Asbestos Queen

PWAD 19 MiB 7 map(s)

Counts

endoom1
graphics3
lumps369
maps7
palettes0

Totals (across maps)

Things3702
Linedefs37824
Sectors7903
Monsters699
Items1363
Raw model (for completeness)
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    "sha256": "90187a8bd41f59052cd48f2278acfaad6fe790c171406c89303f42c9a8273bef",
    "title": "Asbestos Queen",
    "filenames": [
      "aqueenv3.wad"
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      "filename": null,
      "added": "2019-03-19 22:14:32",
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      "name": "Asbestos Queen",
      "description": "My very first attempt at a Boom-compatible map pack, though it's recommended you instead play in Zdoom and its derivatives for the sake of an enhanced CD-quality soundtrack. The featured maps range anywhere from a tech-greenhouse to a satellite crashed into a cave, and the start/end of each map follows on from the last to emulate a cohesive journey. It also features a new monster, a boss, and was designed with gameplay mod compatibility in mind.",
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    "content": {
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        "MAP01",
        "MAP03",
        "MAP04",
        "MAP07",
        "MAP05",
        "MAP02",
        "MAP06"
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        "contents": "===========================================================================\nArchive Maintainer      : Fixed a few graphical bugs, added Eternity support.\nUpdate to               : aqueenv2.zip\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Asbestos Queen\nFilename                : aqueenv3.wad\nAuthor                  : Jaxxoon R\nEmail Address           : [redacted]\nOther Files By Author   : detrenxl.wad\n\nDescription             : My very first attempt at a Boom-compatible map\n                          pack, though it's recommended you instead play in\n                          Zdoom and its derivatives for the sake of an\n                          enhanced CD-quality soundtrack. The featured maps\n                          range anywhere from a tech-greenhouse to a\n                          satellite crashed into a cave, and the start/end of\n                          each map follows on from the last to emulate a\n                          cohesive journey. It also features a new monster, a\n                          boss, and was designed with gameplay mod\n                          compatibility in mind.\n\nAdditional Credits to   : Jimmy\n===========================================================================\n* What is included *\n\nNew levels              : 7\nSounds                  : Yes\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : Yes\nDemos                   : Yes\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : 1-7\nSingle Player           : Designed for\nCooperative 2-4 Player  : Player starts only\nDeathmatch 2-4 Player   : Player starts only\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : Six months\nEditor(s) used          : GZDoom Builder, Slade\nKnown Bugs              : Possessed Security jitters occasionally in PRBoom?\nMay Not Run With        : Anything not Boom-compatible\nTested With             : PRBoom+ 2.5.1.3, GZDoom 2.2, QZDoom 1.0, Eternity Bananasplit\n\n* Copyright / Permissions *\n\nThis work is licensed under the Creative Commons Attribution 4.0\nInternational License. To view a copy of this license, visit\nhttp://creativecommons.org/licenses/by/4.0/\n\nYou are free to copy and redistribute the material in any medium or format;\nand remix, transform, and build upon the material for any purpose, even\ncommercially. If you do so, you must give appropriate credit, provide a link\nto the license, and indicate if changes were made. You may do so in any\nreasonable manner, but not in any way that suggests the licensor endorses you\nor your use.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
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