Raw model (for completeness)
{
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"title": "Zealot",
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"added": "2014-01-07 21:54:21",
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"name": "Zealot",
"description": "First it should be a Single Player only level. Then I decided to include a Deathmatcharea. And now the Deathmatcharea is better then the Single Player Part! My betatesters said also that it is'nt that good as Single Player - so you maybe want to use this as DM only Level. The Deathmatcharea contains a separate exit, different weapons etc. So give it a try!",
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"screenshots": {
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"analysis": {
"title": "Zealot",
"description": "Zealot is a single-map WAD designed primarily for DOOM2 with a focus on deathmatch gameplay, featuring one map with a dedicated deathmatch area separate from the single-player section. The map is large and complex, with 287 sectors and a high count of linedefs and vertices, indicating a detailed environment. Monster presence is moderate to high, including a cyberdemon, archvile, barons, and a heavy hitscanner contingent, suggesting challenging combat encounters. Resources are moderately balanced with a variety of ammo and armor pickups. The theme blends techbase and industrial textures with some slime and rock elements, supporting a mixed-tech/industrial aesthetic. Progression is mostly linear within a single map, with no hub or teleport-heavy design. The WAD is compatible with vanilla DOOM2 engines.",
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