R A G N A R O K

PWAD 403 KiB 1 map(s)

Counts

endoom0
graphics0
lumps20
maps1
palettes0

Totals (across maps)

Things540
Linedefs1970
Sectors503
Monsters252
Items162
Raw model (for completeness)
{
  "meta": {
    "id": "3f9259ae-0fbb-4af3-81ee-028c83022796",
    "sha1": "062d793a01fd34cb6e6442fc0db3d3d165f72898",
    "sha256": "1920d293ba692906c6bd3e412529ecb08ff2e97a6003b20888c96d0215a3c897",
    "title": "R A G N A R O K",
    "authors": [
      "Tom Talionis"
    ],
    "filenames": [
      "93talio.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 19:08:14",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "R A G N A R O K",
      "description": "Ragnarok: The final fight between Good and Evil in the Nordic mythology (didn't want to write a long story...).",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 19:08:14",
    "file": {
      "type": "PWAD",
      "size": 413009,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/062d793a01fd34cb6e6442fc0db3d3d165f72898/062d793a01fd34cb6e6442fc0db3d3d165f72898.wad.gz",
      "corrupt": true,
      "corruptMessage": "1 lump(s) are corrupt"
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 20,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "R A G N A R O K",
      "description": "This WAD contains a single, large map designed for DOOM II, featuring interconnected rooms with a focus on special architecture rather than Wolf3D-style layouts. The monster and item placement varies with difficulty settings, offering a moderate challenge without excessive swarms or boss encounters. The level uses some new graphics and a separate sound WAD with ritual and industrial sounds to enhance atmosphere. Resource balance appears moderate, supporting exploration in a mostly linear progression. The theme blends industrial and ritual elements, with careful attention to texture alignment and engine limitations.",
      "authors": [
        "Tom Talionis"
      ],
      "tags": [
        "boom_compatible",
        "doom2",
        "industrial",
        "linear",
        "medium_maps",
        "moderate",
        "ritual",
        "single_map"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===============================================================================\n \\  |  /                                                               \\  |  /\n   \\|/                                                                   \\|/\n    |     R    A    G    N    A    R    O    K       D    O    O    M     |\n    |                                                                     |\n===============================================================================\n\nTitle                   : R A G N A R O K\nFilename                : 93TALIO.WAD\nAuthor                  : Tom Talionis\nEmail Address           : p7003nm@sunmail.lrz-muenchen.de\n\nMisc. Author Info       : NADA!\n\nDescription             : Ragnarok: The final fight between Good\n                          and Evil in the Nordic mythology\n                          (didn't want to write a long story...).\n\n                          I wanted to create some special architecture\n                          with this level - I really hate those WOLF3D\n                          like level \"designs\" (and ROTT, too...).\n                          But this is my very first level, so have mercy!\n                          Please send me an E-mail for any comments to this\n                          WAD.\n\n                          The level works with DOOM ][ only, but the sound\n                          extension \"RAGNASND.WAD\" should run under DOOM I,\n                          too.\n                          This level was specially created for use with\n                          my sound WAD \"RAGNASND.WAD\" (including some\n                          industrial and ritual sound). However, this one is\n                          separately available (ragnasnd.zip), for those\n                          with slower connections. But downloading it\n                          is strongly recommended!