Raw model (for completeness)
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"title": "theSpawnSQwads [Final Cut]",
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"[s]: many - see below* [all maps used with permission]"
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"contents": "D'OH D'OH!!\nThis is the FINAL version of this particular archive I'll upload - I SWEAR - and fixes one last bug in map29.\nPLEASE eliminate previous versions [spawnsq2, spawnsq2b] in favor of this one.\nTHANX!!\n========================================================================\n\nMay 19, 1999 ......... Brooklyn, NYC\n--------------------------------\nFILE TITLE: spawnsq2.WAD\nFILE NAME: theSpawnSQwads [Final Cut]\nAUTHOR[s]: many - see below* [all maps used with permission]\nCOMPILED AND MODIFIED BY: Squonkamatic for the People!!\nEMAIL: snyland@earthlink.net\nURL: http://aqua.macquakeinfinity.com\n\nDESCRIPTION: 32 DOOM2 formerly DM oriented levels converted to SP use by the addition of a most unwelcomed guest. Quite violent at times.\n--------------------------------\nGAME: DOOM2/Final DOOM\nMAP[s] 01-32\nSINGLE PLAYER: yes\nCOOPERATIVE ENGAGEMENT: \"enabled\"\nDEATHMATCH: certainly\n\nDIFFICULTY SETTINGS: never!!\nNEW TEXTURES: no\nNEW SOUNDS: no\nNEW DEMO: no\nKNOWN BUGS: only one - in map12 there is a strange \"error zone\" in the middle of one of the rooms ..... it does not crash the game but sludges up the play some .... I may replace it with another WAD, though I really love particular map and am stubborn. Damn.\n--------------------------------\nEDITORS USED: WADenizer 2.0, HellMaker 1.2\nBASE[s]: * here 's the list .... I am unable to attribute the authors of 4 maps due to a lack of info txt's on the original WAD archives - if anyone has any additional info on them please email me at once so I can give credit .... please note again that ALL WADs were used with the permission of the original authors, and NO registered id DOOM or DOOM2 levels were used as bases [and please also note that Map01!.WAD comes with permission to alter, and that all other levels were originally made from scratch];\nmap:\n01- idMap01!.WAD by American McGhee and Frank Fejes\n02- gsxr_01.WAD by Rob Oshiro a.k.a. GSX_R\n03- SHOTGUN02.WAD by Rockt and Asmo\n04- CK1.WAD by Geoff Symanczyk\n05- psyikikTV.WAD by \"ice_cube\"\n06- mat-abby.WAD by Matthew Mauger\n07- belch02A.WAD by Jonathan Elly aka \"Belch\"\n08- DMARENA04.WAD by ?\n09- Cistern.WAD by \"Richard DADD FactorE\"\n10- sewercorp.WAD by Shawn Walker, converted to DOOM2 and \"finished\" by Squonkamatic\n11- mat-shar.WAD by Matthew Mauger\n12- BPODM003.WAD by Bruce Oberleitner aka The Demolition Man\n13- mat-mort.WAD by Matthew Mauger\n14- GKDM07.WAD by Genesis Krzyzaniak [!!]\n15- Red05.WAD by Doug \"Opulent\" Merril\n16- FRAGBOX.WAD by Biolsi @ Bondage\n17- STYX.WAD by ?\n18- ssDM4.WAD by Steve Sarlls\n19- INYF_DM2.WAD by Lou Garcia\n20- Rotunda2.WAD by Antoni Chan\n21- DETHPOND.WAD by Michael Lundy, converted to DOOM2 by Squonkamatic\n22- ROMENA.WAD by ?\n23- river142.WAD by ?\n24- MBASE02.WAD by Andy Badorek\n25- HILL.WAD by \"Kyle\"\n26- SEWAGE.WAD by Robert Waltman\n27- SpawnSwamp.WAD by ?, \"finished\" by Squonkamatic\n28- Stadium04.WAD by Martin Champagne\n29- ThunderDome.WAD by Robert Nall\n30- QUAD_DM2.WAD by Ron Williams\n31- QD_MATCH by Niklas Larsson\n32- MAPTEST02.WAD by Marin \"Kandyman\" Gazzari\n\n-Please refer to the enclosed archive of TXT's for availible build info on individual levels-\nMOD/BUILD TIME: couple of versions over a couple of months\n-------------------------------------\nNOTES: This is a newly \"fixed\" version that now supports BOTH \"secret\" levels, but players need to remember that you must activate the exit switches on the appropriate maps to reach them .... and I'm not going to tell you which ones they are :-] have fun!! I did my best not to alter the maps architecturally, though a few textures might have been changed around to suit my own tastes, maybe some lighting attributes manipulated as well. Some levels require the use of keyed doors and other traditional SP mode objectives, most are just slug-fests. The \"goal\" in each level is sadly more or less the same, however: last as long as you can, then put Mr. Daikatana-Head out of his misery & get the Hell out of there. Does a fine job in simulating a DM/FFA experience, though some levels are more effective than others. \"Whatever\" - ENJOY!!