Raw model (for completeness)
{
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"sha256": "e44f2e2752538c0a0a501c243bf8731c5a56c03ee82c8ddba5152104607cdb96",
"title": "Midnight Tek Frenzy",
"authors": [
"Brian Knox"
],
"filenames": [
"mtekf.wad"
],
"additional": {
"engines": [
"BOOM"
],
"iwad": [
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],
"filename": null,
"added": "2015-01-13 21:45:30",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Midnight Tek Frenzy",
"description": "Fast-paced, challenging map in a nighttime tek setting. All 6 keys are present and can be aquired in any order. It's a bit rushed, so there's some sloppy visuals, but nothing too serious. Originally intended to be released with Community Chest 4.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
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"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-01-13 21:45:30",
"file": {
"type": "PWAD",
"size": 12444047,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/58d58aced2a0b1de1139ba2e31282606df80d8ee/58d58aced2a0b1de1139ba2e31282606df80d8ee.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 1350,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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"iwads_guess": [
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},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nArchive Maintainer :\nUpdate to :\nAdvanced engine needed : Boom-Compatible\nPrimary purpose : Single Player\n===========================================================================\nTitle : Midnight Tek Frenzy\nFilename : mtekf.wad\nRelease date : 03/22/2012\nAuthor : Brian Knox\nEmail Address : knox.brian.87@gmail.com\nOther Files By Author : 4maps.wad, ih.wad, MAP03, MAP25 (w/ Captain Toenail) and MAP27\n\t\t\t in PC_CP.wad, vali.wad (w/ Val I.), 32in24-11 Map26\n\t\t\t kssht Map31\n\nMisc. Author Info : Should probably be working on that other wad.\n\nDescription : Fast-paced, challenging map in a nighttime tek setting.\n\t\t\t All 6 keys are present and can be aquired in any order.\n\t\t\t It's a bit rushed, so there's some sloppy visuals, but\n\t\t\t nothing too serious. Originally intended to be released\n\t\t\t with Community Chest 4.\n\nAdditional Credits to : I've included cc4.tex to eliminate the risk of note giving\n\t\t\t texture/graphics artists their due. A thousand thanks to\n\t\t\t them, and to esselfortium for compiling the wad.\n\t\t\t The usual suspects: id Software, creators of Doombuilder,\n\t\t\t sourceports, and editors. Adrian Hanekom for playtesting.\n\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : Yes, ROTT\nGraphics : Yes\nDehacked/BEX Patch : NO\nDemos : No\nOther : No\nOther files required : No\n\n* Play Information *\n\nGame : DOOM2\nMap # : Map01\nSingle Player : Designed for\nCooperative 2-4 Player : Player Starts Only\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : No\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 1 week for the southern areas, about 3 hours for the\n\t\t\t northern/indoor portions.\nEditor(s) used : Doombuilder 2, SLADE\nKnown Bugs : None to my knowledge. Email me if you find one.\nMay Not Run With : Ports w/out voodoo doll support, ChocoDoom, etc.\nTested With : PrBoom+ with -complevel 9\n\n* Copyright / Permissions *\n\nAuthors may not use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution."
}
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},
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"music": null,
"source": "marker"
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