\n\n                          For maximum effect, don't use any cheats, especially\n                          the light cheat (and too much gamma correction\n                          as well).\n\nThanx to                : * Sonja - for being so patient with my DOOMania!\n                          * The creators of DeeP, the first (IMO)\n                            *useable* Editor...\n                          * id Software - we know who you are!\n\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : MAP 01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes - not tested\nDeathmatch 2-4 Player   : Yes - not tested; maybe a bit too large,\n                          but many interconnected rooms.\nDifficulty Settings     : 1, 2/3, 4/5 - some monsters / items\nNew Sounds              : Ritual & Industrial Sounds - separate WAD\nNew Graphics            : Some...\nNew Music               : Sweet Dreams, till I find a better one...\nDemos Replaced          : NADA!\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : * DeeP 7.01\n                          * WinTex 3.4, for the sound WAD\n                          * DmGraph, Picture Publisher\n                            (for including some Graphics)\n                          * Midi2Mus\n                          * DmMusic\n\nTime to build           : Far too much - the years stumble away...\nKnown Bugs              : NADA!\n                          I worked hard to avoid these texture misalignments -\n                          I hate them if I see them in\n                          bad designed (especially DM) levels...\n                          I had to fix the \"no more visplanes\" error in\n                          the starting room, which is probably a limitation\n                          of the DOOM engine (2 many 2 sided linedefs?).\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional levels.\n*BUT* in this case, send me a copy of your work...\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nWhere did *you* get it???\n\n* Hints *\n(For those lucky folks who read these *.txt files...)\n\nSome important items are hidden in secret areas; but *no* BFG! (except DM -\nbut *very* hard to get...) - and no keycards, to be fair.\nAll secrets are indicated somehow - so watch out!\nBe *very* careful in the starting room (for silence is golden...)\nBut What Ends When The Symbols Shatter...\n\n--------------------------------------------------------------------------------\n\nFor those who are interested: The separately available sound WAD \"ragnasnd.wad\":\n\n* Replaced Sounds (some of them...) *\n\n  - Imps nearby: \"People who hide are afraid\",\n    Death In June - She Said Destroy\n  - Demons nearby: \"I want to see you - I've been dying to see you\",\n    Death In June - She Said Destroy\n  - Demon Soldier appearing:\n    \"Wake up!\", Current 93 - Black Flowers Please\n    \"Destruction\", Current 93 - Great Black Time\n                   (originally Barry McGuire - Eve Of Destruction)\n  - Demon Soldier dying: \"Heilige Tod\",\n                         \"Heilige Leben\",\n                         \"Heilige Nichts\", Douglas P. (Death In June)\n  - Rising Stairs / Crushing ceiling etc.:\n    Grim - Bremen 2\n  - Player picking up item: Esplendor Geometrico\n  - Demon Soldier nearby:\n    \"Sie sind ja ein schaebiger Lump\", Death In June - Knives;\n    originally spoken by the nazi judge Roland Freisler\n  - Baron Of Hell appearing: \"Ou est Klaus Barbie?\",\n    Death In June - C'est Un Reve (Klaus Barbie)\n  - Baron Of Hell dying: Esplendor Geometrico\n  - Launching rocket: Throbbing Gristle - Weapon Training\n  - Imp appearing: Throbbing Gristle - Subhuman (two different...)\n  - Player dying: Marches Funebres\n  - Imp dying: Two samples from:\n    Blackhouse - Five Minutes After I Die\n  - Demon's pain: Genocide Organ - Mind Control\n  - Demon Soldier's pain: \"Aus Russland kommt\n    niemand mehr zurueck\", Genocide Organ - Keiner kommt zurueck\n  - Cacodemon (Tomato) appearing:\n    Death In June - C'est Un Reve (Klaus Barbie)\n  - Door open / close: Nurse With Wound - Creakiness\n  - Player hurt: Nurse With Wound :-> - Creakiness\n  - Demon dying: Nurse With Wound - Creakiness (again...)