UAC

PWAD 1.1 MiB 2 map(s)

Counts

endoom0
graphics0
lumps25
maps2
palettes0

Totals (across maps)

Things1408
Linedefs7907
Sectors1270
Monsters875
Items275
Raw model (for completeness)
{
  "meta": {
    "id": "4422f0d3-9b30-46b6-b849-0efe90427f5f",
    "sha1": "5660384c68554d5aaf2468dac9eff51785a1232f",
    "sha256": "639d2de8da734c54b01bff9ffffc93515580cf3afa3c96f5bb882f838cb6a7ad",
    "title": "UAC",
    "authors": [
      "Kara C. Rader"
    ],
    "filenames": [
      "uac.wad",
      "UAC.WAD"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2015-01-14 22:55:08",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "UAC",
      "description": "I made this just out of boredom. I originally intended it to be the \"official UAC building,\" and went from there. I've been working on it since sometime in 2000 on and off (more of the off). I only recently converted it to Doom II format so I can use the additional monsters. I tried to include a lot of detail in the level and keep it interesting. The typical scheme of the levels is that humans are inside, monsters are outside. I plan to have several outside levels later on.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-01-14 22:55:08",
    "file": {
      "type": "PWAD",
      "size": 1152733,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/5660384c68554d5aaf2468dac9eff51785a1232f/5660384c68554d5aaf2468dac9eff51785a1232f.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01",
        "MAP02"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 25,
        "maps": 2,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : UAC\nFilenames               : uac.wad\n                          uac.deh - this is, for now, optional. Later                            versions will include \"spectre\" imps and                               other monsters, and it will be required. If                            you play on harder skill levels, you might                             want the faster guns. I've never tested it                             without the DeHacked file. Good luck if you                            do!\n\nAuthor                  : Kara C. Rader\nEmail Address           : Kara@xfury.net\nWWW Page                : http://xfury.net/Xarenrath/UAC.html\n\nMisc. Author Info       : I've been making Doom levels for a long time.                           I recently made a 9-level deathmatch wad for                           Doom I that my friends enjoyed playing (small                           levels, all guns, no health or powerups). I                            still prefer this file, though. I may include                           some of these levels as the \"deathmatch                                areas\" of the levels.\n\nDescription             : I made this just out of boredom. I originally                           intended it to be the \"official UAC                                    building,\" and went from there. I've been                              working on it since sometime in 2000 on and                            off (more of the off). I only recently                                 converted it to Doom II format so I can use                            the additional monsters. I tried to include a                           lot of detail in the level and keep                                    it interesting. The typical scheme of the                              levels is that humans are inside, monsters                             are outside. I plan to have several outside                            levels later on.\n\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : MAP01, \"beta\" version of MAP02\nSingle Player           : Yes.\nCooperative 2-4 Player  : Yes, there are more monsters.\nDeathmatch 2-4 Player   : Since the level is so big I added a deathmath                           level off to the side of the actual level.                             So, yes. Little time was spent on it, though.\nDifficulty Settings     : Yes! Including multiplayer!\nNew Sounds              : No.\nNew Graphics            : Not unless you count the converted walls.\nNew Music               : No.\nDemos Replaced          : Later.\n\n* Construction *\n\nBase                    : Started from scratch.\n\nEditor(s) used          : Registered DeePsea, the best editor I've ever                           come across. DeHacked to do the dehacked                               files. DM2CONV to convert the files to Doom                            II format.\n\nKnown bugs              : None. If anyone finds any bugs, be sure and                            tell me where you were and what you were                               doing when it happened.\n\nTime Taken              : A... really long time. I work on it for a few                           hours a month, so I'm not really sure.                                 Usually I just spend time adding little                                details and making sure everything is                                  alligned right.\n\n* Other Details *\n\nThis is the first file I made when I got the trial version of DeeP97. I made a lot of other things after that (a castle, a bunch of deathmatch level attempts, etc) but this is the only one I didn't trash. It's gotten really big and I think I finally completed level 01. Yay.\n\nMail me if you have any questions or information on the file.\n\nYou may NOT distribute this file in any format."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
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        "linedefs": 5788,
        "sidedefs": 9430,
        "vertices": 5750,
        "sectors": 920,
        "segs": 10427,
        "ssectors": 3439,
        "nodes": 3438,
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          "ASHWALL2": 25,
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          "CRATWIDE": 104,
          "FLAT23": 358,
          "FLAT9": 1,
          "GRAY5": 294,
          "CEIL4_3": 1,
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          "BROWNHUG": 155,
          "LAVA4": 1,
          "STEP1": 1,
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          "FLAT1_3": 2,
          "ZZZFACE1": 31,
