TEAM FRAG 2

PWAD 38 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things46
Linedefs341
Sectors83
Monsters0
Items25
Raw model (for completeness)
{
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    "sha256": "a2b870c7005150e6d85326471d48a51de0a6087921b780daaedbfea93a7aff91",
    "title": "TEAM FRAG 2",
    "authors": [
      "Cameron Gascoyne"
    ],
    "filenames": [
      "teamfrg2.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
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      "filename": null,
      "added": "2013-11-02 16:03:35",
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      "adult": false,
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      "name": "TEAM FRAG 2",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
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    "added": "2013-11-02 16:03:35",
    "file": {
      "type": "PWAD",
      "size": 39094,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/e998d58fe936088a09f8e38926fb9cb2c6e95bc2/e998d58fe936088a09f8e38926fb9cb2c6e95bc2.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
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      "iwads_guess": [
        "DOOM2"
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : TEAM FRAG 2\nFilename                : teamfrg2.wad\nDate released           : 28/2/1995\nAuthor                  : Cameron Gascoyne\nEmail Address           : C.Gascoyne@student.anu.edu.au\nDescription             : A deathmatch level designed for 2 on\n                          2 competition.\nAdditional Credits to   : - my computer\n                          - Chris for finally finding a good node\n                            builder\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : DOOM2, Map 01\nSingle Player           : It works\nCooperative 2-4 Player  : I suppose\nDeathmatch 2-4 Player   : Yes!!!\nDifficulty Settings     : No\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : No\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : Deu2,IDBSP v1.1beta\nKnown Bugs              : None. If you find any, it's probably\n                          something wrong with your computer!\n\n* Playing Notes *\n\nOVERVIEW\n--------\nThis WAD is designed for 2 on 2 deathmatch, and that's really the\nonly way it can be played. Start up the game in DeathMatch mode,\nand choose two teams from 4 players. The players in each team will\nhave to work co-operatively to get weapons and bonuses.\n\nWEAPONS\n-------\nThe super-shotgun and the rocket launcher both require co-operation\nbetween 2 players to get them. The super-shotgun is located on top of\na lift at the top of the stairs in the main arena. The switch to lower\nthe lift is behind the lift - it's pretty straight forward.\n\nThe rocket launcher is in the \"acid room\" (south). One player falls\nin to the acid to get the laucher, and presses the button to open one\nof the two doors. His team-mate must press the button in the main\narena to open the second door to allow the player with the launcher out.\n\nMEGA-SPHERE\n-----------\nThe mega-sphere is located at the bottom of the moving-floor (east). The\nfloor lowers once a player stands on it. To raise the floor, his team-\nmate must press the button between the two computer panels at the top\nof the lift.\n\nEXIT\n----\nThree players are required to exit the level - 1 player on each of the two\nexit buttons, and another to go through the exit doors to the exit. The\n\"exit\" buttons raise doors (marked \"exit\") to the east. Note that both\nbuttons must be pressed simultaneously so that the exiting player can run\nsafely through to the exit button without being squashed by the crushing\nceiling in the first exit room.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels, but I like to hear about the changes.\n\nYou may distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n\u001a"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 46,
        "linedefs": 341,
        "sidedefs": 487,
        "vertices": 285,
        "sectors": 83,
        "segs": 518,
        "ssectors": 180,
        "nodes": 179,
        "textures": {
          "SW1STON6": 2,
          "GRAY4": 9,
          "FLAT18": 3,
          "ASHWALL2": 44,
          "SW1BRN1": 1,
          "NUKE24": 7,
          "MARBGRAY": 29,
          "CEIL1_1": 21,
          "BFALL1": 2,
          "BROWNHUG": 28,
          "CEIL3_5": 2,
          "FLOOR0_2": 21,
          "GSTONE1": 65,
          "METAL2": 1,
          "NUKAGE1": 7,
          "SP_FACE1": 1,
          "STEP1": 29,
          "EXITSIGN": 2,
          "STEP2": 5,
          "SW1GSTON": 1,
          "CRATOP1": 3,
          "BRICK5": 47,
          "ZZWOLF9": 4,
          "BROWN96": 6,
          "SW1COMM": 1,
          "METAL6": 4,
          "SW1STON1": 1,
          "AASHITTY": 2,
          "SHAWN2": 6,
          "FLAT4": 1,
          "FLOOR5_1": 20,
          "DEM1_5": 28,
          "DOORTRAK": 10,
          "FLAT3": 1,
          "FLOOR0_3": 3,
          "SW1GRAY": 1,
          "EXITSTON": 4,
          "FLAT5_8": 13,
          "CRATINY": 4,
          "CRATWIDE": 1,
          "FLAT23": 1,
          "CRATE3": 1,
          "FLAT5_3": 14,
          "COMPWERD": 2,
          "FLOOR1_6": 1,
          "STEP3": 13,
          "STONE2": 8,
          "SW1BROWN": 1,
          "FLAT14": 4,
          "FLAT19": 2,
          "DEM1_6": 11,
          "FLAT1_1": 3,
          "FLOOR4_8": 1,
          "METAL5": 27,
          "STONE6": 23
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 25,
        "by_type": {
          "ammo_box": 2,
          "backpack": 1,
          "berserk": 1,
          "bfg9000": 1,
          "chaingun": 1,
          "green_armor": 1,
          "medikit": 3,
          "megasphere": 1,
          "radiation_suit": 1,
          "rocket_box": 5,
          "rocket_launcher": 1,
          "shell_box": 5,
          "shotgun": 1,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 0,
          "rockets": 5,
          "shells": 5
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 25,
        "hmp_items": 25,
        "htr_items": 25
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "type": null
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/e998d58fe936088a09f8e38926fb9cb2c6e95bc2/MAP01/pano/pano_0.webp",
          "type": "pano"
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      "analysis": {
        "title": "TEAM FRAG 2",
        "description": "A compact Doom II deathmatch map built around a central arena with techbase/stone textures and a hazardous nukage \"acid room\". Combat is purely PvP (no monsters) with strong emphasis on controlling key pickups like the SSG, rocket launcher, and a megasphere. Several major items and even the exit require coordinated multi-player switch actions, creating trap-like timing and teamwork moments. For typical play it’s best suited to organized 2v2 rather than solo progression.",
        "tags": [
          "2v2",
          "arena_fights",
          "cooperative_switches",
          "deathmatch",
          "no_monsters",
          "nukage",
          "puzzle_progression",
          "small",
          "team_deathmatch",
          "techbase",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
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  ]
}

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