n* Scott McNutt for the \"Stairway to Heaven\" midi.\n* George Bell for the name Mr. C and for starting the\n   Doom Tyson lmp collection.\n* Colin Phipps for the helpful review at Doom Underground.\n* Every other wad author for placing wads & other add-ons\n   available for downloading.\n* Mom & Dad for plenty of good stuff.\n* God!\n\n=======================================================================\n\nStory\n-----\nYou have arrived at the residence of an enigmatic individual\nknown only as Mr. C.  Mr. C is best known for 'donating' money\nto fund UAC's research on interdimensional travel.  With Mr. C's\nhelp, UAC has managed to develop technology that allows humans\nto travel from one place to another without crossing space.\n\nSoon after UAC's progress, strange events have occurred at\nMr. C's residence.  Unearthly lights and snarls of beasts were\nreported by those who passed by Mr. C's residence.  This has\ncaused some to suspect that Mr. C is not what he seems.  A few\nhave even ventured to say that Mr. C's true form is anything\nbut human, and he is using the technology developed by UAC to\nopen a gate from his home dimension to Earth.\n\nAfter a few days of these frightening incidents, you and a\nbuddy were sent to investigate and stop Mr. C if possible.\nYou carried a sidearm with 50 bullets plus a berserk pack,\nand your buddy brought in a shotgun.  Soon upon your arrival,\na grate slams shut, sealing off the escape.  Your buddy tells\nyou to stay behind with the berserk while he moves ahead to\nclear out an area.  After a few moments you hear yells, snarls,\nsome gunfire, and a scream.  It is clear your buddy was killed.\nNow it is your turn.  Find Mr. C, stop him, and escape alive.\n\nBelow are some areas at Mr. C's residence.\n\nThe Dark Eden\n-------------\nThis is where it all begins and ends.  The eden is large,\nand it connects to several different areas, though not all\nare accessible at the start.\n\nThe Marble Hall\n---------------\nThis long hall connects the Dark Eden to various areas inside\nMr. C's earthly residence.  Huge windows are carved into the\nceiling to provide light into this great hall.\n\nThe Lounge\n----------\nThis is the room where Mr. C's personnel and guests sit down\nand enjoy themselves.  Mr. C keeps plenty of books and games,\nand a few artifacts.  Get ready to crash a party.\n\nTwin Balconies\n--------------\nAside from connecting some halls, these two areas overlook the\neast wing of the library.  Many of Mr. C's prized artifacts are\non display on top some of the bookselves.\n(Hint:  You need help from someone to reach them.)\n\nThe Library\n-----------\nMr. C is a highly educated individual, and he keeps books of\narcane lore plus a stockpile of weapons, ammo, and other items\nin this seemingly quiet area.  Visit Mr. C's seer; he is more\nthan happy to have your palm red -- with blood!\n\nThe Temple of Doom\n------------------\nThis is Mr. C's dirty little secret, for it reveals his true\nnature.  Beware of the cultists, for they will stop at nothing\nto prevent you from leaving.\n\nThe Courtyard\n-------------\nMr. C enjoys the great outdoors and awaits here for\nthe final confrontation.  Go ahead and make his day...\n\n=======================================================================\n\nPlay Information\n----------------\nGame                    : Doom][\nMap #                   : MAP01\nSingle Player           : Yes (designed primarily for it)\nCooperative 2-4 Player  : Yes? (not tested)\nDeathmatch 2-4 Player   : Yes? (not tested)\nDifficulty Settings     : Yes\nNew Sounds              : Yes\nNew Music               : Yes\nNew Graphics            : Yes\nDemos Replaced          : None\n\nConstruction\n----------------\nBase           : New level built from scratch.  I built major\n                  sections as separate levels then merged them\n                  with Warm.\nBuild Time     : I lost track... I started this about June 1997,\n                  then put it on hold until December.  I guess\n                  off and on for two months.\nEditors used   : WinDEU32 v5.24 - level building, wad merging\n                 Zennode v0.98a - blockmap/nodes/reject\n                 RMB v2.1       - reject special effects\n                 NWT v1.3       - resource manipulation\n                 Warm v1.6      - wad merging\n                 Windows Paint  - construct level title gfx\n                 MS Imager      - convert gfx file types\nHardware used  : Pentium-100 with 16MB RAM and Doom][ v1.9.