Siege 1.0

PWAD 108 KiB 1 map(s)

Counts

endoom0
graphics0
lumps14
maps1
palettes0

Totals (across maps)

Things182
Linedefs377
Sectors99
Monsters73
Items70
Raw model (for completeness)
{
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    "sha1": "cd0ef48f80d1e6f8e2fadfe19548f1a6dff31f16",
    "sha256": "a7ddbeab0d7c03b3969934b567b8aaa2b80172078be5d3fe821eb7987c874c96",
    "title": "Siege 1.0",
    "filenames": [
      "siege10.wad"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2013-11-02 16:07:26",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Siege 1.0",
      "description": "You've agreed upon a site - the \"old\" remains of a castle. Only in this fortress shows signs of alien occupation-metalic walls, and a radioactive moat juxtaposed with ancient carved lion heads. You scramble to the front entrance, knowing that inside lies the weapondry you need to quash your opponents. Only the castle stands between you and victory. The siege is just beginning...",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-02 16:07:26",
    "file": {
      "type": "PWAD",
      "size": 110614,
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      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 14,
        "maps": 1,
        "palettes": 0
      }
    }
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 182,
        "linedefs": 377,
        "sidedefs": 516,
        "vertices": 311,
        "sectors": 99,
        "segs": 572,
        "ssectors": 206,
        "nodes": 205,
        "textures": {
          "NUKAGE3": 8,
          "FLAT5_1": 73,
          "SHAWN2": 14,
          "GSTLION": 17,
          "FLAT19": 3,
          "STEP4": 12,
          "SUPPORT2": 8,
          "DOORTRAK": 24,
          "ICKWALL2": 9,
          "BIGDOOR2": 1,
          "GRAY1": 97,
          "SKY1": 11,
          "F_SKY1": 35,
          "GRAY4": 35,
          "GSTVINE2": 8,
          "MIDGRATE": 8,
          "FLOOR0_3": 12,
          "FLAT5_2": 8,
          "FLAT18": 49,
          "LAVA3": 1,
          "GRAYVINE": 16,
          "FLOOR3_3": 8,
          "GSTVINE1": 63,
          "MFLR8_2": 1,
          "SPCDOOR3": 8,
          "GSTONE1": 177,
          "SW1VINE": 1
        }
      },
      "monsters": {
        "total": 73,
        "by_type": {
          "cacodemon": 10,
          "imp": 42,
          "shotgun_guy": 21
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 21,
          "melee": 0,
          "projectile": 52
        }
      },
      "items": {
        "total": 70,
        "by_type": {
          "ammo_box": 8,
          "backpack": 4,
          "bfg9000": 1,
          "cell": 1,
          "cell_pack": 3,
          "chaingun": 4,
          "medikit": 17,
          "plasma_rifle": 1,
          "rocket_launcher": 4,
          "shell_box": 20,
          "shotgun": 7
        },
        "ammo_by_category": {
          "bullets": 8,
          "cells": 4,
          "rockets": 0,
          "shells": 20
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 71,
        "hmp_monsters": 43,
        "htr_monsters": 25,
        "uv_items": 53,
        "hmp_items": 66,
        "htr_items": 27
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "294021c1-8900-4824-8c54-1f67a22b2726",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/cd0ef48f80d1e6f8e2fadfe19548f1a6dff31f16/MAP01/images/0.webp",
          "type": null
        },
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          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A compact castle/fortress map with heavy use of stone and vine textures, contrasted by techbase elements like nukage and industrial supports. Combat leans toward projectile pressure (lots of imps and several cacodemons) with a smaller but noticeable hitscanner presence from shotgun guys. For a typical UV run it plays around moderate difficulty, helped by plentiful shells, multiple heavy weapons (including plasma/BFG), and lots of medikits. Progression is straightforward and key-driven, requiring all three keys with no teleport-centric navigation.",
        "tags": [
          "ammo_plentiful",
          "castle",
          "generous_health",
          "gothic",
          "key_hunt",
          "linear",
          "medium_length",
          "mixed_theme",
          "moderate",
          "projectile_heavy",
          "some_hitscanners",
          "techbase",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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