Raw model (for completeness)
{
"meta": {
"id": "3f906606-6d78-4956-8b0c-1d7197097dd3",
"sha1": "3b1d94cc4779fd9d4746c82c80b52d0e82495ab1",
"sha256": "e5492ff79308e2fe25b9363b88e45ee225f8316e60d3464db001f5c1fb1b8c22",
"title": "Enter",
"authors": [
"cycloid"
],
"filenames": [
"cyc-a.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-15 21:29:02",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Enter",
"description": "My first publicly released level. I made this map simply to get used to doombuilder and doom editing in general so expect plenty of lowering walls, tripwires and oddness. It's fairly small with not many monster \"repeats\" and set in a demonic temple. It's basically marble and stone with some good old hellfire and flesh worked in in places.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-15 21:29:02",
"file": {
"type": "PWAD",
"size": 242993,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/3b1d94cc4779fd9d4746c82c80b52d0e82495ab1/3b1d94cc4779fd9d4746c82c80b52d0e82495ab1.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 12,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Enter",
"description": "Enter is a single small map designed as the author's first public Doom II level, created to practice Doom editing with DoomBuilder. The map features a demonic temple theme with marble and stone textures, interspersed with hellfire and flesh motifs. Monster variety is moderate with few repeats, and gameplay includes numerous lowering walls and tripwire traps, adding oddness and setpiece elements. The level is compatible with vanilla Doom II and Boom-compatible ports, with a linear progression and balanced resource placement. The difficulty is moderate, with some hazards like archvile pits that require careful navigation.",
"authors": [
"cycloid"
],
"tags": [
"boom_compatible",
"demonic_temple",
"doom2",
"hell",
"linear",
"moderate",
"setpiece_focused",
"small_map",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "=================================================================\n=================================================================\nTitle : Enter\nFilename : cyc-a.wad\nRelease date : 15 Nov 2003\nAuthor : cycloid\nEmail Address : 3d@cycloid.f9.co.uk\n\nDescription : My first publicly released level. I\n made this map simply to get used to\n doombuilder and doom editing in general\n so expect plenty of lowering walls,\n tripwires and oddness. It's fairly small\n with not many monster \"repeats\" and set\n in a demonic temple. It's basically\n marble and stone with some good old\n hellfire and flesh worked in in places.\n\nAdditional Credits to : id software for creating DOOM.\n Gherkin for DoomBuilder\n all the guys and gals @ doomworld.com\n\nOther levels by author\t: None, yet.\n\n=================================================================\n\n* Play Information *\n\nCompatibility : doom2.exe,prboom/glboom 224, zdoom 50\nGame : Doom II\nEpisode and Level # : Map01\nSingle Player : Yes\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nDifficulty Settings : 1 = easier monsters, 3 = less ammo\nNew Sounds : One blood curdling scream :-)\nNew Graphics : No\nNew Music : No\nDemos Replaced : No\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : About a week\nEditor(s) used : DoomBuilder, Wintex\nKnown Bugs : Advanced source ports might allow you\n to fall in the pit with the archvile.\n I recommend pr/glboom -complevel 1\n\n=================================================================\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 179,
"linedefs": 1643,
"sidedefs": 2465,
"vertices": 1621,
"sectors": 319,
"segs": 2709,
"ssectors": 881,
"nodes": 880,
"textures": {
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"BFALL1": 22,
"DEM1_5": 78,
"ASHWALL4": 1,
"CEIL5_1": 12,
"MARBLE1": 54,
"SFLR6_4": 7,
"CRATOP1": 6,
"SKIN2": 207,
"SW1MARB": 10,
"GATE3": 4,
"BLOOD1": 14,
"LAVA1": 12,
"FLAT1": 1,
"BIGDOOR7": 28,
"FIREMAG1": 121,
"MARBLE2": 201,
"DOORRED2": 4,
"METAL": 22,
"MARBFAC4": 22,
"DEM1_6": 181,
"DEM1_4": 1,
"LITE5": 6,
"CEIL5_2": 25,
"SP_DUDE1": 1,
"FLAT5_8": 12,
"SKSNAKE2": 8,
"EXITSIGN": 4,
"GSTONE2": 1,
"SKSPINE1": 149,
"DEM1_1": 1,
"SW1BROWN": 4,
"MARBLE3": 1,
"F_SKY1": 14,
"GSTONE1": 350,
"MARBFACE": 5,
"MARBLOD1": 40,
"SW1LION": 2,
"GATE4": 1,
"DOORYEL2": 4,
"FLAT5_3": 104,
"SP_HOT1": 111,
"DEM1_3": 1,
"SHAWN2": 2,
"SKINEDGE": 35,
"SW1HOT": 1,
"ZIMMER7": 54,
"BIGDOOR6": 8,
"FLOOR7_2": 93,
"DEM1_2": 1,
"MARBFAC2": 7,
"GRNROCK": 10,
"f_sky1": 14,
"SKINFACE": 6,
"MARBGRAY": 223,
"RROCK01": 2,
"DOORBLU2": 4,
"BROWN96": 247,
"SUPPORT3": 10,
"FIRELAV2": 11,
"MARBFAC3": 6
}
},
"monsters": {
"total": 80,
"by_type": {
"arachnotron": 2,
"archvile": 1,
"baron": 2,
"cacodemon": 8,
"chaingun_guy": 5,
"demon": 4,
"hell_knight": 4,
"imp": 22,
"mancubus": 3,
"revenant": 3,
"shotgun_guy": 14,
"spectre": 7,
"zombieman": 5
},
"by_category": {
"boss": 0,
"hitscanner": 24,
"melee": 11,
"projectile": 45
}
},
"items": {
"total": 67,
"by_type": {
"ammo_box": 5,
"ammo_clip": 3,
"armor_bonus": 8,
"backpack": 2,
"berserk": 1,
"blue_armor": 1,
"chaingun": 1,
"chainsaw": 1,
"health_bonus": 15,
"invulnerability": 1,
"medikit": 2,
"megasphere": 1,
"rocket": 4,
"rocket_box": 2,
"rocket_launcher": 2,
"shell_box": 6,
"shells": 5,
"shotgun": 2,
"soulsphere": 2,
"stimpack": 1,
"super_shotgun": 2
},
"ammo_by_category": {
"bullets": 8,
"cells": 0,
"rockets": 6,
"shells": 11
},
"weapons_present": [
"chaingun",
"chainsaw",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue_skull",
"red_skull",
"yellow_skull"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 69,
"hmp_monsters": 69,
"htr_monsters": 58,
"uv_items": 54,
"hmp_items": 59,
"htr_items": 66
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/3b1d94cc4779fd9d4746c82c80b52d0e82495ab1/MAP01/images/0.webp",
"type": null
},
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/3b1d94cc4779fd9d4746c82c80b52d0e82495ab1/MAP01/pano/pano_0.webp",
"type": "pano"
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]
}
]
}