\nKnown Bugs     : You may see sliver HOMs near the pentagram.\n                  In addition, the level contains arch-viles and\n                  many doors.  The ghost monster bug can happen\n                  if you are not careful.\n\nAuthor Information\n------------------\nI am 29, and I like game design.  I build maps and mods\nwhen I get the chance.  I was the lead coder for the Quake2\nmods MAD and ArmourBack in The Coven's Disposable Heroes.\n\nI am also the author of the following Doom and Quake stuff:\n\n  DOOM][ levels\nBLAKGATE   DARKEDEN   YAB\n\n  Quake QC mods\nDRAGONS    NAPALM\n\nCopyright and Distribution Permissions\n--------------------------------------\nAuthors MAY use this level as a base to build additional levels.\n\nYou MAY distribute DARKEDEN.WAD, provided you include DARKEDEN.TXT\nand DARKEDEN.REJ, with no modifications.  You may distribute this\nfile in any electronic format (BBS, Diskette, CD, etc) as long as\nyou include this file intact.\n\nDisclaimer\n----------\nUse this wad at your own risk.  If by using this wad you or\nyour belongings suffer damage, it is your problem NOT mine.\n\nAvailability\n------------\nFTP sites:  ftp.cdrom.com (at the very least)\n\n=======================================================================\n\nRevision History\n----------------\n11/7/2000:\nversion 2.1\n* Made secret much easier to reach.\n   (This may wreck .lmps that depend on the secret.)\n* Added more ammo in multiplayer games.\n* Faulty door (sector 274) does not open slightly anymore.\n* Removed some sounds.  Changed pistol .wav.\n\n3/13/1998:\nversion 2.0\n* Simplified the dark eden.  This should fix the rare\n   visiplane overflow bug.\n* Minor texture swaps.\n\n3/1/1998:\nversion 1.3\n* Front door in courtyard cannot be opened from the inside\n   by monsters.  This stops the player from using a sick\n   strategy to telefrag Mr. C.\n\n2/10/1998:\nversion 1.2\n* Fixed one minor omission.\n\n1/21/1998:\nversion 1.1\n* Flagged sector 147 as a secret.\n\n1/20/1998:\nversion 1.0\n* First release.\n\n============================= END OF FILE ============================="
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      "title": "MAP01",
      "format": "doom",
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          "chaingun_guy": 16,
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          "mancubus": 5,
          "pain_elemental": 3,
          "revenant": 14,
          "shotgun_guy": 52,
          "spectre": 8,
          "zombieman": 22
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          "hitscanner": 90,
          "melee": 24,
          "projectile": 132
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        "by_type": {
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          "backpack": 1,
          "berserk": 1,
          "blue_armor": 3,
          "cell": 3,
          "cell_pack": 3,
          "chaingun": 1,
          "chainsaw": 1,
          "computer_area_map": 1,
          "health_bonus": 20,
          "invisibility": 1,
          "invulnerability": 2,
          "medikit": 14,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket": 8,
          "rocket_box": 4,
          "rocket_launcher": 1,
          "shell_box": 19,
          "shells": 4,
          "shotgun": 2,
          "soulsphere": 3,
          "stimpack": 17,
          "super_shotgun": 1
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        "ammo_by_category": {
          "bullets": 16,
          "cells": 6,
          "rockets": 12,
          "shells": 23
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        "weapons_present": [
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          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
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        "teleports": true,
        "keys": [
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          "red_skull"
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        "secret_exit": false
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        "hmp_monsters": 181,
        "htr_monsters": 88,
        "uv_items": 125,
        "hmp_items": 127,
        "htr_items": 128
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        "music": null,
        "source": "marker"
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