e1l1rq.wad

PWAD 26 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things191
Linedefs208
Sectors40
Monsters45
Items71
Raw model (for completeness)
{
  "meta": {
    "id": "430d2a87-369b-46aa-bc88-3a9d8c72922a",
    "sha1": "0c5d36e3ec2bcb03e745912898437cb0c8bcd598",
    "sha256": "14d1a12cd8a50a36d4656a7d6c160bbe56be38d2608a9af8e4d9ae6473268b12",
    "filenames": [
      "e1l1rq.wad"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2013-11-02 16:07:45",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-02 16:07:45",
    "file": {
      "type": "PWAD",
      "size": 26853,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0c5d36e3ec2bcb03e745912898437cb0c8bcd598/0c5d36e3ec2bcb03e745912898437cb0c8bcd598.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      }
    },
    "analysis": {
      "title": "e1l1rq.wad",
      "description": "A single short Doom II-style map built in a compact techbase layout with STARTAN and brown/stone textures, light nukage accents, and a simple red-key progression with some teleport navigation. Combat is modest in scale but leans heavily on early-game hitscanners (zombiemen and shotgun guys) backed by imps and a few demons/spectres, making positioning more important than raw firepower. Weapons include shotgun, chaingun, and an early rocket launcher, with plenty of bullets and shells plus generous health/armor bonuses to keep the pace forgiving. Overall it plays like a quick, classic vanilla-compatible run with straightforward exploration and light key-hunt structure.",
      "tags": [
        "ammo_plentiful",
        "armor_bonuses",
        "classic_doom",
        "early_game_weapons",
        "generous_health",
        "hitscanner_heavy",
        "key_hunt",
        "linear",
        "moderate",
        "short_maps",
        "small_scale",
        "techbase",
        "teleport_navigation",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    }
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 191,
        "linedefs": 208,
        "sidedefs": 274,
        "vertices": 195,
        "sectors": 40,
        "segs": 298,
        "ssectors": 94,
        "nodes": 93,
        "textures": {
          "TLITE6_5": 1,
          "FLOOR6_1": 2,
          "FLAT20": 9,
          "TLITE6_6": 1,
          "SUPPORT2": 2,
          "BROWN144": 6,
          "FLAT18": 4,
          "STARTAN2": 28,
          "STONE3": 13,
          "EXITDOOR": 4,
          "FLOOR0_3": 1,
          "SW1BRNGN": 2,
          "FLOOR7_2": 3,
          "STEP6": 4,
          "NUKAGE3": 2,
          "DOORBLU": 2,
          "FLOOR7_1": 6,
          "MIDGRATE": 4,
          "BROWNGRN": 80,
          "STONE2": 10,
          "doortrak": 10,
          "DOORTRAK": 2,
          "STONE": 18,
          "CEIL5_1": 4,
          "FLAT3": 2,
          "SW1STRTN": 3,
          "BROWN96": 32,
          "DOORRED": 2,
          "F_SKY1": 12,
          "CEIL3_5": 5,
          "SW1DIRT": 2,
          "FLOOR6_2": 6,
          "BROWN1": 16,
          "DOORSTOP": 2,
          "STARGR1": 2,
          "STARTAN3": 2,
          "FLOOR4_8": 6,
          "DOOR3": 4,
          "FLAT5_4": 10,
          "BIGDOOR2": 3,
          "STEP2": 1,
          "step4": 1,
          "FLAT10": 6
        }
      },
      "monsters": {
        "total": 45,
        "by_type": {
          "demon": 4,
          "imp": 13,
          "shotgun_guy": 12,
          "spectre": 3,
          "zombieman": 13
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 25,
          "melee": 7,
          "projectile": 13
        }
      },
      "items": {
        "total": 71,
        "by_type": {
          "ammo_box": 3,
          "ammo_clip": 7,
          "armor_bonus": 16,
          "backpack": 1,
          "blue_armor": 1,
          "chaingun": 1,
          "green_armor": 1,
          "health_bonus": 17,
          "medikit": 2,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shell_box": 2,
          "shells": 8,
          "shotgun": 3,
          "stimpack": 7
        },
        "ammo_by_category": {
          "bullets": 10,
          "cells": 0,
          "rockets": 1,
          "shells": 10
        },
        "weapons_present": [
          "chaingun",
          "rocket_launcher",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "red"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 44,
        "hmp_monsters": 21,
        "htr_monsters": 11,
        "uv_items": 67,
        "hmp_items": 67,
        "htr_items": 67
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "5fa4ce9f-1a0d-46b3-be9c-9c6569cf51b1",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/0c5d36e3ec2bcb03e745912898437cb0c8bcd598/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "f1f7945a-b7e3-4752-92c3-e3aa1c66626d",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/0c5d36e3ec2bcb03e745912898437cb0c8bcd598/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A compact, mostly techbase-style map using lots of brown/green STARTAN and support textures with a bit of stone mixed in. Combat is light-to-moderate and leans hitscanner-heavy (zombiemen and shotgun guys) backed by a handful of imps and a few demons/spectres. For UV players it should feel fairly manageable thanks to plentiful bullets/shells, frequent health/armor bonuses, and early access to the shotgun plus chaingun and a rocket launcher. Progression is straightforward with a single red key and some teleport-driven movement.",
        "tags": [
          "ammo_plentiful",
          "generous_health",
          "hitscanner_heavy",
          "key_hunt",
          "linear",
          "moderate",
          "shotgun_start",
          "small",
          "starter_map",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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