Raw model (for completeness)
{
"meta": {
"id": "39f43cb9-1466-41b1-9671-e3037b1937bf",
"sha1": "0dda8cb1e82ac78335969ae5ed565a07b23e772f",
"sha256": "ad9e855f8c1ad615be32320bfef0de27d28561cf0a677c3b86cb138c5d5f48d6",
"title": "spit.wad",
"authors": [
"Matt Rowell"
],
"filenames": [
"spit.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-15 22:57:42",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "spit.wad",
"description": "A DeathMatch jail, with plenty of dark cells to hide in! Elevator surprise traps, and barrel traps are just a few of it's good features. Some of the sniper spots are so good, your buddy will never sneak up behind you.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-15 22:57:42",
"file": {
"type": "PWAD",
"size": 130564,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0dda8cb1e82ac78335969ae5ed565a07b23e772f/0dda8cb1e82ac78335969ae5ed565a07b23e772f.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 16,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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]
},
"analysis": {
"title": "spit.wad",
"description": "This WAD contains a single map designed primarily for DeathMatch gameplay, featuring a jail-themed environment with numerous dark cells for hiding. The level includes elevator surprise traps and barrel traps, emphasizing tactical positioning and sniper spots that encourage cautious movement. Monster presence is minimal or absent, focusing on player-versus-player combat rather than single-player challenges. Resources and combat encounters are tailored for multiplayer skirmishes rather than traditional Doom progression. The map uses classic Doom II textures with techbase and industrial elements, maintaining compatibility with standard Doom II engines. The layout is compact and linear, optimized for fast-paced DeathMatch action rather than exploration or key hunting.",
"authors": [
"Matt Rowell"
],
"tags": [
"ammo_plentiful",
"deathmatch",
"easy",
"industrial",
"linear",
"single_map",
"sniper_spots",
"techbase",
"trap_focused",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nTitle : spit.wad\nDate Finished : 2/10/96\nAuthor : Matt Rowell\nEmail Address : rowell@proaxis.com\nOther Files By Author : None yet...\nMisc. Author Info : My first WAD. Don't be alarmed, it's actually\n\t\t\t good. I'll soon have it as part of a larger pack\n\t\t\t of levels, with more sounds and music too.\nDescription : A DeathMatch jail, with plenty of dark cells to\n\t\t\t hide in! Elevator surprise traps, and barrel traps\n\t\t\t are just a few of it's good features. Some of the\n\t\t\t sniper spots are so good, your buddy will never\n\t\t\t sneak up behind you.\n\nAdditional Credits to : DoomCad rules! WinTex is the best!\n===========================================================================\n* Type of DOOM or DOOM II file*\n\nNew level WAD : Yes\n\n* Play Information *\n\nMap # : Map 01\nSingle Player : Yes, I guess so.\nCooperative 2-4 Player : Not really.\nDeathmatch 2-4 Player : Yes!!!\nDifficulty Settings : Yes\nNew Sounds : Yes\nNew Music : Nope, but later...\nNew Graphics : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : About 1 month.\nEditor(s) used : DoomCad 6.1, and WinTex 3.4.\nKnown Bugs : Not any at all.\nMay Not Run With... : Should be fine with all versions!\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels. Just give me credit.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: FTP.CDROM.COM"
}
]
},
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{
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"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 361,
"sidedefs": 477,
"vertices": 289,
"sectors": 83,
"segs": 487,
"ssectors": 121,
"nodes": 120,
"textures": {
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"FLOOR5_4": 54,
"SP_DUDE4": 2,
"SP_FACE2": 2,
"MARBFAC4": 2,
"SP_DUDE5": 1,
"GRASS1": 3,
"CEIL5_2": 1,
"SW1COMM": 1,
"DOOR3": 2,
"FLOOR1_7": 1,
"GRAY1": 1,
"METAL": 30,
"SW1GSTON": 2,
"TEKGREN2": 140,
"TEKGREN5": 28,
"MARBLE2": 6,
"SUPPORT2": 18,
"FLOOR4_6": 1,
"STONE": 30,
"WOODMET1": 1,
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"FLOOR4_8": 14,
"STARTAN3": 2,
"STEP4": 16,
"BLOOD1": 2,
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"DOORTRAK": 16,
"FLOOR7_2": 2,
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"BRICK3": 19,
"EXITDOOR": 2,
"MIDBARS3": 28,
"MIDBARS1": 14
}
},
"monsters": {
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"by_type": {
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"baron": 1,
"chaingun_guy": 3,
"demon": 4,
"hell_knight": 3,
"imp": 14,
"revenant": 1,
"shotgun_guy": 9,
"zombieman": 9
},
"by_category": {
"boss": 0,
"hitscanner": 21,
"melee": 4,
"projectile": 21
}
},
"items": {
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"by_type": {
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"bfg9000": 1,
"blue_armor": 1,
"cell": 1,
"cell_pack": 1,
"chaingun": 2,
"chainsaw": 1,
"computer_area_map": 1,
"green_armor": 1,
"invisibility": 1,
"medikit": 1,
"megasphere": 1,
"plasma_rifle": 1,
"rocket_launcher": 1,
"shell_box": 2,
"shells": 2,
"shotgun": 1,
"soulsphere": 1,
"stimpack": 4,
"super_shotgun": 3
},
"ammo_by_category": {
"bullets": 2,
"cells": 2,
"rockets": 0,
"shells": 4
},
"weapons_present": [
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"chaingun",
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"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 46,
"hmp_monsters": 42,
"htr_monsters": 32,
"uv_items": 28,
"hmp_items": 27,
"htr_items": 26
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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