Raw model (for completeness)
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"title": "Military Research Complex",
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"contents": "**\n** NOTE: Play this level with a source port such as ZDooM (on which it has\n** been thoroughly play-tested), which allows jumping and high detail.\n** With DOOM2.EXE it will crash immediately with vis_plane errors.\n** You will NEED a port that allows jumping.\n\n================================================================\nTitle : Military Research Complex\nFilename : COMPLEX.WAD\nAuthor : Gurkha Boy\nEmail Address : gurkha_boy@yahoo.com\n\nOther work from author : Pugilist.wad, a 3-level fist-only series set in WWII\n\t\t\t Fear_Isl.wad, a single level\n\t\t\t Decimate.wad, a single level\n\t\t\t They can be found in the ports directory of ftp.cdrom.com\n\nMisc. Author Info : Been playing DooM for 5 years, now. Love the newer\n\t\t\t games too, but keep going back to DooM.\n\nDescription : Refer to Mission Brief, below.\n\n\t\t\t The architecture is quite detailed, and the texture alignment is\n\t\t\t near perfect (can you say \"huge pain in the ass and a major buttload\n\t\t\t of work\"?)\n\nAdditional Credits to : Ian W., the maker of an excellent TC called Herian2. Get it!\n\n The obligatory reference to id Software.\n\n================================================================\n\n* Play Information *\n\nEngine : ZDooM (recommended) or other port that allows JUMPING &\n\t\t\t greater detail than DooM\nMap Number : MAP14\nSingle Player : Yes\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nDifficulty Settings : No\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : No\nSYSTEM REQUIREMENTS : If you can run ZDooM you should not have a problem running\n\t\t\t this level.\n\n* Construction *\n\nBase : New level from scratch (although I swiped some stuff from my\n\t\t\t earlier levels\nEditor(s) used : WadAuthor v1.30, an excellent utility.\nBuild time : About 2 months (3-4 hours a day).\nKnown Bugs : One visual bug in the Waste Processing compound. It does not\n\t\t\t affect gameplay, even though it looks awful. If anyone can\n\t\t\t tell me how to fix it I will be very grateful.\nSource port notes : This level was designed for ZDooM, but other source ports\n\t\t\t that allow jumping may work just as well. You will NEED\n\t\t\t the jump feature of ZDooM or other source port.\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. If not, the hideous spirits that infest the waking world\nwill hound and haunt you, making you regret that you chose to\nignore these dire warnings. Oh, and they'll serve you a wicked\nsubpoena too.\n\n* Where to get this WAD *\n\nFTP sites:\nftp.cdrom.com or any mirror of ftp.cdrom.com\n\n* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *\n\nMISSION BRIEF:\n\nBackground -- As you are aware, the Union Aerospace Corporation has a long history of\nexperimentation in the genetics and cybernetics arenas. We have reason to believe that\nthey are currently involved in a top-secret project for the Planetary Federation. Using\ngenetic samples from the recent \"incident\" on the Phobos and Deimos moons of Mars, and\nthe subsequent assault on Earth, UAC has begun transforming human \"volunteers\" into the\nmindless automatons we faced during these last conflicts. The purpose is to create a\nfighting force equal to the best in the galaxy. UAC's main research and experimentation\nfacility is located in the heart of the Research Quadrangle, a heavily urban area.\n\nOur clients, the Omega Conglomerate, are rivals to UAC, and would love to steal the\nPlanetary Federation Contract. They are willing to pay us a small fortune to set back\nUAC's research, steal some of their data, and shut down their operations if possible.\n\nObjectives -- Simple. Infiltrate, download their data records, neutralize any \"samples\"\n(mutated, cybernetically enhanced, or otherwise), then get the hell out.\n\nOperations -- To minimize complications, you will execute the operation on a holiday,\nwhen the facility is expected to have minimal staff and protection forces. Earth Liberation\nDay has been selected. (You will not fail to realize the irony of this choice.) We have\nmanaged to obtain an alpha-level security clearance that will gain you access into the\nperimeter, and not much else. You will need to acquire subsequent access into all other\nareas, including high security areas. Furthermore, as it is a holiday, the facility will be\noperating on stand-by power. Therefore, to penetrate the core of the complex you will first\nneed to find the main power relay, which of course you will find in the Power Plant. Access\nto the Power Plant, however, is controlled from within the Octagon, the main research center.\nIt will be up to you to discover a way in.\n\nEnter the Waste Processing Center, which is used to treat acid and organic wastes. This is\nwhere the \"volunteers\" that didn't quite make the cut are disposed of. It's not pretty, but\nit's integral to the UAC operations. Shut it down. It will also allow you access to the\nbarracks, where Computer Card access to the secure areas of the Octagon is maintained by\nofficers.\n\nIn the Octagon, acquire the Computer Area Map. This not only holds invaluable research data,\nit will also help you navigate the complex. Explore the data processing centers, the\nlaboratories, and the offices. Many of UAC's \"subjects\" have been put back to work at their\noriginal task functions, and you are likely to encounter many of them. Finally, locate the\nswitching system that will unlock the doors to exit the installation.\n\nIf you have any questions, write them on a piece of paper, roll it up into a tight wad, and\nstick it up your (insert reference to human orifice)."
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