Raw model (for completeness)
{
"meta": {
"id": "4450af8c-4a85-4988-b11e-b8cac70ed4b3",
"sha1": "24094e4c200f0269fcce6a7e7532af7fc512c502",
"sha256": "e0d3efc52add92974cf989c34ce93dbb35149041a1192a2ea169e24922490dad",
"title": "The Titan Anomaly",
"authors": [
"Jim Flynn"
],
"filenames": [
"anomaly.wad",
"ANOMALY.WAD"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-15 21:26:50",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "The Titan Anomaly",
"description": "While exploring for new mines on Titan (someone fragged the old one - darn!) UAC discovered the remains of an alien base. A tight security lid was clamped on the find, referred to only vaguely as the Anomaly in reports. You've been assigned the job of breaking in and finding out whats going on. A UAC research base and security garrison has grown up around the Anomaly, and you'll begin your visit in the Security Holding Area, where you'll be asked to show your papers. Too bad you don't have any. You'll need to explore the Vistor's Center (S), the Science Admin. Building (N), the Security Headquarters (E), and the Guard Barracks to gain the keys that'll allow you access to the Anomaly Research Area (W), where, if you're lucky, you may just find an exit back home.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-15 21:26:50",
"file": {
"type": "PWAD",
"size": 716419,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/24094e4c200f0269fcce6a7e7532af7fc512c502/24094e4c200f0269fcce6a7e7532af7fc512c502.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 28,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "The Titan Anomaly",
"description": "The Titan Anomaly is a single-map Doom II PWAD featuring a compact, key-driven level set in a UAC research and security complex on Titan. The map emphasizes exploration through multiple buildings to collect keys and access the central Anomaly Research Area. Combat likely involves moderate difficulty with a focus on security-themed enemies and encounters, supported by a balanced resource distribution. The environment uses techbase and industrial textures consistent with a UAC facility. Progression is linear with a clear key-hunt structure. The WAD is designed for Doom II and compatible with Boom-engine features, supporting single-player and cooperative modes.",
"authors": [
"Jim Flynn"
],
"tags": [
"boom_compatible",
"industrial",
"key_hunt",
"linear",
"moderate",
"short_maps",
"techbase"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : The Titan Anomaly\nFilename : ANOMALY.WAD from ANOMALY.ZIP\nAuthor : Jim Flynn\nEmail Address : CIS: 72713,3334\nMisc. Author Info : Programmer and Doomer\n================================================================\nDescription : While exploring for new mines on Titan\n\t\t\t (someone fragged the old one - darn!)\n\t\t\t UAC discovered the remains of an alien\n\t\t\t base. A tight security lid was clamped\n\t\t\t on the find, referred to only vaguely\n\t\t\t as the Anomaly in reports. You've been\n\t\t\t assigned the job of breaking in and\n\t\t\t finding out whats going on.\n\n\t\t\t A UAC research base and security garrison\n\t\t\t has grown up around the Anomaly, and you'll\n\t\t\t begin your visit in the Security Holding\n\t\t\t Area, where you'll be asked to show your\n\t\t\t papers. Too bad you don't have any. You'll\n\t\t\t need to explore the Vistor's Center (S), the\n\t\t\t Science Admin. Building (N), the Security\n\t\t\t Headquarters (E), and the Guard Barracks to\n\t\t\t gain the keys that'll allow you access to\n\t\t\t the Anomaly Research Area (W), where, if you're\n\t\t\t lucky, you may just find an exit back home.\n\n================================================================\n\nPlay notes: 486/66 recommended\n\n================================================================\n\nAdditional Credits to : Brendon Wyber and Raphael Quinet for DEU-GCC\n : Antony Burden and Simon Oke for DETH 1.1c-2.6\n\t\t\t: Colin Reed for BSP1.2x\n\t\t\t: Olivier Montanuy for DeuTex 3.1-3.4\n\t\t\t: HevKev (Kevin McGrail) for the DeuTex Manual\n\t\t\t: Jens Hykkelbjerg for RMB 2.1\n\t\t\t: NASA and all those who supported the HST\n\t\t\t: Those folks at ID, for DOOM and DOOM II.