Counts

endoom1
graphics2
lumps76
maps3
palettes0

Totals (across maps)

Things2605
Linedefs9800
Sectors1807
Monsters538
Items544
Raw model (for completeness)
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    "title": "Kowalski's Building Hell Ultra - 1999 Update",
    "authors": [
      "Michael Hopkins (aka Kowalski, now Digital Thought) email: michaelh@wire.net.au website http://www.w"
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        "contents": "View me with win9x NOTEPAD or ms-dos EDIT!\n=============================================================================\nTitle :                 Kowalski's Building Hell Ultra - 1999 Update\n\nAuthor :                Michael Hopkins (aka Kowalski, now Digital Thought)\n                        email: michaelh@wire.net.au\n\t\t\twebsite : http://www.wire.net.au/~michaelh\n\t\t\t       or http://www.ozemail.com.au/~hopkinsm\n\t\t\tICQ : 3454700\n\nFilename :              KK-BUiLD.WAD\n\nAuthor Info :           Ex-Cosysop of Fortress BBS - It has closed now :(\n                        Currently doing gfx for god knows what - hopefully\n\t\t\ta game that will be known as Zinjanthropus. If you're\n\t\t\ta DirectX coder and can do 3D(fx) stuff, drop me a line.\n                        Author of numerous other PWADS including A1-SNiPE\n                        OUTSIDE/2, and various other small deathmatch WADs,\n                        usually preceeded by KK- for easy identification :)\nLevel Description :     Let's see... there's a Building... and Hell...\n                        oh, and the super enhanced Nuclear Warhead\n                        Basically, travel thru a building, into hell, then\n                        destroy civilisation + aliens / bad hell thingos\n                        with the nuclear warhead.\n\n                        Joy.\n\n\t\t\tYeah yeah, it's only December 23rd 1998, but hey! Close enough.\n\t\t\tThis 1999 edition has been fairly extensively updated\n\t\t\tand tweaked, just on the first level though. Even though\n\t\t\tI have a P2/400 with a 12meg Voodoo2 card, there's just\n\t\t\tSOMETHING about Doom that keeps drawing me back. I guess it\n\t\t\tcould be that for many, including myself, Doom was a way of\n\t\t\tlife. No other games have EVER managed that in recent years.\n\t\t\tWith the release of the DoomOpenGL beta, maybe this level\n\t\t\tas well as the many other superb efforts that are out there\n\t\t\twill get another look. Or maybe I'm just being wishful.\n\t\t\tThough I hope I'm not...\n*!*!*!*!*!*!*\n! Warning : !\t\tDue to the size and complexity of these levels, if you\n*!*!*!*!*!*!*\t\ttry to save your game, Doom will HANG. I guess that\n\t\t\tjust makes it that little bit trickier for those lamers\n\t\t\twho save/die/reload again and again and again >:)\n\t\t\tIf you want to complain, complain to iD - see if they'll\n\t\t\trelease a patch. But that's not my problem. Because the\n\t\t\tsource is now free. Alternatively, ask the glDoom author\n\t\t\tto fix it for glDoom. So there you go.\n\n\t\t\tIf the level hangs your computer -- well I don't know what\n\t\t\tto say. Because it works fine on my computer. BTW, you'll\n\t\t\tneed v1.9 of Doom2 for best results - any less and you get\n\t\t\ta couple of VIS_PLANE overflows I would imagine. Oh I hate\n\t\t\tthose things. THE MEMORIES!! NOOOOOO!!!!\n=============================================================================\nPreamble :-\n\nThis PWAD replaces numerous textures and also MAP01, 02 and 03. It is designed for\nsingle player, but I've tried to make it co-op friendly as well. So eg, you can still\nopen the barrier that blocks you from leaving the office level by the way you came in,\nfrom the outside. But it will close once you're in. To get back inside.. well, I can't\nremember that much ;) -- for co-op play in Medium or Hard modes.\n\nDEATHMATCH IS supported - \"How!\" you scream. Well, if you examine the map with any decent\neditors (I used DETH, BSP and RMB (using -perfect) to build these levels) you'll notice\nthat in EASY, MULTIPLAYER mode, barrels of fire appear as do heaps of weapons, health, and\nammo. So if you want deathmatch, you will be penned into a certain area by barrels,\nthis should make it playable. Just remember - SKILL 1. To exit, it is a mutual operation.\nThere are marked switches on each level, and marked exits. One goes to the switch, the other\nto the exit. One pulls the switch and the exit is revealed. Then the other can exit the\nlevel.\n\nThe music is taken from sites that are believed to be FREE.\nThis PWAD has taken a total of well over 100 hours to make and tweak so far. So it is\nvery good. Yes, I really am a perfectionist ;) It was built from scratch and is entirely\nmy work and design. So I guess you can say it is (c) 1995-99. There.\n\nJust think of all the substitute teachers I had to convince that the maps I was scrawling\non paper during class, that the maps I used to work these levels from, were actually for\nthe subject \"Graphics\" (Which is of course, Graphic Communication. Which I love. But Doom\nis not Graphics. Obviously.). Suckers.\n\nCopyright Shit:\n\nYou CAN'T... repeat... CAN'T re-distrib any modified versions. Sure, feck it\nup completely on your own system, but just don't copy it. Easy.\nYou may not take ANY credit for anything you steal from this PWAD. Nyer. If you wish to\nreuse any art, ASK ME FIRST. YOU DO **N O T** HAVE PERMISSION OTHERWISE!!!\n\nYou must include all the four files in any redistribution. That is, this file, the two\nKK-BDESC's and the >unmodified< PWAD itself.\n\nYou can stick this >unmodified< ZIP file on a CD if u like.\nYou can upload it to ftp sites - I've already put it on FTP.CDROM.COM and thus\nall the mirrors associated. So don't waste their time uploading it again. Thx.\nYou can distribute it on your website.\nOr anything really. You could print it out in binary and scan it back in and see\nwhether you could use OCR accurately with non-standard characters, although I guess\nthat would fail because some ASCii characters are white, including the spacebar.\n\nIf you should review this PWAD, >PLEASE<, drop me a line. I'd love to know what you\nthink. Or just send me some email! Yeah! What a REVELATION!\n\nWell, that's just about it. Need help then email me.\nCouldn't be *stuffed* making a quake version. Woo. Brown. Or a Duke version.\nWoo. The editor's just crashed again. Or an Unreal version. Coz I can't get\nthe editor to work. Damn it. :(\n\nHowever, If all goes to plan, expect a Quake2 version of A1-SNiPE to be released - yeah! :)\n\nThat's just about it from me. I'm tired. I have to work. Goodbye.\n\n--Small white mouse named Quentin... what the HELL was I on???"
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