\n  - Cyberdemon appearing:\n    NON / Boyd Rice - Total War\n  - Demon / Spectre appearing: \"Antichrist\",\n    93 Current 93 - From Broken Cross, Locusts\n  - Lift starting: Nurse With Wound - Creakiness\n  - Lift stopping: SPK - Slogun\n  - Player pushing wall\n    Death In June - The Fog Of The World\n  - Rocket exploding: Blackhouse - Five Minutes After I Die\n  - Revenant appearing: \"I am the living truth\",\n    Zero Kama - Prayer Of Zos\n  - Revenant nearby: 93 Current 93 - Raio No Terrasu (Jesus Wept)\n  - Revenant dying: \"We will win!\", SPK - Slogun\n  - ArchVile nearby: Lustmord - Uterance\n  - Mancubus shooting: Dive - Rocket U.S.A.\n  - Hell Knight appearing: \"Womit kann ich dienen, Herr\",\n    German =|:-< version of \"Hellraiser\"\n  - Hell Knight dying: Anenzephalia - Induratio Penis Plastica\n  - Pain Elemental appearing: \"We are a violent nation\",\n    Current 93 - Holy Holy Holy\n  - SS Soldier appearing/dying:\n    original Sounds from WOLF3D\n\n+ some new sounds taken from various WAV files around..."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 540,
        "linedefs": 1970,
        "sidedefs": 2908,
        "vertices": 1972,
        "sectors": 503,
        "segs": 3379,
        "ssectors": 1246,
        "nodes": 1245,
        "textures": {
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          "SKINMET2": 1,
          "SP_ROCK1": 12,
          "WOOD7": 8,
          "FLOOR1_1": 10,
          "DEM1_5": 15,
          "MARBLE1": 1,
          "CEIL4_3": 13,
          "BIGBRIK3": 1,
          "RROCK17": 14,
          "NUKEDGE1": 10,
          "SHAWN2": 32,
          "EXITSTON": 1,
          "FLOOR7_2": 19,
          "GATE3": 2,
          "TLITE6_5": 7,
          "SKSNAKE2": 56,
          "STONE5": 4,
          "MIDSPACE": 24,
          "BLAKWAL1": 8,
          "METAL": 33,
          "RROCK15": 8,
          "DOORRED2": 11,
          "RROCK18": 11,
          "SW1PANEL": 3,
          "FLOOR6_1": 11,
          "CEIL1_1": 18,
          "F_SKY1": 31,
          "SFLR7_1": 2,
          "CEIL3_2": 6,
          "FIREWALL": 1,
          "RROCK12": 43,
          "SFLR6_1": 35,
          "MIDGRATE": 8,
          "SKIN2": 56,
          "SUPPORT2": 8,
          "BRICK4": 5,
          "BIGDOOR3": 1,
          "PANBORD2": 2,
          "STARG3": 1,
          "BFALL1": 153,
          "SP_DUDE2": 6,
          "MARBGRAY": 34,
          "STEP4": 24,
          "METAL6": 26,
          "PLAT1": 1,
          "SW1BRIK": 1,
          "SLIME01": 8,
          "BIGDOOR4": 9,
          "FLAT5_7": 24,
          "RROCK16": 3,
          "RROCK11": 22,
          "MODWALL2": 2,
          "METAL1": 40,
          "ROCK1": 11,
          "LITEBLU4": 21,
          "FLOOR4_8": 15,
          "FLAT5_6": 49,
          "FLOOR5_2": 2,
          "ZIMMER1": 3,
          "SFLR7_4": 2,
          "CEIL4_1": 8,
          "BIGDOOR5": 5,
          "CRACKLE4": 48,
          "FIREMAG1": 58,
          "FLOOR1_6": 79,
          "SKINCUT": 9,
          "SPCDOOR3": 3,
          "SW1SLAD": 1,
          "FLOOR0_3": 11,
          "RROCK02": 18,
          "MARBLOD1": 4,
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          "ROCK4": 16,
          "SW1BROWN": 1,
          "ZIMMER7": 2,
          "ZZWOLF4": 1,
          "SW1HOT": 3,
          "ASHWALL3": 5,
          "SLADPOIS": 4,
          "ZIMMER4": 36,
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          "MODWALL1": 4,
          "COMPBLUE": 28,
          "STEP6": 15,
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          "ZZWOLF11": 14,
          "BRICK12": 10,
          "BSTONE1": 119,
          "PANBORD1": 17,
          "STONE4": 14,
          "MFLR8_3": 10,
          "STEP2": 20,
          "FIRELAVA": 65,
          "GRNROCK": 4,
          "FLAT9": 3,
          "ROCK2": 54,
          "FLAT5_3": 2,
          "LITEBLU1": 2,
          "METAL2": 5,
          "SFLR6_4": 29,
          "SW1BLUE": 3,
          "GRNLITE1": 2,
          "MARBLE2": 6,
          "ZIMMER2": 2,
          "MODWALL4": 12,
          "PANBLACK": 8,
          "RROCK01": 29,
