Raw model (for completeness)
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"title": "Steel Conquerors",
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"filename": null,
"added": "2018-05-28 22:20:10",
"locked": false,
"canDownload": true,
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"name": "Steel Conquerors",
"description": "Small Doom 2 map in the style of the early Doom 2 levels.",
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"added": "2018-05-28 22:20:10",
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"content": {
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"engines_guess": [
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"name": null,
"contents": "================================================================\nTitle : Steel Conquerors\nFilename : STEEL.WAD\nAuthor : Tobias Münch\nEmail Address : tobias_muench@gmx.de\nMisc. Author Info : Dooming since the beginning, member of\n community since March 2001\nRelease Date : January 2002\nDescription : Small Doom 2 map in the style of the\n early Doom 2 levels.\n\nAdditional Credits to : Pablo Dictter, Karthik Abhiram, Varun\n Abhiram, Damian Lee and Joel Murdoch\n for beta testing.\n\n================================================================\n\n* Play Information *\n\nEpisode and Level # : Map01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : Yes (the waterwall)\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : Wadauthor V1.30, BSP 5.0\nKnown Bugs : None\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nMy homepage: http://tobisite.tripod.com\n\n================================================================\n\nAuthor's Comments:\n\nThis is my first map for Doom 2. It's style is similar to the\nearlier Doom 2 maps, especially Map03 (The Gauntlet), which\ninfluenced me very much. I thought that Doom 2 would have a\nwaterfall texture, but later I realized that it doesn't. But\nat that time I had already built the river and waterfall, so\nI needed to insert a waterfall texture into the wad. I got it\nfrom Pablo Dictter, who himself got it from Memento Mori, I\nthink.\n\nThis map is rather small and should be quite easy for most\npeople. There are some strategic places though. You will\nmainly encounter weak enemies up to the Revenant. The map\nis too small and cramped to allow larger enemies. Also, placing\ntougher enemies would destroy the episode 1 Doom 2 map feel.\n\nOne funny (or cool) thing: When you run away in fear from the\nDemons in the upper room after you picked up the red key, they\nwill follow you down the lift! Ph33r the l33t Doom AI!\n\n* Additional Developer's Information *\n\n# of Things: 171\n# of Vertices: 726\n# of LineDefs: 890\n# of Sidedefs: 1220\n# of Sectors: 176\n\n================================================================"
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"uv_items": 87,
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"htr_items": 87
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"source": "marker"
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