Raw model (for completeness)
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"contents": "===========================================================================\nArchive Maintainer :\nUpdate to :\nAdvanced engine needed : ZDoom 2.8.1 Final or higher\nPrimary purpose : Single Player\n===========================================================================\nTitle : Persephone Volume 3\nFilename : ph_best3.zip\nRelease date : 29/07/19\nAuthor : James \"Phobus\" Cresswell\nEmail Address : [redacted]\nOther Files By Author : All available at https://drive.google.com/drive/folders/1W9YJEHQ_6xt1ldH3Oo3Kh2kvWT70oLDZ\n\nMisc. Author Info : Is getting on a bit now...\n\nDescription : This is the third and final volume of Persephone, my \"best of\", featuring 14 previously-released maps. MAP23 leads into MAP23A, B, C and D in a linear fasion with no intermissions, because of how small each map is, so the episode should still feel like a 10-map set. Minor alterations were made to MAP22 and MAP30 to account for the updated slope calculations in ZDoom since they were originally made, whilst MAP28 has had a crusher near the end made considerably less dangerous because I wasn't happy with it in hindsight. MAP27 has had a minor texture change to avoid needing to add a whole extra switch compilation texture for only one use in the entire map set. Of note is MAP29: A Labour of Hate, which was originally submitted to Back to Saturn X as a potential \"Hunter Complex\" map. I've retextured this entirely and removed two walls that were put in to maintain vanilla compatibility, also changing the music. I believe this constitutes the first wide release of that map.\n\nAdditional Credits to :\nid Software (Doom, Doom II, Doom3, Quake)\nRandi Heit, Graf Zahl and other contributors (ZDoom, GZDoom)\nCodeImp, MaxEd, anotak and other contributors (DoomBuilder in it's many forms)\nSimon Judd (SLumpEd, SLADE3)\nCsabo (XWE)\naap (DoomWord)\nMicrosoft (Paint XP, Paint, Sound Recorder)\nJeremy Philips (yaasp.wad [aliensnd.wad in Alien Doom v1.0] - the \"DSA_\" sounds used in TINY5 [now MAP21])\nDavid Lobser, Mike Dickson, David Matteson, Dan S. Goldwasser, Marc Gordon (Alien Doom v1.0)\nJAM Software (Blake Stone scientist sprites)\nTormentor667 and other contributors (Organising and sourcing resources for ZPack)\nSivak Drac (\"The Planet Fortuna\" from Star Fox/Wing MIDI sequence)\nMark K. Gresbach Jr. (LEDGESI.WAD - the inspiration for TINY0 [now MAP23])\nErik Alm (Scythe RSKY2)\nMike Garnett at vgmusic.com (Remix of \"Ominous\" from Jill of the Jungle)\nThe Green Herring (project organisation for Community Chest 3 and 4)\nesselfortium and others (cc4-tex resource sourcing and organisation)\nCommunity Chest 4 testing team\nRammstein and an anonymous MIDI maker (\"Sonne\" MIDI)\nNick Baker and other sources for the Gothic Mix textures\nTheMionicDonut, Marcaek and Walter Confalonieri (Organising and compiling MAYhem 1500)\nBelial, Enjay & many other forumers (all for playing the early release of Scourge and making constructive comments, along with advising me on what to do about Warpzone and how to go about doing it)\nMy brothers for testing Warpzone and providing an idea or two\nMy team of Warpzone playtesters - Belial, KingofFlames, ace, TheDarkArchon and solarsnowfall\nTom Docherty (Warpzone Music)\nesselfortium (again) and the BtSX Team (playtesting and feedback on A Labour of Hate)\n\n===========================================================================\n* What is included *\n\nNew levels : 14\nSounds : Yes\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : ANIMDEFS, DECORATE, GLDEFS, LOADACS, MAPINFO, SNDINFO\nOther files required : None, although it should work with both previous volumes of Persephone (ph_best1 and ph_best2) if loaded after them, which is intentional\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP21-30, MAP23A-MAP23D\nSingle Player : Designed for\nCooperative 2-4 Player\t: No\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : Compiled from previous works of mine\nBuild Time : 13 years of my life, plus about 60 hours to compile and test it all\nEditor(s) used : DoomBuilder, DoomBuilder 2, GZDoomBuilder-bugfix, DBX, XWE, SLumpEd, SLADE3, Microsoft Paint XP,\n Microsoft Paint, DoomWord\nKnown Bugs : None\nMay Not Run With... : Any non-ZDoom port and any ZDoom-based port not at 2.8.1 or later, including Zandronum\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: https://drive.google.com/drive/folders/1W9YJEHQ_6xt1ldH3Oo3Kh2kvWT70oLDZ\nFTP sites:"
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