JENESIS

PWAD 20 MiB 32 map(s)

Counts

endoom0
graphics4
lumps1057
maps32
palettes0

Totals (across maps)

Things15912
Linedefs103883
Sectors15305
Monsters5684
Items4907
Raw model (for completeness)
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    "title": "JENESIS",
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      "James \"Jimmy\" Paddock"
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      "name": "JENESIS",
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        "contents": "===========================================================================\nTitle                   : JENESIS\nFilename                : jenesis.wad\nRelease date            : 28 November 2011\nAuthor                  : James \"Jimmy\" Paddock\nEmail Address           : jamespaddock@hotmail.com\nOther Files By Author   : Blocks of Doom II, Omega mutator, turbotwo.wad.\n                          And of course, jenesis1-3.wad.\nMisc. Author Info       : His eyeballs taste purple.\n\nDescription             : The third and final part of my solo megawad.\n                          Part 3 of 'Jenesis' adds 12 extra maps to the\n                          first twenty (which have all also been modified\n                          for the better in some way or another) and\n                          replaces the final map, as its predecessor did.\n\n                          'Jenesis' is a 32-level megawad for Boom,\n                          complete with a new final boss, a new monster,\n                          new status bar graphics and a recolored message\n                          font.\n\n                          The aim of this project was mainly to hone my\n                          skills in traditional Doom level design, but it\n                          was also to create a presentable set of maps\n                          which pulled inspiration from the great megawads\n                          like the Memento Mori duology, Hell Revealed,\n                          Alien Vendetta, Requiem and Scythe. These are\n                          just some of the mapsets out there that Jenesis\n                          pays homage to, thematically.\n\n                          This is the megawad's final release. In total it\n                          has taken about one year and one month of hard\n                          mapping, bugtesting and procrastination to\n                          complete. :P\n\nAdditional Credits to   : - My beta testers, Mechadon, MegaDoomer,\n\t\t\t  hawkwind, [WH]-Wilou84 and Anima Zero.\n                          - My brother Ben (aka \"Baratus\") and cousin Paul\n                          who also beta\n-tested. :)\n                          - Many musicians whose work I've used in this\n                          project, and whom I've credited below.\n                          - TheCupboard and worst-vd-plas, for the modified\n                          zombie marine monster from their WAD, The Great\n                          Bicycle Mystery 2. I stole the DEHACKED code, but\n                          I think they were okay with that. :P\n                          - All those mentioned on the CREDIT screen (they\n                          aren't listed in any particular order, BTW).\n                          - Mechadon for providing incredibly useful\n                          feedback on each release of this mapset from the\n                          very beginning, and recording demos which were\n                          awesome too. He also did the DEHACKED work for\n                          the SUPER SPECIAL NEW BOSS.\n                          - hawkwind, who helped me out tremendously with\n                          the very technical assistance he provided. He\n                          also made edits to the maps where appropriate.\n                          [Unfortunately the changes he made to the\n                          starting room of MAP18 presented problems in the\n                          source ports I tested them in. I simplified the\n                          area in the end, because the room would simply\n                          not work properly no matter how much he and I\n                          changed it. This did unfortunately mean reworking\n                          many of his changes. Sorry, buddy - it's nothing\n                          personal. All your help was immensely appreciated\n                          so thanks a load. :D]\n                          - MegaDoomer for his frequent and detailed\n                          feedback and reports. Thanks a lot, man. :)\n                          - VortexCortex, for providing insightful feedback\n                          where he could, and migrating my and Mechadon's\n                          private discussion board's posts to a new forum.