\n\n : Playtesters: Peter Zahner, John Keary,\n\t\t\t Matt Jonelis, Scott Harper\n\t\t\t\t Dr Sleep, Stan Gula\n================================================================\n\n* Play Information *\n\nLevel # : MAP01\nSingle Player : Yes\nCooperative 2-4 Player : Yes (untested)\nDeathmatch 2-4 Player : Yes (untested)\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : Yes (thanks stsci.edu)\nNew Music : No\nDemos Replaced : None\n\n================================================================\n\n* Construction *\n\nBase : New level from scratch\nTools(s) used : For level editing: DEU 5.2(GCC), DETH 1.1c-2.6\n\t\t\t For node building: BSP 1.2x\n\t\t\t For reject map building: RMB 2.1\n\t\t\t For wad composition: DeuTex 3.1-3.4\n\n================================================================\n\n* Known Bugs *\n\n\tThe first release had a logic error that allowed the player\nto become trapped if they obtained the red and blue keys prior to the\nyellow key. This was fixed by this version.\n\n================================================================\n\n* Copyright / Permissions *\n\nThe file ANOMALY.ZIP may be distributed at will for personal use\nas long as it is unmodified. Wad authors may use the level and\nits textures if the resulting wad is distributed as freeware,\nand credit to the author and a pointer to this file are provided.\n\nThis file may NOT be included in a CD-ROM collection without\nprior permission from the author.\n\n================================================================\n\n* Other Doom II wads by Jim Flynn *\n\nAvailable on Compuserve, Action Games Forum, Doom II Levels Library\n\nDM2ITZ.ZIP\tThe Interdiction Zone\nDM2ORA.ZIP\tThe Oracle (with Scott Harper)\nENIGMA.ZIP\tThe Enigma Episode (9 levels)\nMINES.ZIP\tThe Mines of Titan\nFARSIDE.ZIP\tThe Farside of Titan\n\u001a"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 441,
"linedefs": 2186,
"sidedefs": 3121,
"vertices": 2181,
"sectors": 415,
"segs": 3581,
"ssectors": 1221,
"nodes": 1220,
"textures": {
"PANBORD1": 29,
"TEKLITE2": 24,
"ZIMMER4": 8,
"DOORRED2": 4,
"GRAY5": 137,
"METAL3": 2,
"SW1EXIT": 5,
"BROWN1": 32,
"STARTAN2": 135,
"ZIMMER1": 6,
"GRAY1": 29,
"BRONZE2": 1,
"FLOOR0_2": 12,
"TEKBRON2": 8,
"ROCK2": 173,
"SW1PANEL": 1,
"EXITDOOR": 1,
"DOORSTOP": 3,
"FLOOR0_1": 2,
"GATE4": 2,
"FLAT19": 42,
"BIGDOOR3": 1,
"DOORTRAK": 14,
"BSTONE1": 121,
"CEIL4_3": 18,
"FWATER1": 3,
"MARBLE3": 229,
"GRASS2": 11,
"FLAT23": 18,
"STARG2": 67,
"STONE2": 33,
"TEKBRON1": 6,
"WOOD5": 16,
"FLAT1": 9,
"PANRED": 1,
"GRAY2": 4,
"LITE3": 28,
"METAL4": 16,
"DOORYEL": 2,
"PLAT1": 1,
"RROCK03": 16,
"SHAWN1": 9,
"BRICK7": 102,
"FLOOR1_6": 31,
"MARBGRAY": 63,
"SW1SATYR": 4,
"SW1STON2": 2,
"SW1WOOD": 3,
"TEKWALL4": 10,
"WOOD12": 1,
"FLAT9": 1,
"PIC4": 1,
"SUPPORT2": 33,
"CEIL1_3": 7,
"PIC8": 1,
"ZIMMER2": 19,
"MARBFAC3": 2,
"PANBORD2": 5,
"GRNROCK": 77,
"BIGDOOR4": 2,
"FIRELV": 71,
"TANROCK3": 22,
"PIC5": 1,
"PANBOOK": 20,
"BIGDOOR6": 1,
"COMPBLUE": 99,
"FLAT18": 5,
"PANEL5": 1,
"SW1COMM": 1,
"FLOOR7_1": 58,
"TEKWALL1": 41,
"F_SKY1": 73,
"DOORYEL2": 4,
"EXITSIGN": 7,
"FLAT1_1": 1,
"COMPSPAN": 34,
"FLAT5_2": 91,
"STONE": 4,
"FLAT5_4": 23,
"PIC2": 1,
"CEIL3_3": 9,
"RROCK13": 31,
"RROCK11": 43,
"SHAWN2": 175,
"SHAWN3": 6,
"STONE3": 3,
"SW1MARB": 4,
"WOOD1": 330,
"GRNLITE1": 67,
"DEM1_5": 123,
"ROCK3": 61,
"FLAT8": 6,
"PANCASE2": 91,
"SP_FACE1": 15,
"ZIMMER7": 7,
"BLAKWAL1": 273,
"SUPPORT3": 21,
"COMPTALL": 4,
"ZIMMER8": 21,
"FLAT5_1": 51,
"MARBLE1": 70,
"METAL2": 36,
"SPCDOOR1": 6,
"STEP5": 15,
"DOORBLU2": 6,
"PANEL9": 6,
"SW1ROCK": 1
}
},
"monsters": {
"total": 261,
"by_type": {
"archvile": 1,
"baron": 39,
"cacodemon": 42,
"chaingun_guy": 43,
"cyberdemon": 1,
"demon": 18,
"hell_knight": 12,
"imp": 36,
"lost_soul": 11,
"mancubus": 13,
"pain_elemental": 4,
"revenant": 22,
"shotgun_guy": 15,
"spectre": 4
},
"by_category": {
"boss": 1,
"hitscanner": 58,
"melee": 22,
"projectile": 180
}
},
"items": {
"total": 150,
"by_type": {
"ammo_box": 22,
"backpack": 1,
"berserk": 3,
"blue_armor": 1,
"cell_pack": 13,
"chainsaw": 1,
"computer_area_map": 1,
"green_armor": 1,
"health_bonus": 2,
"invisibility": 3,
"invulnerability": 1,
"medikit": 8,
"megasphere": 2,
"plasma_rifle": 2,
"rocket_box": 54,
"rocket_launcher": 2,
"shell_box": 20,
"shotgun": 1,
"soulsphere": 3,
"stimpack": 8,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 22,
"cells": 13,
"rockets": 54,
"shells": 20
},
"weapons_present": [
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue_skull",
"red_skull",
"yellow_skull"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 255,
"hmp_monsters": 204,
"htr_monsters": 130,
"uv_items": 150,
"hmp_items": 150,
"htr_items": 149
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "a267f6e9-e810-4ecf-a4d7-d29818b8d034",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/24094e4c200f0269fcce6a7e7532af7fc512c502/MAP01/images/0.webp",
"type": null
},
{
"id": "8fd4ff98-cfdf-4476-a6e2-0928dad0f7cc",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/24094e4c200f0269fcce6a7e7532af7fc512c502/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}