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          "CRATE2": 72,
          "FLOOR4_8": 5,
          "FLOOR6_2": 3,
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          "FWATER4": 1,
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          "CRATINY": 48,
          "NUKAGE2": 2,
          "FLOOR7_1": 1,
          "SP_ROCK1": 476,
          "CRATOP2": 24,
          "COMPSPAN": 50,
          "BIGDOOR2": 11,
          "CONS1_7": 2,
          "COMPSTA1": 1,
          "FLAT5_4": 4,
          "SP_DUDE1": 3,
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          "SLIME01": 1,
          "SLADSKUL": 43,
          "COMPSTA2": 1,
          "COMPBLUE": 124,
          "DEM1_3": 1,
          "SW1GRAY": 8,
          "FLOOR4_6": 1,
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          "PLAT1": 4,
          "DOORSTOP": 828,
          "SFALL1": 1,
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          "BIGDOOR1": 3,
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          "DOOR3": 73,
          "FLAT20": 73,
          "FLOOR7_2": 5,
          "MARBLE3": 18,
          "MFLR8_2": 14,
          "SHAWN2": 1517,
          "BROWN144": 22,
          "FLOOR6_1": 4,
          "REDWALL": 120,
          "CRATELIT": 98,
          "SKY3": 3,
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          "BRONZE2": 4,
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          "STONE3": 4,
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          "SHAWN1": 21,
          "SUPPORT2": 6
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          "chaingun_guy": 55,
          "cyberdemon": 1,
          "demon": 35,
          "hell_knight": 39,
          "imp": 165,
          "lost_soul": 15,
          "shotgun_guy": 175,
          "zombieman": 365
        },
        "by_category": {
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          "hitscanner": 595,
          "melee": 35,
          "projectile": 244
        }
      },
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        "by_type": {
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          "ammo_clip": 13,
          "armor_bonus": 50,
          "backpack": 6,
          "berserk": 1,
          "blue_armor": 1,
          "cell_pack": 2,
          "chaingun": 7,
          "chainsaw": 1,
          "green_armor": 1,
          "health_bonus": 25,
          "invisibility": 4,
          "invulnerability": 1,
          "light_amp_goggles": 1,
          "medikit": 5,
          "plasma_rifle": 2,
          "radiation_suit": 1,
          "rocket": 1,
          "rocket_box": 14,
          "rocket_launcher": 6,
          "shell_box": 13,
          "shells": 6,
          "shotgun": 9,
          "soulsphere": 1,
          "stimpack": 9,
          "super_shotgun": 2
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        "ammo_by_category": {
          "bullets": 23,
          "cells": 2,
          "rockets": 15,
          "shells": 19
        },
        "weapons_present": [
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          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
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        "keys": [
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          "red",
          "yellow"
        ],
        "secret_exit": false
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        "hmp_monsters": 625,
        "htr_monsters": 375,
        "uv_items": 190,
        "hmp_items": 189,
        "htr_items": 189
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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          "type": "pano"
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    },
    {
      "map": "MAP02",
      "title": "MAP02",
      "format": "doom",
      "stats": {
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        "linedefs": 2119,
        "sidedefs": 3984,
        "vertices": 2208,
        "sectors": 350,
        "segs": 3588,
        "ssectors": 1192,
        "nodes": 1191,
        "textures": {
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          "FLAT9": 2,
          "BLODRIP2": 4,
          "MARBGRAY": 2,
          "FLOOR0_7": 1,
          "FLAT14": 1,
          "SUPPORT2": 16,
          "BIGDOOR2": 14,
          "COMPSPAN": 5,
          "BROWNHUG": 96,
          "FLAT19": 283,
          "LITEBLU1": 5,
          "SW1STON2": 1,
          "FLOOR7_2": 34,
          "DOORYEL": 1,
          "CEIL4_3": 1,
          "METAL": 2,
          "MFLR8_3": 124,
          "MARBLE3": 208,
          "F_SKY1": 14,
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          "FLAT22": 5,
          "EXITSIGN": 1,
          "FWATER4": 1,
          "SW1COMM": 5,
          "SW1COMP": 1,
          "SP_ROCK1": 276,
          "SW1LION": 1,
          "SP_DUDE7": 2,
          "GRNROCK": 2,
          "MARBFACE": 22,
          "DOORSTOP": 119,
          "TEKWALL1": 2,
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          "CONS1_1": 1,
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          "FLAT1_1": 1,
          "FLAT20": 22,
          "SLIME01": 1,
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          "REDWALL": 35,
          "MARBLE1": 58,
          "BROWN144": 13,
          "SHAWN2": 767,
          "DOOR3": 6,
          "GRAY5": 458,
          "BIGDOOR1": 31,
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          "FLAT23": 110
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        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
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          "backpack": 1,
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          "cell": 4,
          "chaingun": 20,
          "computer_area_map": 1,
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          "shotgun": 3,
          "stimpack": 10,
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        "htr_monsters": 0,
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        "hmp_items": 82,
        "htr_items": 82
      },
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        "source": "marker"
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}

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