\n                          Your genius astounds me, good sir. :P\n===========================================================================\n* What is included *\n\nNew levels              : 32\nSounds                  : Yes\nMusic                   : Yes - mostly original\nGraphics                : Yes\nDehacked/BEX Patch      : Yes\nDemos                   : No\nOther                   : ZDoom MAPINFO for jumping/crouching disabling\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : MAP01-32\nSingle Player           : Designed for\nCooperative 2-4 Player  : Designed for\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : A few weeks + the time it took to build Part 1.\nEditor(s) used          : Doom Builder 2, SLumpEd, Cakewalk Express\nKnown Bugs              : This had the smeg tested out of it.\n                          Hopefully none.\n\nMay Not Run Well With...: - MBF and Eternity - not fully tested. But there\n                            is still time to address this - please contact\n                            me before the full megawad is released if you\n                            encounter any problems.\n                          - Any complevel below 9 in PrBoom(+).\n                          - Any ZDoom compatibility mode other than\n                            \"Default\", \"Boom\" or \"Boom strict\".\n                          - The \"Find Shortest Textures Like Doom\" flag\n                            seems to screw stuff up particularly bad when\n                            set to \"yes\".\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.\n\nYou *****MAY NOT***** include any of these maps in your own megawads.\nDon't be a bastard.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nMy Phenomer webspace: http://jimmy.phenomer.net/wad-files/jenesis.zip\n\n===========================================================================\n* List of Changes Since Part 2 *\n\n  - Eleven new maps: MAP09, MAP10, MAP16, MAP17, MAP18, MAP19, MAP22,\n    MAP25, MAP28, MAP29, MAP30 (the new final map) and two new secret maps.\n  - As before, some exit rooms have been modified to make for better\n    continuity.\n  - Some extra secrets have been added to the previous maps.\n  - Three all-new songs by me: \"Undisclosed Desires\" (MAP09), \"Prototype\" -\n    a collaboration with stewboy aka Forty-Two (MAP17), and \"Airport\n    Chant\" (MAP18).\n  - General bugfixes/extensions to the already-existing maps.\n  - A new status bar and a recolored message font.\n  - Megawad finalized. Finally. :P\n\n===========================================================================\n* Level List *\n\nMAP01  -  Treatment Plant\n  : Music - \"Into the Fire\" by Nick \"Theshooter7\" George / 'War and Glory'\n  : Par Time - 2:00\n  : Build Time - 10 hours (?)\n\n  : A huge refining and storage facility on the surface of Phobos. This is\n    where you have been dispatched to take out the initial hordes of\n    demons. Uses Doom 1's E1 sky (naturally).\n\nMAP02  -  The Canal\n  : Music - \"River\" by Stuart \"Forty-Two\" Rynn\n  : Par Time - 2:30\n  : Build Time - 8 hours\n\n  : An infested reservoir branching off the treatment plant, fallen into\n    disuse and decay. Lots of rock, slime and water in this map. Uses\n    Memento Mori 1's E1 sky.\n\nMAP03  -  The Oasis Facility\n  : Music - \"Under the Waves\" by James \"Jimmy\" Paddock / 'Pendulum'\n  : Par Time - 2:20\n  : Build Time - 12 hours\n\n  : A kind of purification plant set in a watery outset on Phobos, which\n    unfortunately allows demon life to flourish. Uses TNT's E1 sky.\n\nMAP04  -  The Garden Terminal II\n  : Music - \"CCCool\" by Lee Jackson\n  : Par Time - 2:30\n  : Build Time - This was started back when I used DeePsea. Years ago. :O\n\n  : In many ways a slightly redone and expanded version of the original\n    Hell Revealed map, which still remains one of my favorite maps from the\n    WAD. Uses the HR E1 sky, presumably by either Yonatan Donner or Haggay\n    Niv.\n\nMAP05  -  Submerged Refinery\n  : Music - \"Rusty Bridge\" by Stuart \"Forty-Two\" Rynn\n  : Par Time - 1:40\n  : Build Time - 8 hours (?)\n\n  : A UAC waste disposal outpost fallen into disuse, so excessive pools\n    of toxic waste are abundant, and there are few radsuits to be found.\n    Inspired mostly by Plutonia E2, partially by Simplicity, and partially\n    by Doom E1. Uses the gray/green sky found in Skulltag and Simplicity.