Command Post

PWAD 488 KiB 1 map(s)

Counts

endoom0
graphics1
lumps25
maps1
palettes0

Totals (across maps)

Things169
Linedefs886
Sectors175
Monsters81
Items66
Raw model (for completeness)
{
  "meta": {
    "id": "4317d887-24ee-4402-ae3e-de70071c4775",
    "sha1": "f27514c2c3c8649295e7822a4728f3f3dd054f11",
    "sha256": "3506d00fe71976b8d86043d6c99842849d17bef2af96d5bb7bbd3689b51b317a",
    "title": "Command Post",
    "filenames": [
      "command post.wad"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2013-07-31 21:16:12",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Command Post",
      "description": "A reasonably large outpost/depot/recycling facility, 2 landing pads, crusher(fun), evil sludge silo(also fun). (nb. funny looking 3-piece door included)",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-07-31 21:16:12",
    "file": {
      "type": "PWAD",
      "size": 499848,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/f27514c2c3c8649295e7822a4728f3f3dd054f11/f27514c2c3c8649295e7822a4728f3f3dd054f11.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 1,
        "lumps": 25,
        "maps": 1,
        "palettes": 0
      }
    },
    "analysis": {
      "title": "Command Post",
      "description": "Command Post is a single large map designed as an outpost, depot, and recycling facility featuring two landing pads, a crusher, and a hazardous sludge silo. The map includes 169 things and 175 sectors, indicating a reasonably complex layout with varied architecture and custom textures emphasizing industrial and techbase themes. Combat likely involves moderate monster density with no extreme difficulty spikes noted, and resource balance is not explicitly detailed but implied to be standard. Progression appears linear with some unique mechanical features like crushers and special doors. The WAD is built for Doom II, includes new sounds and music, and is compatible with vanilla Doom format.",
      "authors": [
        "James Denny"
      ],
      "tags": [
        "custom_textures",
        "industrial",
        "large_map",
        "linear",
        "moderate",
        "new_sounds",
        "single_map",
        "techbase",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : Command Post\nAuthor                  : James Denny\nEmail Address           : Doomgoat2001@yahoo.co.uk\nWebSite                 : www.teamhellspawn.com\n\nDescription             : A reasonably large outpost/depot/recycling facility,\n\t\t\t  2 landing pads, crusher(fun), evil sludge silo(also fun).\n\t\t\t  (nb. funny looking 3-piece door included)\n\nAdditional Credits      : Bugger off! It's mine!\n\n================================================================\n\n* Play Information *\n\nGame\t\t\t: Doom ][\nLevel Replaced          : Map01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : No\nNew Sounds              : Yes, all via microphone(except plasma & splat sounds)\nNew Music               : Yes(I might change it, E-Mail me and tell me what you think)\nNew Textures            : Yes(modified)\nNew Sprites             : No\nNew Graphics            : Yes\n\n* Construction *\n\nBase                    : New level from scratch\n                         (except for the music, which was taken\n                          from somewhere)\nBuild Time              : Forever\nEditor(s) used          : WadAuthor, Wintex\nKnown Bugs              : Occasionally (twice actually, in all the\n\t\t\t  times I've playtested this wad), the ceiling\n\t\t\t  drops in the 2nd control room. No apparent\n\t\t\t  reason, it just happens(ie. when the moon is\n\t\t\t  in the east, etc. etc.)It may just be my dying\n\t\t\t  hard drive (I hope).Dont ask me.\n\n* Permissions *\n\nYou MAY distribute this WAD, provided you include this file, in its original form. You MAY also steal the Music to use in your own wad(s), because I did, and I'll do it again, too.\n\nLeave the sounds alone, though.\n\n* Disclaimers *\n\nNever, in the thousands of years that man has walked the earth, has a WADfile caused\nany lasting damage to a computer. If your machine explodes, implodes or disappears\ninto a swirling vortex then it's a hardware problem, and it's your own stupid fault\nfor buying crap.\n\nAnd if I ever see this :) again, I'm going to kill somebody."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 169,
