Raw model (for completeness)
{
"meta": {
"id": "3a38ff41-b956-48ad-b024-6dcd4cce2673",
"sha1": "06f005275cd24f523ec997102eb3bd30c1626f8c",
"sha256": "0ac163dd6a393fde31009cbddf0c8dbf28477fa330368242b224b51c6d831fd7",
"title": "SS CASTLE Level 1 (Map 01)",
"authors": [
"Massimo Protti (alias Max '96)"
],
"filenames": [
"ssctl_01.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2015-01-14 22:40:28",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-01-14 22:40:28",
"file": {
"type": "PWAD",
"size": 657685,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/06f005275cd24f523ec997102eb3bd30c1626f8c/06f005275cd24f523ec997102eb3bd30c1626f8c.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 57,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "SS CASTLE Level 1 (Map 01)",
"description": "This WAD contains a single map themed around a WWII setting inside an SS castle, featuring elite Nazi soldiers as enemies. The level is designed for DOOM2 with new graphics, sounds, and modified monster behaviors, replacing original demons with custom SS-themed variants. The gameplay focuses on a search-and-destroy mission with a linear progression and a moderate to challenging difficulty due to elite foes. Resources and combat pacing are balanced to support the theme, with a strong emphasis on atmosphere and narrative continuity for future episodes. The map uses custom textures and sounds, fitting a historical military motif rather than traditional hellish or techbase environments.",
"authors": [
"Massimo Protti (alias Max '96)"
],
"tags": [
"challenge_wad",
"custom_monsters",
"doom2",
"linear",
"moderate",
"new_graphics",
"single_map",
"wwii_theme"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "idgames",
"name": null,
"contents": "================================================================\nVersion: DOOM2\nTitle : SS CASTLE Level 1 (Map 01)\nAuthor : Massimo Protti (alias Max '96)\nEmail Address : massimo.protti@protti.it\n\nAdditional Credits: Creator of DOOM1 11fortko.wad\n\nDescription : This is the first level of SS CASTLE Saga.\n I hope to add other wads at this serie.\n I decide to create this WWII \"theme\" with the\n will to realize a complete story. So each level\n will be strictly linked with the previous.\n The story is simple; a spy (our hero) was able\n to introduce himself into terrible SS Riffelberg\n castle. His mission is a search and destroy one.\n He must find the absurd and crazy plans of a new\n genetic weapon and kill everybody inside the castle.\n It is necessary that nobody survives to have a\n reasonable escape time.\n The enemy are elite corp. The best soldiers of the\n Third Reich, particulary trained and very evil.\n\nInstructions: Create a new directory named: SSCASTLE\n So copy inside your original DOOM2.EXE file, your\n original DOOM2.WAD file, and SETUP.EXE file\n to set music configuration. I hope you have the\n space. In total you need approx 17 MB.\n Make this only for your safety in fact my batch\n procedure never writes on the original files.\n Now copy inside SSCASTLE.ZIP file and extract it.\n Check that the directories names in the dehacked.ini\n file are like yours.\n Launch the INSTALL.BAT file and wait for a few seconds.\n Everything is automatic, the batch file provides to\n change graphic, make new demons, modify their\n behaviours and load the game.\n To play the second time and more launch SSCASTLE.BAT\n file.