\n\nMAP06  -  Waystation\n  : Music - \"Pistons\" by James \"Jimmy\" Paddock\n  : Par Time - 1:30\n  : Build Time - 10 hours (?)\n\n  : A control point in the middle of Phobos's poisoned ocean. It's a small\n    outpost but the monsters are many - indeed, quite a few of them fly,\n    allowing them to get the drop on you, pretty much no matter where you\n    hide. Uses Doom 1's E1 sky.\n\nMAP07  -  Dead Center\n  : Music - \"World Tournament II\" by Jay \"Zora\" Reichard\n  : Par Time - 3:00\n  : Build Time - 2 hours\n\n  : A small, evacuated storage facility set, ostensibly, in the middle\n    of nowhere. Since evacuation took place, hellspawn have set up a\n    seemingly permanent home inside and around it, and they'll throw\n    everything they've got at you in their bid to defend it. Uses\n    textures from Enjay's fantastic Marine Assault wad, and the Doom 2\n    E1 sky.\n\nMAP08  -  Plunge\n  : Music - \"Sewer Chase\" by Stuart \"Forty-Two\" Rynn\n  : Par Time - 1:40\n  : Build Time - 8 hours\n\n  : A sewer network far beneath the surface of the moon. Twisting\n    corridors and vast rocky arenas filled with pools of toxic slime\n    characterize this map. No sky.\n\nMAP09  -  Slime Vaults\n  : Music - \"Undisclosed Desires\" by James \"Jimmy\" Paddock / 'Muse'\n  : Par Time - 3:15\n  : Build Time - Freakin' ages\n\n  : You travel even further deep into the moon, where a large toxin\n    refinery resides. Looks like it'll be a little easy to get lost if\n    you're not on the ball. Uses Scientist 2 E2 sky.\n\nMAP10  -  Ruins\n  : Music - \"Garden\" by Stuart \"Forty-Two\" Rynn\n  : Par Time - 2:25\n  : Build Time - Freakin' ages\n\n  : Having escaped the underground slime caverns, you find yourself in\n    a decimated village. Who knows what happened here, but right now\n    you've got to get back on track and find a path to the UAC gateway.\n    Uses Scientist 2 E2 sky.\n\nMAP11  -  Devil's Industry\n  : Music - \"Crush\" by James \"Jimmy\" Paddock / 'Pendulum'\n  : Par Time - 2:45\n  : Build Time - 4 days\n\n  : A large, highly non-linear power plant on Deimos, crawling with\n    hellspawn and full of mechanical hazards that have been subverted by\n    the demons. Uses the foggy sky from Hexen.\n\nMAP12  -  Highway of Destruction\n  : Music - \"Liar\" by Yngwie Malmsteen\n  : Par Time - 1:20\n  : Build Time - 5 hours (?)\n\n  : A tarnished highway plagued with hellspawn. Completely linear, but\n    highly hectic gameplay. Uses Memento Mori 1's E3 sky.\n\nMAP13  -  Transporter Station\n  : Music - \"Zerpentine\" by Bobby Prince\n  : Par Time - 2:30\n  : Build Time - 2 days\n\n  : A large teleport research complex which is in the process of being\n    overrun and razed by the demons. Uses Scythe 2's E1 sky.\n\nMAP14  -  Poisoned Ocean\n  : Music - \"Pathogen\" by James \"Jimmy\" Paddock\n  : Par Time - 1:45\n  : Build Time - 8 hours\n\n  : Takes place at an outpost set in the midst of a Martian sea polluted\n    by all manner of foul chemicals. This once habitable locale is now a\n    breeding ground for demons. Expect tricks and traps aplenty. Somewhat\n    inspired by Alien Vendetta's middle episode, and Plutonia. Uses Doom\n    1's E4 sky.\n\nMAP15  -  Alchemy\n  : Music - \"Voyage I (Edit)\" by James \"Jimmy\" Paddock\n  : Par Time - 2:40\n  : Build Time - 3 days (?)\n\n  : A massive extraction facility set on a large liquid gold mine. Full\n    of hazards, particularly due to the molten gold stored liberally\n    throughout the facility. Uses Doom 1's E4 sky.\n\nMAP16  -  Crestfallen\n  : Music - \"Cliff\" (Edit) by Stuart \"Forty-Two\" Rynn\n  : Par Time - 2:45\n  : Build Time - 2 days\n\n  : A generator complex. What it's generating is unclear, but you have to\n    get through it in order to reach the path to the overtaken gateway.\n\nMAP17  -  Deadline\n  : Music - \"Prototype\" by James Paddock and Stuart Rynn (collaboration)\n  : Par Time - 2:10\n  : Build Time - 12 hours\n\n  : Back underground again - and it's a defective tram network underneath\n    the generator complex. Because it's totally out of order, it looks\n    like you'll have to take a largely non-linear route to the exit.\n    No sky.\n\nMAP18  -  Mineshaft\n  : Music - \"Airport Chant\" by James \"Jimmy\" Paddock\n  : Par Time - 3:20\n  : Build Time - 2 days\n\n  : Further underground, but not far from the gateway now. Fight your way\n    through these weaving mines but be prepared for some hazardous terrain.\n    No sky.\n\nMAP19  -  Subterranean Labs\n  : Music - \"In Space\" by Stuart \"Forty-Two\" Rynn\n  : Par Time - 1:50\n  : Build Time - 1 day\n\n  : This infested underground laboratory is crawling with monsters, and the\n    lava-filled caverns will certainly not help your escape. No sky.