Raw model (for completeness)
{
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"title": "Dream House",
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"name": "Dream House",
"description": "The year is 1979. You have been hired by an architect to clean out mutants that have infested",
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"contents": "===========================================================================\nArchive Maintainer :\nUpdate to : pub/idgames/levels/doom2/d-f\nAdvanced engine needed : None. Works with plain vanilla DOOM 2 v1.9.\nPrimary purpose : Single\n===========================================================================\nTitle : Dream House\nFilename : DREMHOUS.WAD\nRelease date : 06 december 2002\nAuthor : Sean Bernard\nEmail Address : SeanB51229@aol.com\nOther Files By Author : KINGOFP.WAD, LETITROL.WAD\nMisc. Author Info : The Meek shall NOT inherit the Earth. And that is\n a good thing, because if we ever did, we would\n insist that the rest of you leave.\n\nDescription : The year is 1979. You have been hired by an\n architect to clean out mutants that have infested\na house he has just finished. The architect has provided you with\nblueprints for all three floors and the basement. Detailed description\nbelow.\n\nAdditional Credits to : id\n===========================================================================\n* What is included *\n\nNew levels : Four\nSounds : Yes, just one.\nMusic : No. Play something on your stereo.\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : DOOM 2\nMap # : MAP01, MAP02, MAP03, MAP04\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles :\nDifficulty Settings : Not implemented\n\n* Construction *\n\nBase : New from scratch\nBuild Time : Approximately 96 hours (non-continuous)\nEditor(s) used : DEU for DOOM 2, DEUTEX v3.6, Autodesk Animator,\n ColorView v2.1 for DOS, Creative WaveStudio\nKnown Bugs : Of course not. I would not release something if I\n knew it had bugs.\nMay Not Run With... : This WAD was only tested with DOOM 2 v1.9.\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for\nmodification or reuse. This WAD is my own original creation.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\n\n* Detailed Description *\n\nMany years ago when I was in high school, my friends and I would while away\nboring classroom time sketching floor plans of \"dream houses\" - houses we\nhoped we would someday build and live in. The houses were to be as\nluxurious as we could imagine, and money was no object.\n\nI came across some of these long-forgotten sketches recently and I found\nthem quite amusing. Apparently I was not able to imagine as much luxury\nthen as I can today. I also see quite a few oversights and design flaws.\nFor instance, I find the lack of windows on the third floor curious, and I\nseem to have put very little thought into how the weight of the upper floors\nwould be supported or how plumbing would be routed. However, my goal in\nbuilding this WAD was to remain true to my original design. I resisted the\nurge to correct and improve, and built the WAD from the sketch as it is,\nquirks and all.\n\nI did get a few things right. For instance, there are no children's rooms,\nand as an adult I still have no interest in having children. The house has\nno less than THREE bars, one of them in the master bedroom; I correctly\nforesaw my predilection for alcohol consumption. The Atari 2600 game console\ndominates one room. In 1979 video games were something you were expected to\noutgrow; here we are 23 years later and all that has changed is that I have\ntraded 'Defender' for DOOM.\n\nThere is a bit of overlap between the maps; for instance, when you are\nstanding on a balconey looking down, the area under the balconey is located\non a different map. I have used the texture BLAKWAL1 to represent areas\nthat were accessed or will be accessible on a different map."
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