Nebula 95: Drown Stone Cassette B

PWAD 953 KiB 2 map(s)

Counts

endoom0
graphics3
lumps182
maps2
palettes0

Totals (across maps)

Things209
Linedefs1996
Sectors326
Monsters69
Items53
Raw model (for completeness)
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    "title": "Nebula 95: Drown Stone Cassette B",
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      "description": "Fourth entry in a series of small vanilla doom maps in a space adventure built off personal nostalgia. Each entry consists of a two short maps: an introductory monsterless map with a single secret to find before tackling the mission, and the main map itself. I release them in the order they are made, but the difficulty depends on the map. Drown Stone Cassette A (just Drown Stone) is based on my submission for Snakes' Secret Santa project, in which I was tasked at imitating Forty-Two/stewboy's style. I originally planned on using this map as part of the Nebula 95 series, but I realized toward the end of making it that it didn't quite fit for a few reasons: it was boom-compatible, and it used new non-sky textures in the map, which sort of went against the style I had in mind for this series. I liked it too much the way it was though, so I released this version to the archive as Dstone.wad. For the second version (the one you're looking at), the resources were changed and it was optimized to be vanilla-compatible, which meant making changes to the architecture and gameplay of the map. If you want to play a more direct action-oriented styled map, try out DStone.wad. If you want to play a slightly more puzzle-oriented cheesy nineties version of the map, give this one a go.",
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        "contents": "===========================================================================\nArchive Maintainer      :\nUpdate to               :\nAdvanced engine needed  : Vanilla-compatible\nPrimary purpose         : Single/Co-op/Deathmatch\n===========================================================================\nTitle                   : Nebula 95: Drown Stone Cassette B\n\nFilename                : neb03.wad\nRelease date            :\nAuthor                  : lupinx-Kassman/lupinx_Resurrected\n\nEmail Address           : ckassap@sbcglobal.net\n\nOther Files By Author   :\nCommunity Chest 4 map 20 \"Interstellar Sickness\",\nCommunity Chest 4 map 21 \"Shaman's Device\",\nCommunity Chest 3 Map 31 \"Disarming the Mechanism\",\nHybrid Fragments,\nEarth Base map 5 \"Mutilation Fountain\" (Finished but landlocked in an unreleased wad)\nEarth Base map 7 \"Rocket Jazz\" (Finished but landlocked in an unreleased wad)\nThe Doom Universe Total Randomness Community Project map 4 \"Emoticon Symphony\",\nThe Doom Universe Total Randomness Community Project map 7 \"The Keeper of Nightmares\",\nRandom Chaos Collab 1 - The Cybercrusher \"<+RC+> Death Nexus\",\nRandom Chaos Collab 1 - The Cybercrusher \"Star Construct\",\nRandom Chaos Collab 2 - Rivalries \"<+RC+> Death Nexus\",\nRandom Chaos Collab 2 - Rivalries \"Best Frienemies\",\nRandom Chaos Collab 2 - Rivalries \"Classic Confrontation\",\nRandom Chaos Collab 2 - Rivalries \"Duel Spire\",\nSabbat Matyre 2 CTF map \"Artic Infiltration\" (Finished, but might never be released),\nDoom: A Megawad in Two Weeks map 16 \"The Final Gate\",\nNebula 95 series,\nNoob Project series,\nToo many 32in24 maps to list (including Diet 32in24 and Greenwar 2),\nDoom Guitarist skin,\nVile (from Megaman X) skin,\nIf you recognize something by me that isn't listed here, it's probably because I'm too embarrased to talk about it.\n\nMisc. Author Info       : I still exist. Thanks for wading through the block of text above.