av20 from memory

PWAD 461 KiB 1 map(s)

Counts

endoom0
graphics0
lumps30
maps1
palettes0

Totals (across maps)

Things5908
Linedefs2511
Sectors329
Monsters4743
Items73
Raw model (for completeness)
{
  "meta": {
    "id": "3c4f6878-b748-4e6c-9d42-f4282501c892",
    "sha1": "42ec61049a13fe29bc6c18623334e748783e14ae",
    "sha256": "13dfbee53dd8916632aaf316316e0ef9944035117c2af65604dcd7e2634414f3",
    "title": "av20 from memory",
    "authors": [
      "TimeOfDeath (Chris Balch)"
    ],
    "filenames": [
      "av2map20.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-04-19 02:27:07",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP20": "MAP20.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-04-19 02:27:07",
    "file": {
      "type": "PWAD",
      "size": 472152,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/42ec61049a13fe29bc6c18623334e748783e14ae/42ec61049a13fe29bc6c18623334e748783e14ae.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP20"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 30,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "av20 from memory",
      "description": "This WAD contains a single map, a remake of the starting area from AV.wad MAP20, reconstructed purely from memory. It is designed for Doom 2 and requires the ZDoom engine for proper play. The map features a small to medium scale layout with a focus on cooperative play for 2-4 players, though it lacks deathmatch support. Combat difficulty and monster density are not explicitly detailed, but the map includes a unique starting challenge where two player starts are trapped behind impassible lines. The theme is consistent with classic Doom 2 aesthetics without custom graphics or sounds, and the progression is linear. The WAD includes a Dehacked/BEX patch but no new music or graphics.",
      "authors": [
        "TimeOfDeath (Chris Balch)"
      ],
      "tags": [
        "challenge_wad",
        "cooperative",
        "doom2",
        "linear",
        "medium_maps",
        "single_map",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : ZDoom\nTested with             : ZDoom 2.2.0 and 2.4.1\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : av20 from memory\nFilename                : av2map20.wad\n                          av3map20.wad\nRelease date            : February 27, 2010\nAuthor                  : TimeOfDeath (Chris Balch)\nEmail Address           : thelastbreathofthedying@yahoo.com\n\nOther Files By Author   : Drown in Blood (dib28a) map01,03,04,05,09,22,23,\n                                                     26,27,28\n                          2sector map07\n                          sloth\n                          rjsloth\n                          masterjumps map06 (co-author)\n                          SMEDLEY\n                          SQUANE\n                          chips19 (Chip's Challenge remake)\n                          FLANAGAN\n                          dekutree (Zelda remake)\n                          LOINK\n                          TOM19\n                          sloth0409\n                          uuhhtod\n                          SLUT (Half-Life Decay remake)\n                          BUMP\n\nMisc. Author Info       : 27 years old\n                          myspace.com/timeofdeath\n                          timeofdeath.wrvids.com\n                          youtube.com/timeofdeath\n                          video.yahoo.com/people/5525124\n                          mariokart64.com/smknonnbt/chrisbalchntsc.htm\n                          mariokart64.com/smk/profile.php?pid=191\n\nDescription             : av2map20.wad is a remake of the starting area\n                          from AV.wad MAP20, built only using my memory,\n                          after not having played that map in a couple\n                          years. The remake pokes fun at how two of the\n                          player starts are placed behind impassible lines,\n                          trapping those players at the start. So, maybe\n                          you can think of the remake as a special mission\n                          for the trapped players.\n\n                          av3map20.wad is an incomplete remake of the rest\n                          of AV.wad MAP20, built only using my memory. The\n                          last time I played that map was when I recorded\n                          a speedrun of it, so I had trouble remembering\n                          all of the rooms and how they connect to each\n                          other. I decided to give up before building\n                          everything I remembered, since I would just run\n                          into a mental dead-end. There is no gameplay in\n                          this remake, just rooms.\n\nAdditional Credits to   : id Software -\n                          Authors of the programs I use -\n                          Kim Malde, Mattias Berggren and Vincent Catalaa\n                          for MAP20 in AV.wad -\n                          Creaphis for the mapping from memory idea -\n===========================================================================\n* What is included *\n\nNew levels              : 2\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : Yes\nDemos                   : Included in zip\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : MAP20\nSingle Player           : Designed for\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : No\nDifficulty Settings     : No\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              :\nEditor(s) used          : Doom Builder 1.68\nKnown Bugs              :\nMay Not Run With...     :\n\n* Copyright / Permissions *\n\nAuthors MAY use this map as a base for modification.\n\nYou MAY distribute this file for free, provided you include this text file,\nwith no modifications.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://timeofdeath.wrvids.com"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP20",
      "title": "MAP20",
      "format": "doom",
      "stats": {
        "things": 5908,
        "linedefs": 2511,
        "sidedefs": 4017,
        "vertices": 2876,
        "sectors": 329,
        "segs": 5217,
        "ssectors": 1552,
        "nodes": 1551,
        "textures": {
          "SW1LION": 9,
          "RROCK10": 12,
          "ASHWALL2": 582,
          "FLOOR7_1": 154,
          "MARBFAC3": 1,
          "METAL": 11,
          "RROCK16": 13,
          "STUCCO": 134,
          "PANEL7": 35,
          "SW1MET2": 2,
          "GATE3": 1,
          "SLIME01": 1,
          "SW1SATYR": 128,
          "FLAT5_5": 65,
          "DEM1_5": 2,
          "MARBFAC4": 1,
          "SW1GARG": 6,
          "CEIL5_1": 22,
          "MARBFACE": 1,
          "BROWNHUG": 478,
          "RROCK18": 34,
          "STUCCO1": 2,
          "BSTONE2": 64,
          "BIGDOOR7": 2,
          "ZIMMER1": 144,
          "ZIMMER3": 128,
          "BRICK7": 43,
          "EXITSIGN": 90,
          "BRICK1": 9,
          "FWATER1": 2,
          "AV2000F": 300,
          "AV2000": 413,
          "CEIL5_2": 36,
          "MARBFAC2": 10,
          "RROCK03": 1,
          "RROCK12": 15
        }
      },
      "monsters": {
        "total": 4743,
        "by_type": {
          "arachnotron": 288,
          "archvile": 353,
          "baron": 256,
          "cacodemon": 1160,
          "cyberdemon": 262,
          "demon": 256,
          "hell_knight": 256,
          "imp": 256,
          "lost_soul": 256,
          "mancubus": 288,
          "pain_elemental": 256,
          "revenant": 320,
          "spectre": 256,
          "spider_mastermind": 280
        },
        "by_category": {
          "boss": 542,
          "hitscanner": 0,
          "melee": 512,
          "projectile": 3689
        }
      },
      "items": {
        "total": 73,
        "by_type": {
          "bfg9000": 1,
          "health_bonus": 1,
          "invulnerability": 13,
          "megasphere": 58
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": [
          "bfg9000"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 4743,
        "hmp_monsters": 2365,
        "htr_monsters": 1181,
        "uv_items": 73,
        "hmp_items": 73,
        "htr_items": 73
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/42ec61049a13fe29bc6c18623334e748783e14ae/MAP20/images/0.webp",
          "type": null
        },
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/42ec61049a13fe29bc6c18623334e748783e14ae/MAP20/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

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