\n\nMAP20  -  Into The Gate\n  : Music - \"Duke's Domain\" by Jenna Ramsey\n  : Par Time - 2:40\n  : Build Time - 12 hours\n\n  : A big gateway control complex on Deimos, positively overrun by\n    demon swarms. Expect a lot of resistance. The gateway technicians\n    have been possessed by demons, and they appear as a new enemy. Very\n    much inspired by E2 and Plutonia's MAP23. Uses Doom 1's E2 sky.\n\nMAP21  -  The Other Side\n  : Music - \"Deevine\" by Xaser Acheron\n  : Par Time - 0:40\n  : Build Time - 6 hours\n\n  : A very small Scythe 2-inspired map, serving as the introduction to the\n    Hell episode. Mud and blood everywhere. Uses Doom 1's E4 sky.\n\nMAP22  -  Haunted Halls\n  : Music - \"Bassline\" by Mark Klem\n  : Par Time - 2:25\n  : Build Time - 1 day\n\n  : A ghostly marble and brick fortress inhabited by some pretty strong\n    hellspawn - hope you're well-prepared. Uses a custom sky by Mechadon.\n\nMAP23  -  The Atrium\n  : Music - \"Distant Tranquility\" by James \"Jimmy\" Paddock\n  : Par Time - 2:40\n  : Build Time - 3 hours (plus all fixes)\n\n  : A hellish stone castle on the outskirts of hell, surrounded by a\n    huge moat of molten lava and guarded by a veritable army of\n    hellspawn. Dark corridors, treacherous walkways and trap after\n    trap await. Uses Doom 1's E2 sky.\n\nMAP24  -  Hades' Wall\n  : Music - \"Sunset Over Babylon\" by James \"Jimmy\" Paddock\n  : Par Time - 3:30\n  : Build Time - 3 days\n\n  : A rocky canyon bordered by a large Hellkeep. Once again, large moats of\n    lava are abound, and hellspawn stalk every nook and cranny of the area.\n    Uses ravagefox's Doom 1 E3/E4 sky combo.\n\nMAP25  -  The Carcass Pit\n  : Music - \"Going Nowhere\" by Revenant\n  : Par Time - 1:20\n  : Build Time - 1.5 days\n\n  : You're not out of the rocky peaks yet - you'll have to brave a huge\n    slaughtering ground first. Here's where things start to get pretty\n    hectic. Uses Memento Mori's E2 sky.\n\nMAP26  -  The Savage Abyss\n  : Music - \"Song in the Key of TNT\" by Jamie Robertson\n  : Par Time - 4:30\n  : Build Time - 14 hours STRAIGHT\n\n  : A great yawning chasm set in the center of Hell itself, the\n    surroundings of which are caked in lava, fire, marble, and infested\n    with hellspawn. This is the boss map, as it were - it's\n    unquestionably the hardest (and largest) map in the whole set.\n    Uses a modified (and hopefully -improved-) version of TNT's E2 sky.\n\nMAP27  -  The Vulcanum\n  : Music - \"Fallen\" by Simone Mularoni / 'Symphony X'\n  : Par Time - 3:30\n  : Build Time - TOO LONG\n\n  : A massive hellish gauntlet - a bathing hole for demons. This map has\n    slaughterfest written all over it (mainly because it's Scythe-inspired)\n    and very little ground is available, so you'd better be careful.\n\nMAP28  -  Baphomet's Keep\n  : Music - \"The Greater Good\" by Stuart \"Forty-Two\" Rynn\n  : Par Time - 3:50\n  : Build Time - A few days\n\n  : This looks like where Baphomet and the worst of his legions are hiding.\n    Storm the castle and kill that bastard for all time! Uses Plutonia's E2\n    sky.\n\nMAP29  -  Mutant Jenesis\n  : Music - \"Moonlight Bloodbath\" by Henri \"Icytux\" Vuortenvirta\n  : Par Time - 3:00\n  : Build Time - Way too long\n\n  : With Baphomet destroyed, you are catapulted back to Phobos.\n    Unfortunately your return is not a welcome one. Uses Scythe 2's E1 sky.\n\nMAP30  -  Abysm\n  : Music - \"doombg\" by ynxyg\n  : Par Time - 3:20\n  : Build Time - ???\n\n  : Good luck, marine. You'll need it here.\n\n----- ( SECRET LEVELS ) -----\n\nMAP31  -  Duality\n  : Music - \"Smells like Burning Corpse (Remix)\" by Jay \"Zora\" Reichard\n  : Par Time - 4:25\n  : Build Time - 2 days\n\n  : A hellish peak guarded by a terrible monstrosity that as yet, remains\n    undescribed. Best of luck with this ordeal.\n\nMAP32  -  Reprise\n  : Music - \"River\" by Stuart \"Forty-Two\" Rynn\n  : Par Time - 4:10\n  : Build Time - Quite a few days, but this was done several years ago\n\n  : The strangest feeling of deja-vu sweeps over you...\n\n===========================================================================\n\nThanks to everyone on Doomworld who helped make this megawad possible.\nYou guys rock. :D\n\nThis megawad was released on 28 November 2011, the final day I spent\nliving in the UK before my family emmigrated to Australia. It's been a\ngood twenty years, old friend. Australia, bring it on."
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