          "ZZWOLF3": 6,
          "SPCDOOR1": 8,
          "ASHWALL2": 71,
          "SP_DUDE8": 4,
          "SFALL1": 41,
          "GSTONE2": 2,
          "NUKE24": 60,
          "RROCK13": 30,
          "BSTONE2": 48,
          "RROCK04": 27,
          "SW1LION": 2,
          "NUKAGE1": 8,
          "CEIL5_1": 30,
          "SLIME09": 4,
          "TLITE6_6": 11,
          "ZZWOLF1": 19,
          "FLOOR7_1": 49,
          "ICKWALL2": 3,
          "CRACKLE2": 24,
          "LAVA1": 5,
          "DOORYEL": 62,
          "TEKBRON2": 1,
          "RROCK03": 2,
          "DOORBLU2": 8,
          "GATE1": 1,
          "REDWALL": 6,
          "BIGDOOR2": 2,
          "STARTAN3": 49,
          "BROWN144": 3,
          "FLOOR5_1": 21,
          "FWATER1": 4,
          "SLADSKUL": 1,
          "SW1DIRT": 16,
          "WOOD6": 24,
          "METAL7": 26,
          "WOOD8": 10,
          "ZZWOLF2": 2,
          "BRICK11": 8,
          "SLIME05": 3,
          "DOORRED": 54,
          "SLADWALL": 35,
          "FLAT22": 13,
          "CRATOP1": 2,
          "PANBLUE": 8,
          "BRICK2": 1,
          "DOORTRAK": 56,
          "FLAT18": 10,
          "RROCK10": 2,
          "RROCK19": 5,
          "ZZWOLF13": 2,
          "ROCK3": 10,
          "GATE2": 1,
          "LITE5": 3,
          "FLOOR6_2": 2,
          "SLIME15": 47,
          "RROCK05": 8,
          "SKSNAKE1": 56,
          "ZZWOLF9": 18,
          "DOORBLU": 7,
          "BLOOD1": 56,
          "CEIL3_3": 3,
          "FIRELAV2": 39,
          "DOORSTOP": 66,
          "SP_HOT1": 2,
          "FLOOR1_7": 4,
          "WOOD12": 21,
          "FLAT5_2": 6,
          "ASHWALL4": 34,
          "BRONZE1": 5,
          "ROCK5": 13,
          "WOODMET1": 12,
          "ZIMMER5": 29,
          "STEPTOP": 39,
          "STONE6": 107,
          "BRICK3": 19,
          "FLOOR4_6": 29,
          "FLAT14": 10,
          "STEP1": 31,
          "ZIMMER3": 43
        }
      },
      "monsters": {
        "total": 252,
        "by_type": {
          "arachnotron": 4,
          "archvile": 4,
          "baron": 4,
          "cacodemon": 12,
          "chaingun_guy": 18,
          "cyberdemon": 1,
          "demon": 3,
          "hell_knight": 6,
          "imp": 52,
          "lost_soul": 25,
          "mancubus": 3,
          "pain_elemental": 4,
          "revenant": 10,
          "shotgun_guy": 57,
          "spectre": 9,
          "spider_mastermind": 1,
          "zombieman": 39
        },
        "by_category": {
          "boss": 2,
          "hitscanner": 114,
          "melee": 12,
          "projectile": 124
        }
      },
      "items": {
        "total": 162,
        "by_type": {
          "ammo_box": 12,
          "ammo_clip": 7,
          "backpack": 2,
          "berserk": 1,
          "bfg9000": 1,
          "blue_armor": 2,
          "cell": 5,
          "cell_pack": 2,
          "chaingun": 3,
          "chainsaw": 1,
          "computer_area_map": 1,
          "green_armor": 3,
          "health_bonus": 50,
          "invisibility": 2,
          "medikit": 12,
          "megasphere": 1,
          "plasma_rifle": 4,
          "radiation_suit": 1,
          "rocket_box": 7,
          "rocket_launcher": 4,
          "shell_box": 7,
          "shells": 14,
          "shotgun": 3,
          "soulsphere": 5,
          "stimpack": 6,
          "super_shotgun": 6
        },
        "ammo_by_category": {
          "bullets": 19,
          "cells": 7,
          "rockets": 7,
          "shells": 21
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 252,
        "hmp_monsters": 202,
        "htr_monsters": 145,
        "uv_items": 161,
        "hmp_items": 160,
        "htr_items": 159
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/062d793a01fd34cb6e6442fc0db3d3d165f72898/MAP01/images/0.webp",
          "type": null
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/062d793a01fd34cb6e6442fc0db3d3d165f72898/MAP01/pano/pano_0.webp",
          "type": "pano"
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      ]
    }
  ]
}

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