Raw model (for completeness)
{
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"sha256": "a8ddff6706b99e4652b7643194b7ab74c7c2691eb379db0e23ce5616fa398b31",
"title": "Artica",
"authors": [
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],
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],
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"added": "2014-12-21 17:01:08",
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"name": "Artica",
"description": "My best work ever, I'd have to say. I spent a good amount of time on lighting(or at least a lot of thought heh), architecture(something Dismemberment wasn't too strong in)and *gasp* texture alignment. The wad is also in two maps becuase WadEd decided that I shouldn't be able add the final area, so it's in a second map. It works out though, because the final area was going to be sealed off from the rest of the map anyway.",
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"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/a61790310ade91c59bf797c9e161e3892b751deb/a61790310ade91c59bf797c9e161e3892b751deb.wad.gz",
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{
"source": "readmes",
"name": null,
"contents": "Date Completed : December 10, 1998, Doom's Day\nTitle : Artica\nFilename : artica.wad\nOther Works : Eulogy Series, Dismemberment. Upcoming maps in\n HR2 and SurgeDM.\nAuthor : Cyberdemon (Mike Watson)\n\nEmail Address : cyberdemon@cyb.ml.org\n\nDescription : My best work ever, I'd have to say. I spent\n a good amount of time on lighting(or at least\n a lot of thought heh), architecture(something\n Dismemberment wasn't too strong in)and *gasp*\n texture alignment. The wad is also in two maps\n becuase WadEd decided that I shouldn't be able\n add the final area, so it's in a second map. It\n works out though, because the final area was going\n to be sealed off from the rest of the map\n anyway.\n\nAdditional Credits to : id Software for their wonderful game which, without,\n I'd probably have higher grades in school ;) and\n TeamTNT for the BOOM engine. Also Nick Baker and\n the Surge Team for the snow graphics and Eugen Woiwod\n\t\t\t for the sky(which is a photograph I believe)\n ===============================================================\n\n* Play Information *\n\nGame : boom2.exe with doom2.wad\nLevel # : map01 and map02\nSingle Player : Yes\nCooperative 2-4 Player : Nope\nDeathmatch 2-4 Player : No damnit.\nDifficulty Settings : Yes damnit.\n\nNote : One puzzle may confuse you, but you really should\n open your mind and remember that maybe you CAN\n interact with the enviornment(that's a hint for\n you slow folks). Also, don't complain to me that\n 'the deep water hurts me!' It's really cold water,\n and you'd be hurt too.\n\nNew Sounds : None\n\nNew Graphics : New sky and some ice and snow textures.\n\nNew Music : Yessir, stuff ripped from Ultimate Doom\n (E1M1 and E2M6)\n\nDemos Replaced : Nope, but go ahead and send me some.\n\n* Construction *\n\nBase : New level stolen from GothicDM 2 and graphics\n from Overload(heh, that's a joke for you\n slow guys again hehe).\n\nEditor(s) used : WadED, WadAuthor, CLED, NWT and WARM\n\nBuild time : I actually had the start area about a month ago,\n I've only been working on it consistantly for\n about two weeks(give or take).\n\nKnown Bugs : Probably texture misalignment if you really, really\n look(harder then I did even)but only because I\n missed it(oh man, did I just say that?)\n\n * Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou may distrubute this file in any format(CD ROM, BBS, whatever)provided\nthat you include all files included in your distribution(as in, this text file)\n\nWhere to Get this wad:\n\nFTP: http://cyb.ml.org, ftp.cdrom.com/pub/idgames and all mirrors\n\nBBS: Heh, doubt it.\n\nOther: Heh"
}
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