\n\nDescription: Fourth entry in a series of small vanilla doom maps in a space adventure built off personal nostalgia. Each entry consists of a two short maps: an introductory monsterless map with a single secret to find before tackling the mission, and the main map itself. I release them in the order they are made, but the difficulty depends on the map. Drown Stone Cassette A (just Drown Stone) is based on my submission for Snakes' Secret Santa project, in which I was tasked at imitating Forty-Two/stewboy's style. I originally planned on using this map as part of the Nebula 95 series, but I realized toward the end of making it that it didn't quite fit for a few reasons: it was boom-compatible, and it used new non-sky textures in the map, which sort of went against the style I had in mind for this series. I liked it too much the way it was though, so I released this version to the archive as Dstone.wad. For the second version (the one you're looking at), the resources were changed and it was optimized to be vanilla-compatible, which meant making changes to the architecture and gameplay of the map. If you want to play a more direct action-oriented styled map, try out DStone.wad. If you want to play a slightly more puzzle-oriented cheesy nineties version of the map, give this one a go.\n\nToday's Plot: Uh oh! It seems Our Hero has a very important decision to make, and he can't do it alone! He needs the help of YOU, the PLAYER! A bead of sweat rolled down Earth's Hero's forehead as his wide eyes quickly shifted between the two cassette tapes he held in each hand. He could either continue listening to cassette tape B, a tape full of his favorite funk and pop-synth grooves, or add some new spice to life with cassette tape A, a tape with a single song by mysterious (but strangely familiar-sounding) composer 'Forty-Two'. You see, music is very important to Our Hero, and in Nebula 95 the groove changes the way he experiences demon-slaying. Time's a tickin'. What's it gonna be?\n\nEveryday's Plot: Channel 8 is a ruckus! Earth's hero has hijacked a UAC vessel named \"Margie\" and blasted off toward a forbidden sector of space to save his old military instructor/Indigo coop buddy from the hellspawn remnant! The demons have chosen a strange place to grow their numbers...a deserted quadrant filled with small planetoids floating in a hallucinogenic gas known as Nebula 95.\n\nAdditional Credits to:\nDemon of the Well, Snakes, and [WH]-Wilou84 for feedback I used in refining the map\nStewboy (Forty-Two) for having a style that gave me the idea\nEveryone who plays these maps in the Doomworld and Doom Universe Nebula 95 threads\nKMXEXII for reviewing Drown Stone on his One Man Doom blog\nId Software for uhhh....I can't remember why I'm thanking them\nTitle music - \"September\" by Earth, Wind, & Fire\nIntermission music - \"Got to Be Real\" by Cheryl Lynn\nMap 01 music - \"Jamaican Nights\" by The Rippingtons sequenced by Andres Chait\nMap 02 music - \"West End Girls\" by The Pet Shop Boys\nAndy Chen and Claude Martins, authors of the Invasion WADs from which the status bar came.\nPhobos - Relive the Nightmare by Shamus Young for the groovy sky.\n\n===========================================================================\n* What is included *\n\nNew levels              : 2\nSounds                  : no\nMusic                   : yes\nGraphics                : yes\nDehacked/BEX Patch      : no\nDemos                   : no\nOther                   : no\nOther files required    : nope\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : 1, 2\nSingle Player           : yes\nCooperative 2-4 Player  : yes\nDeathmatch 2-4 Player   : yes\nOther game styles       : heh\nDifficulty Settings     : not really\n\n* Construction *\n\nBase                    : Drown Stone, a map I made in tribute to Stewboy's style for Snakes' Secret Santa project\nBuild Time              : You know, I really have no idea\nEditor(s) used          : Doom Builder 2, Slade, Photoshop\nKnown Bugs              : Nope.\nUnknown Bugs\t\t: I wouldn't be surprised. Let me know if you find them plz.\nMay Not Run With...     : Anything not vanilla compatible. I've only had mixed success running it on a Sesame Street \"Lots to Learn\" Elmo laptop so far.\n\n* Copyright / Permissions *\n\nAs long as you give credit where it's due, go bonkers with it.\n\n* http://www.doomworld.com/idgames/ *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:"
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