Raw model (for completeness)
{
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"sha256": "9d8619f4b314dfcabf6173e6052b279f1cd1e2edc06dd9159977236b8f71f8e8",
"title": "Twisting Halls",
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"filename": null,
"added": "2014-12-03 20:18:02",
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"name": "Twisting Halls",
"description": "This is my first DOOM2 PWAD. Open areas and twisting passages abound. A grand hall filled with all your favorite demons. Something strange, and a secret or two. Had a heck of time finishing it, DEU would reach its memory limit and crash repeatedly. So...I used the old gcc 32 bit DEU 5.2 then went back and insert DOOM2 onjects and textures. Not going to DEU it anymore...",
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"added": "2014-12-03 20:18:02",
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"contents": "================================================================\nTitle : Twisting Halls\nFilename : HALL1.WAD\nAuthor : Mark Riel\nEmail Address : roc@eskimo.com\n\nMisc. Author Info : Just Another Doom Enthusiast.\n\nDescription : This is my first DOOM2 PWAD. Open areas and\n twisting passages abound. A grand hall filled with\n all your favorite demons. Something strange, and\n a secret or two. Had a heck of time finishing it,\n DEU would reach its memory limit and crash\n repeatedly. So...I used the old gcc 32 bit DEU 5.2\n then went back and insert DOOM2 onjects and\n textures. Not going to DEU it anymore...\n\nAdditional Credits to : Creators of DEU, BSP, RMB (reject builder).\n And, of course, id Software.\n\n Thanks to E.R. for the falling stair room and\n playtesting.\n\n================================================================\n\n* Play Information *\n\nEpisode and Level # : MAP07\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes - HMP and UV.\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : 1 (hall1.lmp included- v1.9)\n\n* Construction *\n\nBase : New level from scratch.\nEditor(s) used : Deu2,RMB\nKnown Bugs : Some single column glitches. BSP seems to create\n these when there are a lot of curves.\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:\n ftp.cdrom.com?\n\nBBS numbers:\n\nOther:"
}
]
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"cyberdemon": 2,
"demon": 8,
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"metadata": {
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"music": null,
"source": "marker"
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"analysis": {
"title": "Twisting Halls",
"description": "A large, twisty layout mixing techbase panels and metal with marble/stone sections, featuring open areas and winding passages connected by teleports. Combat is monster-heavy and varied, with lots of hitscanners backed by mid-tiers and several major threats (including multiple boss-class enemies). For a typical UV run it plays hard but well-supplied, thanks to plentiful rockets/cells, multiple powerups, and strong weapon availability. Progression leans exploratory rather than key-driven, with fights and surprises spread across the interconnected halls.",
"tags": [
"ammo_plentiful",
"boss_encounter",
"generous_health",
"gothic",
"hitscanner_heavy",
"medium_length",
"mixed_theme",
"monster_heavy",
"nonlinear",
"techbase",
"teleport_navigation",
"trap_heavy",
"vanilla_compatible"
]
}
}
]
}