weezul2.wad

PWAD 286 KiB 3 map(s)

Counts

endoom0
graphics0
lumps39
maps3
palettes0

Totals (across maps)

Things447
Linedefs1568
Sectors310
Monsters117
Items143
Raw model (for completeness)
{
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    "sha1": "93ecf2d729cb0fd83cbbf0a39f2f4792b188d820",
    "sha256": "556c879f5b8feae1c22346b64bdb1dd8c90fea1dcbc3149381f7afa293a54059",
    "filenames": [
      "weezul2.wad"
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    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-03 17:47:42",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-03 17:47:42",
    "file": {
      "type": "PWAD",
      "size": 292501,
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      "corrupt": true,
      "corruptMessage": "5 lump(s) are corrupt"
    },
    "content": {
      "maps": [
        "MAP01",
        "MAP02",
        "MAP03"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 39,
        "maps": 3,
        "palettes": 0
      },
      "engines_guess": [
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  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 134,
        "linedefs": 339,
        "sidedefs": 483,
        "vertices": 311,
        "sectors": 66,
        "segs": 507,
        "ssectors": 165,
        "nodes": 164,
        "textures": {
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          "GATE4": 1,
          "CEIL1_3": 9,
          "FLOOR0_5": 40,
          "MARBLE1": 1,
          "COMPSTA2": 2,
          "CEIL5_2": 2,
          "DOORBLU2": 2,
          "GRAY1": 124,
          "BIGDOOR2": 13,
          "PIPE1": 2,
          "GRAY7": 19,
          "FLAT9": 48,
          "GSTFONT3": 9,
          "DOORTRAK": 16,
          "MFLR8_3": 9,
          "STONE": 4,
          "CEIL1_1": 3,
          "FLAT22": 1,
          "FLAT5_2": 1,
          "GSTONE1": 2,
          "PLAT1": 8,
          "NUKAGE3": 1,
          "STEP1": 7,
          "ASHWALL2": 6,
          "GSTONE2": 4,
          "MFLR8_4": 4,
          "SW1EXIT": 1,
          "SLADWALL": 7,
          "GATE1": 1,
          "METAL": 26,
          "CEMENT1": 1,
          "TEKWALL4": 72,
          "CRATOP1": 4,
          "COMPSTA1": 13,
          "COMPWERD": 5,
          "CRATE1": 32,
          "CRATOP2": 1,
          "CRATWIDE": 10,
          "DOORRED2": 2,
          "SW1CMT": 1,
          "REDWALL": 6
        }
      },
      "monsters": {
        "total": 48,
        "by_type": {
          "archvile": 1,
          "baron": 1,
          "chaingun_guy": 3,
          "demon": 9,
          "imp": 14,
          "lost_soul": 8,
          "shotgun_guy": 10,
          "zombieman": 2
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 15,
          "melee": 9,
          "projectile": 24
        }
      },
      "items": {
        "total": 45,
        "by_type": {
          "ammo_clip": 4,
          "armor_bonus": 10,
          "berserk": 2,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 1,
          "health_bonus": 8,
          "light_amp_goggles": 1,
          "medikit": 2,
          "megasphere": 1,
          "plasma_rifle": 1,
          "shells": 4,
          "stimpack": 5,
          "super_shotgun": 4
        },
        "ammo_by_category": {
          "bullets": 4,
          "cells": 0,
          "rockets": 0,
          "shells": 4
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red"
        ],
        "secret_exit": true
      },
      "difficulty": {
        "uv_monsters": 48,
        "hmp_monsters": 41,
        "htr_monsters": 13,
        "uv_items": 42,
        "hmp_items": 39,
        "htr_items": 40
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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      ],
      "analysis": {
        "title": "MAP01",
        "description": "A compact techbase/industrial map built around gray metal and computer panels with some crate-filled areas. Combat mixes steady hitscanner pressure (shotgunners and chaingunners) with packs of imps and demons, plus a couple of higher-tier threats (a baron and an arch-vile). For UV it plays moderately tough but well-supported thanks to strong weapon access (SSG, plasma) and a megasphere. Progression uses blue/red keys with some teleport-driven movement, and it includes a secret exit.",
        "tags": [
          "generous_health",
          "hitscanner_heavy",
          "industrial",
          "key_hunt",
          "medium_length",
          "mixed_combat",
          "moderate",
          "secret_exit",
          "strong_weapons",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP02",
      "title": "MAP02",
      "format": "doom",
      "stats": {
        "things": 153,
        "linedefs": 650,
        "sidedefs": 833,
        "vertices": 633,
        "sectors": 124,
        "segs": 926,
        "ssectors": 326,
        "nodes": 325,
        "textures": {
          "BIGDOOR2": 24,
          "GATE1": 2,
          "STONE3": 1,
          "FIREWALL": 24,
          "PLAT1": 1,
          "DOORRED": 2,
          "DOORTRAK": 30,
          "STONE2": 191,
          "GRAY5": 1,
          "FLOOR0_5": 65,
          "GRAY1": 52,
          "CEIL1_3": 9,
          "FLAT5_2": 40,
          "GSTGARG": 1,
          "STEP4": 38,
          "GRAY7": 6,
          "CEIL1_1": 45,
          "DOORBLU": 2,
          "SKINLOW": 55,
          "NUKE24": 4,
          "LAVA1": 5,
          "EXITDOOR": 1,
          "MFLR8_3": 5,
          "NUKAGE1": 2,
          "SW1BRNGN": 1,
          "NUKAGE2": 1,
          "FLAT9": 16,
          "ASHWALL2": 5,
          "CEIL5_2": 54,
          "STEP2": 1,
          "MARBLE1": 244,
          "FLAT20": 3
        }
      },
      "monsters": {
        "total": 37,
        "by_type": {
          "archvile": 1,
          "cacodemon": 5,
          "chaingun_guy": 14,
          "demon": 4,
          "imp": 10,
          "pain_elemental": 1,
          "revenant": 1,
          "spectre": 1
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 14,
