Fear II - The Spawn

PWAD 364 KiB 1 map(s)

Counts

endoom0
graphics0
lumps19
maps1
palettes0

Totals (across maps)

Things194
Linedefs2179
Sectors423
Monsters97
Items70
Raw model (for completeness)
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    "sha256": "22267422441767790a42564e61e99de81f7dc3984e7d7a1ae197ed446ba63330",
    "title": "Fear II - The Spawn",
    "authors": [
      "Matt Bollier a.k.a. Fogey"
    ],
    "filenames": [
      "fear2.wad"
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      "added": "2013-11-03 17:43:51",
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      "name": "Fear II - The Spawn",
      "description": "With the apparent downfall of DOOM due to the recent release of Quake, or at least the alpha version (but I think even that's better than DOOM), I'm going to stop making DOOM ][ levels. From now on, all my levels are going to be for Quake. But that doesnt mean I won't continue the fear series. Fear III will be a Quake level, and will be truly amazing (so long as I understand how the hell CAD works :)",
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    "added": "2013-11-03 17:43:51",
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        "contents": "================================================================\nTitle                   : Fear II - The Spawn\nFilename                : FEAR2.WAD\nAuthor                  : Matt Bollier a.k.a. Fogey\nEmail Address           : 103220.3302@compuserve.com\nMisc. Author Info       : Author of Perditions Maw and Colombian\n                          Prison Riot\n\nDescription             : With the apparent downfall of DOOM due to\n                          the recent release of Quake, or at least\n                          the alpha version (but I think even that's\n                          better than DOOM), I'm going to stop making\n                          DOOM ][ levels.  From now on, all my levels\n                          are going to be for Quake.  But that doesnt\n                          mean I won't continue the fear series.  Fear III\n                          will be a Quake level, and will be truly amazing\n                          (so long as I understand how the hell CAD works :)\n\n                          As for this level, it's basically just a\n                          military base of some kind, with some traps\n                          here and there.  I got the deathmatch test version\n                          of Quake when I was about halfway through this\n                          level so the latter part of it is pretty much\n                          reflective of Quake (for example, the sky\n                          teleporters).\n\nAdditional Credits to   : id, Ben Morris, Colin Reed, OCS Software,\n                          The Innocent Crew, and any others for\n                          structures I may have based upon\n                          their works (yes, that puzzle with the\n                          crusher is copied from level 14 in Doom 2\n                          so don't ask)\n================================================================\n\n* Play Information *\n\nMap #                   : MAP02\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Graphics            : Yes\nNew Music               : Yes\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : 35+ hours\nEditor(s) used          : DCK v2.2, BSP v1.2x, NwT, Neopaint\nKnown Bugs              : You might get a visplane overflow in the\n                          room with all the pillars that cast shadows\n                          from the sky\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nCSERVE : Action Games Forum"
      }
    ]
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