depopulate!

PWAD 1.8 MiB 6 map(s)

Counts

endoom0
graphics1
lumps159
maps6
palettes0

Totals (across maps)

Things2413
Linedefs8234
Sectors1437
Monsters985
Items950
Raw model (for completeness)
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    "title": "depopulate!",
    "authors": [
      "Nicolas Monti"
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      "60secret.wad"
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        "source": "readmes",
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        "contents": "===========================================================================\nAdvanced engine needed  : no\nPrimary purpose         : Single player\n===========================================================================\nTitle                   : 60 secrets\nFilename                : 60secret.wad\nRelease date            : 29/11/2019\nAuthor                  : Nicolas Monti\nEmail Address           : [redacted]\nOther Files By Author   : deiminma.wad (Deimos Immaculated)\n                          eviltecc.wad (Eviltech)\n                          favie112.wad (favillesco - episode 1)\n                          favie211.wad (favillesco - episode 2)\n                          reticue1.wad (reticula - episode 1)\n                          faviae10.wad (favillesco alpha - episode 1)\n                          faviae21.wad (favillesco alpha - episode 2)\n                          erkatane.wad (erkattäññe)\n                          manolaik.wad (Mano Laikas - A road to Gamzatti)\n                          witness.wad  (Witness of Time)\n                          massexe.wad  (Mass Extinction)\n\nMisc. Author Info       : I'm a 36 years old doomer, I make maps when it's\n                          possible for me because most of the time I'm busy\n                          with other stuff. beyond that I keep interested on\n                          everything related to doom, I believe mapping is\n                          a true art which requires lots of effort,\n                          motivation and skills.\n\nDescription             : mini episode consisting of 6 maps of small-mid\n                          sized interconnected layouts and flooded with\n                          enemies.\n\nAdditional Credits to   : Philnemba\n                          skepticist\n                          irukanjji\n                          elend\n                          Tango\n                          Salt-Man Z\n                          Crunchynut44\n                          SuperCupcakeTactics\n                          Erick\n                          Gokuma\n                          _wingnut\n                          galileo31dos01\n                          Noiser\n                          Mk7_Centipede\n                          Doomkid\n                          Andromeda\n                          Firedust\n                          Walter confetti\n                          hawkwind\n                          Mr. Meanor\n\n                          For playtesting, pointing out bugs, giving support\n                          and valuable criticism, helping to a more polished\n                          final version.\n\nspecial thanks to:        Austinado and HAK3180\n                          for recording and posting the videos of the maps\n                          with extensive and detailed information of what\n                          could be improved, many changes in the mapset are\n                          due of their advices and observartions.\n\n                          Ezepov: for support and the amazing logo\n\n===========================================================================\n* What is included *\n\nNew levels              :\n\nMap01: depopulate!\nMap02: portents of the night\nMap03: death finds a way\nMap04: pain station\nMap05: woods of valerie\nMap06: parque chass 2091\n\nSounds                  : No\nMusic                   : Yes\nGraphics                : Yes (doom1 textures lacking in Doom2)\nDehacked/BEX Patch      : Yes\nDemos                   : No\nOther                   : No\nOther files required    : No\n\n* Play Information *\n\nGame                    : Doom2\nMap #                   : Map01 to Map06\nSingle Player           : Designed for\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nOther game styles       : No\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 2 months but more off than on.\nEditor(s) used          : Doombuilder2, Slade, Doomword.\nKnown Bugs              : Some slime trail might appear\nMay Not Run With        : it should run in every port\nTested With             : Prboom++\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
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        "htr_monsters": 157,
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        "hmp_items": 240,
        "htr_items": 254
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