          "melee": 5,
          "projectile": 18
        }
      },
      "items": {
        "total": 54,
        "by_type": {
          "ammo_box": 1,
          "armor_bonus": 11,
          "backpack": 1,
          "berserk": 2,
          "bfg9000": 1,
          "cell_pack": 1,
          "chaingun": 1,
          "green_armor": 1,
          "health_bonus": 14,
          "invisibility": 1,
          "medikit": 2,
          "megasphere": 1,
          "plasma_rifle": 1,
          "radiation_suit": 1,
          "rocket_box": 1,
          "shells": 7,
          "stimpack": 4,
          "super_shotgun": 3
        },
        "ammo_by_category": {
          "bullets": 1,
          "cells": 1,
          "rockets": 1,
          "shells": 7
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "super_shotgun"
        ]
      },
      "mechanics": {
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        "keys": [
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          "red"
        ],
        "secret_exit": false
      },
      "difficulty": {
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        "hmp_monsters": 29,
        "htr_monsters": 21,
        "uv_items": 54,
        "hmp_items": 54,
        "htr_items": 54
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
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        "music": null,
        "source": "marker"
      },
      "images": [
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      ],
      "analysis": {
        "title": "MAP02",
        "description": "A Doom II map with a mixed tech/hell look, leaning on marble/stone with nukage and lava accents. Combat is moderately dense and skews hitscanner-heavy thanks to many chaingunners, backed up by imps and a few mid-tiers plus a lone arch-vile. Progression uses blue and red keys with some teleport-driven movement, and the weapon set (SSG, plasma, and even a BFG) alongside a megasphere makes resources feel generous. Overall it should play as a moderate UV map with a few sharper moments when hitscanners and the arch-vile are in play.",
        "tags": [
          "ammo_plentiful",
          "generous_health",
          "hell",
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "moderate",
          "techbase",
          "teleport_navigation",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP03",
      "title": "MAP03",
      "format": "doom",
      "stats": {
        "things": 160,
        "linedefs": 579,
        "sidedefs": 777,
        "vertices": 525,
        "sectors": 120,
        "segs": 853,
        "ssectors": 358,
        "nodes": 357,
        "textures": {
          "EXITDOOR": 2,
          "BIGDOOR7": 6,
          "DOOR3": 1,
          "BROWN1": 40,
          "MARBFAC3": 1,
          "FLAT9": 49,
          "MARBLE2": 1,
          "FLAT1": 10,
          "MIDGRATE": 6,
          "NUKAGE1": 1,
          "DOORTRAK": 24,
          "CEIL4_3": 4,
          "NUKAGE2": 1,
          "NUKAGE3": 1,
          "NUKEDGE1": 17,
          "BROVINE2": 98,
          "PIPE6": 63,
          "FLAT20": 8,
          "FLAT5_2": 56,
          "LAVA1": 1,
          "BIGDOOR2": 5,
          "MARBLE3": 29,
          "STEP4": 71,
          "STARTAN2": 43,
          "CEIL1_1": 60,
          "ASHWALL2": 2,
          "BROWN96": 2,
          "MARBLE1": 185,
          "FLOOR0_5": 48,
          "F_SKY1": 1,
          "GRAY1": 122,
          "DOORRED2": 2
        }
      },
      "monsters": {
        "total": 32,
        "by_type": {
          "archvile": 1,
          "cacodemon": 1,
          "chaingun_guy": 3,
          "cyberdemon": 1,
          "demon": 7,
          "imp": 3,
          "lost_soul": 9,
          "pain_elemental": 1,
          "shotgun_guy": 6
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 9,
          "melee": 7,
          "projectile": 15
        }
      },
      "items": {
        "total": 44,
        "by_type": {
          "ammo_box": 3,
          "armor_bonus": 3,
          "berserk": 2,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell_pack": 2,
          "chaingun": 1,
          "health_bonus": 13,
          "medikit": 1,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket_box": 2,
          "rocket_launcher": 2,
          "shell_box": 1,
          "shells": 5,
          "shotgun": 1,
          "soulsphere": 1,
          "super_shotgun": 3
        },
        "ammo_by_category": {
          "bullets": 3,
          "cells": 2,
          "rockets": 2,
          "shells": 6
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [
          "red_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 32,
        "hmp_monsters": 29,
        "htr_monsters": 11,
        "uv_items": 44,
        "hmp_items": 40,
        "htr_items": 35
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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      ],
      "analysis": {
        "title": "MAP03",
        "description": "A compact-to-medium map mixing marble-heavy interiors with techbase elements and small patches of nukage/lava. Combat is steady rather than overwhelming, with a noticeable hitscanner presence plus lots of Lost Souls and a few higher-tier threats including an Arch-Vile and a Cyberdemon. For UV, difficulty trends moderate thanks to strong weapon access (including plasma/BFG) and plenty of health/armor, though the boss and flying swarms can spike pressure. Progression is mostly straightforward and revolves around collecting a single red skull key, with no teleport-driven navigation.",
        "tags": [
          "ammo_plentiful",
          "boss_encounter",
          "generous_health",
          "hitscanner_heavy",
          "key_hunt",
          "lost_souls",
          "marble",
          "medium_length",
          "mixed_theme",
          "moderate",
          "single_key",
          "techbase",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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