        "linedefs": 886,
        "sidedefs": 1227,
        "vertices": 824,
        "sectors": 175,
        "segs": 1320,
        "ssectors": 433,
        "nodes": 432,
        "textures": {
          "METAL": 4,
          "STARGR1": 10,
          "CONS1_5": 1,
          "CONS1_7": 1,
          "LITE5": 8,
          "FLOOR7_1": 1,
          "SUPPORT2": 2,
          "TLITE6_6": 1,
          "BIGDOOR2": 7,
          "FLOOR3_3": 3,
          "CEIL3_3": 1,
          "FLAT2": 2,
          "LITEBLU1": 7,
          "SW1GRAY1": 2,
          "GRAY5": 54,
          "FLAT18": 12,
          "FLAT9": 12,
          "SFALL1": 2,
          "GRAY1": 100,
          "SILVER2": 4,
          "STEP1": 8,
          "FLOOR4_8": 35,
          "CEIL3_4": 1,
          "CRATE1": 8,
          "FWATER1": 1,
          "EXITSTON": 2,
          "DOORTRAK": 51,
          "STONE2": 142,
          "COMP01": 4,
          "SW1GRAY": 1,
          "DOOR3": 9,
          "SW1COMM": 2,
          "TEKGREN1": 17,
          "FLOOR6_2": 3,
          "GATE1": 1,
          "F_SKY1": 25,
          "COMPSTA1": 1,
          "FLAT20": 7,
          "MFLR8_2": 2,
          "COMPTALL": 35,
          "DOOR1": 16,
          "SHAWN2": 74,
          "FLAT4": 6,
          "CRATOP2": 1,
          "GRAY7": 12,
          "SILVER1": 47,
          "FLOOR1_6": 4,
          "SILVER3": 6,
          "SPACEW3": 1,
          "SHAWN1": 1,
          "STONE4": 104,
          "TEKGREN2": 22,
          "FLAT5_4": 3,
          "CEIL5_1": 1,
          "ASHWALL2": 9,
          "FLAT17": 2,
          "STARTAN2": 13,
          "FLAT23": 9,
          "STONE5": 14,
          "FLOOR0_3": 15,
          "SHAWN3": 3,
          "MFLR8_1": 23,
          "CEIL3_6": 1,
          "FLOOR0_7": 1,
          "NUKAGE1": 9,
          "STONE3": 16,
          "CRATOP1": 5,
          "SFALL2": 2,
          "DOORBLU": 2,
          "COMPSTA2": 1,
          "CRATINY": 8,
          "FLAT1": 38,
          "CRATE2": 8,
          "FLAT22": 3,
          "FLAT3": 10,
          "STONE": 123,
          "GATE4": 3,
          "SPCDOOR3": 2,
          "CEIL3_5": 83,
          "BIGDOOR1": 13,
          "FLAT19": 10,
          "SW1SLAD": 4,
          "FLOOR0_5": 9,
          "MFLR8_3": 1,
          "CRATELIT": 16
        }
      },
      "monsters": {
        "total": 81,
        "by_type": {
          "arachnotron": 1,
          "baron": 2,
          "cacodemon": 7,
          "chaingun_guy": 7,
          "demon": 1,
          "hell_knight": 2,
          "imp": 38,
          "mancubus": 1,
          "revenant": 2,
          "shotgun_guy": 17,
          "spectre": 1,
          "zombieman": 2
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 26,
          "melee": 2,
          "projectile": 53
        }
      },
      "items": {
        "total": 66,
        "by_type": {
          "ammo_box": 9,
          "backpack": 2,
          "blue_armor": 1,
          "cell": 4,
          "cell_pack": 3,
          "chaingun": 2,
          "green_armor": 2,
          "health_bonus": 21,
          "medikit": 1,
          "plasma_rifle": 3,
          "radiation_suit": 1,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shell_box": 3,
          "shells": 3,
          "shotgun": 1,
          "stimpack": 7,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 9,
          "cells": 7,
          "rockets": 1,
          "shells": 6
        },
        "weapons_present": [
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 81,
        "hmp_monsters": 81,
        "htr_monsters": 81,
        "uv_items": 66,
        "hmp_items": 66,
        "htr_items": 66
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "051a6318-afc9-43c0-87f8-cfa6144e7d16",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/f27514c2c3c8649295e7822a4728f3f3dd054f11/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "7212b8b5-664d-44dd-b101-06ff42af3d8d",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/f27514c2c3c8649295e7822a4728f3f3dd054f11/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

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