Raw model (for completeness)
{
"meta": {
"id": "41ce977b-cef4-4b82-adcb-aef387db31f4",
"sha1": "800facd82f6f6a8bb5d41c5f9d79e53f4cf985c4",
"sha256": "381c1fc10ee832e1d228aa401d0b4353765a479b23afcfd3dafc6b0a51c7208b",
"authors": [
"Michael Contorno"
],
"filenames": [
"tab20.wad",
"TAB20.WAD"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2015-09-14 20:29:33",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-09-14 20:29:33",
"file": {
"type": "PWAD",
"size": 170261,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/800facd82f6f6a8bb5d41c5f9d79e53f4cf985c4/800facd82f6f6a8bb5d41c5f9d79e53f4cf985c4.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Tab 20",
"description": "Tab 20 is a single large, sprawling map replacing MAP01 in DOOM2, designed by Michael Contorno. It features a fortress set in Hell with 268 sectors and a complex layout emphasizing exploration and combat. The monster count is high with 133 enemies including archviles and barons, indicating a hard difficulty level with significant threats and challenging encounters. Resources appear balanced but lean toward a demanding combat style, with a mix of hitscanners and heavy monsters. The textures are predominantly hellish rock, stone, and metal, supporting a hell fortress theme. Progression is linear with key hunting and combat-heavy sequences. The WAD is compatible with DOOM2 and does not introduce new graphics or sounds.",
"authors": [
"Michael Contorno"
],
"tags": [
"boom_compatible",
"boss_encounters",
"doom2",
"hard",
"hell",
"hitscanner_heavy",
"key_hunt",
"large_megawad",
"linear"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "idgames",
"name": null,
"contents": "Subject: DOOM2: Tab20 Level\n\nAuthor: Michael Contorno\n\nFile: TAB20.WAD (170261 bytes)\n\nQuality: Above Average\nSize: Large\nDifficulty: Hard\n\nTab 20 is based on another sprawling fortress set in Hell. Your marine,\nimprisoned in its depths, must break free from the holding cell and break out\nof the complex, wrecking the place in the process as usual! Has the usual\ngreat \"Tab\" design.\n\n-- Summary of the level --\nLevels Replaced: 01 of Doom2\nSingle Player: Yes\nCoop 2-4 Player: Yes\nDeathmatch: Yes\nNew Sounds: No\nNew Graphics: No\nNew Music: No\nDemos: None\n\nTo play the new level, copy or unzip the file(s) to your DOOM2 directory &\nenter:\n\ndoom2 -file TAB20.WAD\n\nWhen DOOM2 starts, begin a new game, with a difficulty setting of your\nchoice, and you will be in the new level."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 297,
"linedefs": 1222,
"sidedefs": 1925,
"vertices": 1127,
"sectors": 268,
"segs": 2117,
"ssectors": 912,
"nodes": 911,
"textures": {
"RROCK18": 18,
"FLAT5_2": 12,
"FLOOR6_2": 2,
"ASHWALL2": 13,
"CEIL1_2": 1,
"CEIL5_2": 5,
"DOORYEL": 4,
"MIDBARS3": 71,
"ASHWALL6": 17,
"ROCK3": 137,
"WOODMET2": 12,
"COMPSTA1": 7,
"DEM1_5": 13,
"BSTONE2": 24,
"CEIL5_1": 45,
"GATE3": 2,
"GATE4": 6,
"ASHWALL3": 8,
"DOORTRAK": 14,
"FLAT2": 7,
"GRASS1": 1,
"COMPSPAN": 8,
"GSTONE1": 63,
"RROCK03": 12,
"RROCK10": 21,
"STONE4": 6,
"STONE5": 223,
"BROWN144": 59,
"BFALL1": 6,
"SHAWN2": 4,
"SW1COMM": 1,
"BIGDOOR2": 4,
"MFLR8_3": 82,
"RROCK12": 4,
"SPACEW3": 12,
"TEKGREN2": 24,
"LAVA2": 1,
"F_SKY1": 102,
"RROCK17": 9,
"GRNLITE1": 18,
"SW2STON6": 1,
"COMPSTA2": 5,
"LITE3": 4,
"FLAT1": 4,
"BROWN96": 5,
"FLOOR7_1": 32,
"FLAT14": 7,
"LITE5": 12,
"RROCK15": 25,
"MIDGRATE": 15,
"STONE6": 96,
"SW2SATYR": 1,
"BRICK4": 88,
"STEP4": 17,
"COMPTALL": 6,
"BFALL3": 1,
"STEP2": 16,
"SLIME15": 10,
"BIGDOOR7": 8,
"DOORSTOP": 10,
"METAL": 73,
"MFLR8_2": 14,
"COMPWERD": 6,
"SLIME13": 35,
"MIDSPACE": 2,
"BRICK10": 180,
"DOORBLU2": 2,
"RROCK19": 1,
"DOOR1": 8,
"FLAT5_1": 28,
"MIDBARS1": 12,
"LAVA1": 19,
"BRICK3": 2,
"STEPLAD1": 26,
"SW2ROCK": 1,
"WOODMET1": 164,
"STONE7": 1,
"WOOD5": 10
}
},
"monsters": {
"total": 133,
"by_type": {
"arachnotron": 3,
"archvile": 1,
"baron": 2,
"cacodemon": 4,
"chaingun_guy": 3,
"demon": 2,
"hell_knight": 2,
"imp": 54,
"lost_soul": 3,
"mancubus": 5,
"revenant": 4,
"shotgun_guy": 28,
"spectre": 1,
"zombieman": 21
},
"by_category": {
"boss": 0,
"hitscanner": 52,
"melee": 3,
"projectile": 78
}
},
"items": {
"total": 93,
"by_type": {
"ammo_box": 4,
"ammo_clip": 2,
"armor_bonus": 9,
"backpack": 1,
"blue_armor": 1,
"cell": 7,
"cell_pack": 5,
"chaingun": 1,
"computer_area_map": 1,
"green_armor": 1,
"health_bonus": 11,
"medikit": 10,
"plasma_rifle": 1,
"radiation_suit": 2,
"rocket": 5,
"rocket_box": 7,
"rocket_launcher": 1,
"shell_box": 4,
"shells": 2,
"shotgun": 4,
"soulsphere": 2,
"stimpack": 11,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 6,
"cells": 12,
"rockets": 12,
"shells": 6
},
"weapons_present": [
"chaingun",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue_skull",
"red_skull",
"yellow_skull"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 133,
"hmp_monsters": 133,
"htr_monsters": 133,
"uv_items": 93,
"hmp_items": 93,
"htr_items": 93
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "022f8bff-a887-4432-91dc-542f5414864c",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/800facd82f6f6a8bb5d41c5f9d79e53f4cf985c4/MAP01/images/0.webp",
"type": null
},
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/800facd82f6f6a8bb5d41c5f9d79e53f4cf985c4/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}