Raw model (for completeness)
{
"meta": {
"id": "3b2ea58c-345e-45a3-8c9a-f3d3dd878a81",
"sha1": "19c122e5985a7dc27fe5f9c541008d68fa473ad6",
"sha256": "1347766914cd14f29b569240087b87a1f47ef13c821f5ede603e92b266506c91",
"title": "BLINDSIDE2! (BLSIDE2.WAD from BLSIDE2.ZIP)",
"authors": [
"Scott Harper (aka. MadMax)"
],
"filenames": [
"blside2.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-15 21:43:24",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "BLINDSIDE2! (BLSIDE2.WAD from BLSIDE2.ZIP)",
"description": "Think the original Doom2 levels were hard ?? .... You are in another WORLD now...The instant you move, BLINDSIDE! Does it ever end ?? You probably won't forget the name, but in case you do, do a 180 just before hitting that exit switch...",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-15 21:43:24",
"file": {
"type": "PWAD",
"size": 259878,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/19c122e5985a7dc27fe5f9c541008d68fa473ad6/19c122e5985a7dc27fe5f9c541008d68fa473ad6.wad.gz",
"corrupt": true,
"corruptMessage": "1 lump(s) are corrupt"
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 13,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "BLINDSIDE2!",
"description": "BLINDSIDE2! is a single-map Doom 2 PWAD featuring a highly challenging experience designed for powerful hardware. The map is densely populated with 373 monsters, emphasizing intense combat and hitscanner threats that demand quick reflexes. Resources appear balanced but the difficulty is elevated, with slow initial pacing in multiplayer modes. The level uses standard Doom 2 textures without new graphics or sounds, set in a typical Doom 2 environment. Progression is linear, focusing on a tough, unforgiving fight to the exit. The WAD is compatible with Doom 2 and requires a 486 or better CPU for smooth play.",
"authors": [
"Scott Harper (aka. MadMax)"
],
"tags": [
"ammo_balanced",
"doom2",
"hard",
"hitscanner_heavy",
"linear",
"single_map",
"techbase",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "TITLE : BLINDSIDE2! (BLSIDE2.WAD from BLSIDE2.ZIP)\nAUTHOR : Scott Harper (aka. MadMax)\nEmail Addresses : mmax@teleport.com\nAUTHOR INFO : I own my own LAN consulting company;\n Novell CNE, Doom Junkie...\n\nDESCRIPTION : Think the original Doom2 levels were hard ?? ....\n You are in another WORLD now...The instant you\n move, BLINDSIDE! Does it ever end ?? You probably\n won't forget the name, but in case you do, do a\n 180 just before hitting that exit switch...\n\nINSTRUCTIONS : DOOM2 -file blside.wad THAT'S IT !!\n As stated in the Gamers+ Forum description, a 486\n OR BETTER is STRONGLY RECOMMENDED ! This level\n WILL play SLOW on lesser machines - Sorry, but\n that's the 'nature of the beast'...\n\nADDITIONAL CREDITS TO : Where to start...\n -First of all, Jim F. Flynn for many hours of\n brainstorming with me, his excellent conversion\n utilities, and many good ideas.\n -id software for Doom & Doom2 (can we get those 1.7\n patches right, guys ???)\n -Playtesters : Jim F. Flynn\n Dan \"Stormin'\" Norman\n John Keary\n Curtis Labansky\n --Thanks Guys !\n================================================================\n\n* Play Information *\n\nLevel # : Doom2, MAP01\nSingle Player : YesYesYesYesYesYesYesYes\nCooperative 2-4 Player : Slow (at first)\nDeathmatch 2-4 Player : Slow (ditto...but a great DMATCH once going !)\nDifficulty Settings : Yup!\nNew Sounds : No\nNew Graphics : No (only Doom2 graphix - flats & walls...)\nEditors/Utilities Used : DEU GCC (v. 5.2, by Raphael Quinet & Brendon Wyber)\n DEUii (by Adler -Modified- DEU v.5.1)\n IDBSP (ported by Ron Rossbach & Antony Suter)\n MAPCONV (by Xerxes Software)\n FSUBST (by Jim F. Flynn-available as DMFSUB.ZIP)\n LNDFS.TXT (by Jim F. Flynn-available as DMLDEF.ZIP)\n DMGRAPH.EXE (by Bill Neisius)\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications, and NOT for MONEY !\n\nOther WADS by MadMax :\n DMBRND.ZIP Brundle's Revenge (Doom1)\n DMCAS.ZIP Castle from Hell (Doom1)\n DMQUAD.ZIP QUAD (Doom1)\n\nLook for DEADLOCK in the future !"
}
]
},
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{
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"title": "MAP01",
"format": "doom",
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"linedefs": 2050,
"sidedefs": 2925,
"vertices": 1763,
"sectors": 420,
"segs": 3206,
"ssectors": 1069,
"nodes": 1068,
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"ASHWALL3": 2,
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"STONE6": 155,
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"MFLR8_2": 17,
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"SW1MET2": 4,
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"ZIMMER8": 68,
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"EXITSIGN": 12,
"DOORSTOP": 28,
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"BSTONE1": 86,
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"SPACEW2": 2,
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"SW2ZIM": 1,
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"STUCCO3": 160,
"GRNLITE1": 35,
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"RROCK02": 9,
"SW1COMP": 1,
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"RROCK03": 75,
"TEKBRON2": 1,
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"TEKGREN1": 11,
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"BRICKLIT": 6,
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"SUPPORT2": 7,
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"RROCK05": 1,
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}
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"baron": 1,
"cacodemon": 7,
"chaingun_guy": 35,
"cyberdemon": 1,
"demon": 4,
"imp": 38,
"mancubus": 3,
"pain_elemental": 1,
"revenant": 3,
"shotgun_guy": 29,
"zombieman": 10
},
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"boss": 1,
"hitscanner": 74,
"melee": 4,
"projectile": 65
}
},
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"armor_bonus": 20,
"backpack": 1,
"berserk": 3,
"blue_armor": 1,
"cell_pack": 3,
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"computer_area_map": 1,
"green_armor": 3,
"invisibility": 3,
"invulnerability": 2,
"medikit": 37,
"megasphere": 2,
"plasma_rifle": 1,
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"shell_box": 20,
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"stimpack": 5,
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"cells": 3,
"rockets": 12,
"shells": 20
},
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"shotgun",
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]
},
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"teleports": true,
"keys": [],
"secret_exit": false
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"hmp_monsters": 111,
"htr_monsters": 69,
"uv_items": 128,
"hmp_items": 134,
"htr_items": 128
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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