\n\nTHANX TO: idSoftware for Wolf --> Quake, all of the original WAD authors for their hard work and being cool about other people building on it, Opulent and P1nball for playtesting and other help, and everybody else I left out.\n\nYou may use these levels as a base for new work provided you credit the appropriate authors [consent was obtained to use ALL of the maps, so I guess it's OK if other people use them too], and make sure you email me your results .... do NOT place this or ANY of my game levels on hard storage format media for redistribution for profit:\nNO MONEY!!\n-------------------------------------\n\nVisit the AquaQuake Vault for more id game levels of all descriptions at\nhttp://aqua.macquakeinfinty.com\n\n-------------------------------------\nSQ051999"
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Quite violent at times.\n--------------------------------\nGAME: DOOM2/Final DOOM\nMAP[s] 01-32\nSINGLE PLAYER: yes\nCOOPERATIVE ENGAGEMENT: \"enabled\"\nDEATHMATCH: certainly\n\nDIFFICULTY SETTINGS: never!!\nNEW TEXTURES: no\nNEW SOUNDS: no\nNEW DEMO: no\nKNOWN BUGS: only one - in map12 there is a strange \"error zone\" in the middle of one of the rooms ..... it does not crash the game but sludges up the play some .... I may replace it with another WAD, though I really love particular map and am stubborn. Damn.\n--------------------------------\nEDITORS USED: WADenizer 2.0, HellMaker 1.2\nBASE[s]: * here 's the list .... I am unable to attribute the authors of 4 maps due to a lack of info txt's on the original WAD archives - if anyone has any additional info on them please email me at once so I can give credit .... please note again that ALL WADs were used with the permission of the original authors, and NO registered id DOOM or DOOM2 levels were used as bases [and please also note that Map01!.WAD comes with permission to alter, and that all other levels were originally made from scratch];\nmap:\n01- idMap01!.WAD by American McGhee and Frank Fejes\n02- gsxr_01.WAD by Rob Oshiro a.k.a. GSX_R\n03- SHOTGUN02.WAD by Rockt and Asmo\n04- CK1.WAD by Geoff Symanczyk\n05- psyikikTV.WAD by \"ice_cube\"\n06- mat-abby.WAD by Matthew Mauger\n07- belch02A.WAD by Jonathan Elly aka \"Belch\"\n08- DMARENA04.WAD by ?\n09- Cistern.WAD by \"Richard DADD FactorE\"\n10- sewercorp.WAD by Shawn Walker, converted to DOOM2 and \"finished\" by Squonkamatic\n11- mat-shar.WAD by Matthew Mauger\n12- BPODM003.WAD by Bruce Oberleitner aka The Demolition Man\n13- mat-mort.WAD by Matthew Mauger\n14- GKDM07.WAD by Genesis Krzyzaniak [!!]\n15- Red05.WAD by Doug \"Opulent\" Merril\n16- FRAGBOX.WAD by Biolsi @ Bondage\n17- STYX.WAD by ?\n18- ssDM4.WAD by Steve Sarlls\n19- INYF_DM2.WAD by Lou Garcia\n20- Rotunda2.WAD by Antoni Chan\n21- DETHPOND.WAD by Michael Lundy, converted to DOOM2 by Squonkamatic\n22- ROMENA.WAD by ?\n23- river142.WAD by ?\n24- MBASE02.WAD by Andy Badorek\n25- HILL.WAD by \"Kyle\"\n26- SEWAGE.WAD by Robert Waltman\n27- SpawnSwamp.WAD by ?, \"finished\" by Squonkamatic\n28- Stadium04.WAD by Martin Champagne\n29- ThunderDome.WAD by Robert Nall\n30- QUAD_DM2.WAD by Ron Williams\n31- QD_MATCH by Niklas Larsson\n32- MAPTEST02.WAD by Marin \"Kandyman\" Gazzari\n\n\t\t\t\t\t\t\t\t\t-Please refer to the enclosed archive of TXT's for availible build info on individual levels-\nMOD/BUILD TIME: couple of versions over a couple of months\n-------------------------------------\nNOTES: This is a newly \"fixed\" version that now supports BOTH \"secret\" levels, but players need to remember that you must activate the exit switches on the appropriate maps to reach them .... and I'm not going to tell you which ones they are :-] have fun!! I did my best not to alter the maps architecturally, though a few textures might have been changed around to suit my own tastes, maybe some lighting attributes manipulated as well. Some levels require the use of keyed doors and other traditional SP mode objectives, most are just slug-fests. The \"goal\" in each level is sadly more or less the same, however: last as long as you can, then put Mr. Daikatana-Head out of his misery & get the Hell out of there. 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