\n At the end if you dislike to conserve it, you can\n expires it launching the DEINSTAL.BAT file\n\nDisclaimer: This PWAD has been tested and tested ad infinitum, so\n it shouldn't mess with your computer or anything else\n remotely associated with it. But if it DOES, then\n too damn bad. Don't come cryin' to me. It must be\n something YOU did.\n\n================================================================\n\n* Play Information *\n\nLevel # : Map 01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Not tested\nDifficulty Settings : All\nNew Sounds : Yes\nNew Graphics : Yes\nDemos Replaced : Yes, no original demons\n - Former human trooper = SS Mann\n - Former human sergeant = SS Oberscharf??hrer\n - Imp = SS Hauptsturmf??hrer\n - Heavy weapons dude = SS Machine-Gun Mann\n - Baron of hell = SS Paratroop (Red Hat)\n - Cyberdemon = SS Panzerfaust\n* Construction *\n\nBuild Time : Don't ask me\nEditor(s) used : DCK 2.2 and 3.1\nOther utilities : Wintex 4.1, Dehacked 3.0, Dmgraph 1.1, Dmadd 1.1\nKnown Bugs : I haven't found them\nUnknown Bugs: You tell me.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 419,
"linedefs": 1236,
"sidedefs": 1666,
"vertices": 1101,
"sectors": 227,
"segs": 1779,
"ssectors": 581,
"nodes": 580,
"textures": {
"LEGNO128": 3,
"ROCK1": 170,
"PIASTRE": 88,
"GARITASX": 9,
"GSTONE1": 1,
"SBARRE": 22,
"ROCK3": 673,
"ROCK2": 17,
"STARTAN3": 5,
"SVASTICA": 1,
"FLOOR7_1": 9,
"STONE3": 19,
"ZZWOLF2": 1,
"FLAT20": 1,
"STARG3": 4,
"SUPPORT3": 148,
"ZZWOLF4": 1,
"JAILDOOR": 1,
"FLAT1_1": 7,
"ZZWOLF6": 1,
"COMP_HQ": 1,
"FLAT5_7": 63,
"BANDIERA": 3,
"FLOOR4_8": 2,
"MURO_GRI": 58,
"ZZWOLF5": 8,
"LEGNO_64": 32,
"STEP5": 4,
"BIGDOOR6": 2,
"MIDGRATE": 1,
"SS_PANEL": 3,
"WOLF24": 1,
"WOODDOOR": 5,
"CEIL1_2": 1,
"PARIS": 1,
"STONE2": 15,
"ZZWOLF7": 1,
"GMU_DOOR": 2,
"SKINFACE": 1,
"FLOOR5_4": 3,
"OBL_PIAS": 20,
"GATE2": 2,
"ARMORY": 1,
"METAL": 3,
"TS_PANEL": 2,
"CEIL1_3": 1,
"ZZWOLF3": 1,
"ASHWALL2": 10,
"COMPSPAN": 2,
"SW2ROCK": 3,
"FLOOR4_6": 2,
"FWATER1": 1,
"WOOD1": 65,
"CEIL3_5": 3,
"MARBLE3": 2,
"CEIL5_2": 4,
"DOORBLU": 1,
"FLAT5_2": 157,
"GARITADX": 9,
"GRAYTALL": 1,
"LITEBLU4": 1,
"F_SKY1": 13,
"FLAT10": 5,
"EAGLDOOR": 7,
"ZZWOLF1": 6,
"CEIL1_1": 172,
"NUKAGE1": 7,
"SUPPORT2": 1,
"SW1ROCK": 4,
"EXITSIGN": 1,
"DOORTRAK": 3,
"FLOOR5_2": 1,
"MAXFACE": 6,
"MURO_RUG": 100
}
},
"monsters": {
"total": 130,
"by_type": {
"baron": 11,
"chaingun_guy": 6,
"cyberdemon": 7,
"imp": 23,
"shotgun_guy": 30,
"zombieman": 53
},
"by_category": {
"boss": 7,
"hitscanner": 89,
"melee": 0,
"projectile": 34
}
},
"items": {
"total": 132,
"by_type": {
"ammo_box": 6,
"ammo_clip": 11,
"backpack": 2,
"berserk": 1,
"chaingun": 1,
"computer_area_map": 1,
"health_bonus": 69,
"invulnerability": 1,
"medikit": 8,
"radiation_suit": 1,
"rocket": 6,
"rocket_box": 4,
"rocket_launcher": 1,
"shell_box": 7,
"shells": 6,
"shotgun": 3,
"soulsphere": 2,
"stimpack": 2
},
"ammo_by_category": {
"bullets": 17,
"cells": 0,
"rockets": 10,
"shells": 13
},
"weapons_present": [
"chaingun",
"rocket_launcher",
"shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue",
"red",
"yellow"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 130,
"hmp_monsters": 125,
"htr_monsters": 84,
"uv_items": 130,
"hmp_items": 129,
"htr_items": 108
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/06f005275cd24f523ec997102eb3bd30c1626f8c/MAP01/images/0.webp",
"type": null
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{
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"type": "pano"
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]
}