Big Empty

PWAD 30 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things59
Linedefs210
Sectors44
Monsters26
Items12
Raw model (for completeness)
{
  "meta": {
    "id": "41d31400-de6a-47a6-9960-fb5109a9afe6",
    "sha1": "596843e02c647cd52222b9aa63cd6e9c30f6eaf5",
    "sha256": "6fbb12eb9dc7daf1eccd9b68947b24a835a00ba6b35d7ea177b6d50b45bec96f",
    "title": "Big Empty",
    "filenames": [
      "bigempty.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-01-04 11:56:06",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Big Empty",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-01-04 11:56:06",
    "file": {
      "type": "PWAD",
      "size": 31222,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/596843e02c647cd52222b9aa63cd6e9c30f6eaf5/596843e02c647cd52222b9aa63cd6e9c30f6eaf5.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Big Empty",
      "description": "Big Empty is a single-map Doom II PWAD built as a small, straightforward warehouse-style level with lots of gray tech textures and crate detailing. Combat is light-to-moderate and mostly low-tier, featuring imps and lost souls with a small hitscanner presence and only one mid-tier threat (a lone cacodemon). Progression is simple and linear with no keys, teleports, or special exits, and difficulty settings are not implemented (all skills play the same). Resources are basic but comfortable for shotgun-focused play, with multiple shotguns, some shells, a backpack, and a blue armor.",
      "tags": [
        "ammo_ok",
        "doom2",
        "easy",
        "linear",
        "lost_souls",
        "low_monster_count",
        "shotgun_only",
        "shotgun_start",
        "single_map",
        "small_map",
        "some_armor",
        "techbase",
        "vanilla_compatible",
        "warehouse"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : Big Empty\nFilename                : bigempty.WAD\nAuthor                  : Joe Hart & Jeff Pierce\nEmail Address           : temple@ix.netcom.com\nMisc. Author Info       : Please send back input.  We would\n                                definately like it!\nDescription             : Wherehouse, nice big and empty.\n\nAdditional Credits to   : Deu 5.2.1 (what  a program!)\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : E2M1\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes (not tested, feedback?)\nDeathmatch 2-4 Player   : Yes (not tested, feedback?)\nDifficulty Settings     : Not implemented\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch (feedback, please!)\nEditor(s) used          : Deu 5.2.1\nKnown Bugs              : None - squeeky clean!\n\n* Copyright / Permissions *\n\nAuthors (MAY NOT) use this level as a base to build additional\nlevels. Unless you contact the author and get some type of concent.\n\n* Where to get this WAD *\n\nFTP sites: infant2.sphs.indiana.edu"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 59,
        "linedefs": 210,
        "sidedefs": 394,
        "vertices": 216,
        "sectors": 44,
        "segs": 447,
        "ssectors": 140,
        "nodes": 139,
        "textures": {
          "SW1GRAY1": 4,
          "GRAY4": 2,
          "CRATE2": 8,
          "CRATWIDE": 4,
          "FLOOR0_3": 44,
          "SW1GRAY": 1,
          "SW1SLAD": 1,
          "FLAT18": 44,
          "GRAY1": 106,
          "GRAYTALL": 8,
          "GRAY7": 91
        }
      },
      "monsters": {
        "total": 26,
        "by_type": {
          "cacodemon": 1,
          "demon": 2,
          "imp": 9,
          "lost_soul": 9,
          "shotgun_guy": 2,
          "zombieman": 3
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 5,
          "melee": 2,
          "projectile": 19
        }
      },
      "items": {
        "total": 12,
        "by_type": {
          "backpack": 1,
          "blue_armor": 1,
          "medikit": 2,
          "shell_box": 2,
          "shells": 1,
          "shotgun": 5
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 3
        },
        "weapons_present": [
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 26,
        "hmp_monsters": 26,
        "htr_monsters": 26,
        "uv_items": 12,
        "hmp_items": 12,
        "htr_items": 12
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "ce0f81e7-f3aa-49ec-b467-e3372fc8be19",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/596843e02c647cd52222b9aa63cd6e9c30f6eaf5/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "15d87039-551a-410f-8209-5bc37687d719",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/596843e02c647cd52222b9aa63cd6e9c30f6eaf5/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "Big Empty",
        "description": "A compact, warehouse-like techbase map built around gray walls and crate-filled rooms, living up to its “big and empty” premise. Combat is light and mostly projectile-based, with imps and lost souls making up the bulk of the opposition and only a few hitscanners. With a shotgun-focused loadout, a backpack, and decent health/armor, it should play easy for most UV players. Progression is straightforward with no keys, no teleports, and no special navigation gimmicks.",
        "tags": [
          "ammo_plentiful",
          "easy",
          "generous_health",
          "incidental_combat",
          "linear",
          "no_keys",
          "projectile_heavy",
          "short",
          "shotgun_start",
          "small",
          "techbase",
          "vanilla_compatible",
          "warehouse"
        ]
      }
    }
  ]
}

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