Raw model (for completeness)
{
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"sha1": "321cabeb4defab3b40ec5ca7872a514a979bd377",
"sha256": "08745944a8fc94a75b9bf9821211023bfbc78192a26bdc2dbcacca93bf999794",
"title": "Phobos Orbital",
"authors": [
"Fiend"
],
"filenames": [
"phorbit.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
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],
"filename": null,
"added": "2014-12-29 08:52:34",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Phobos Orbital",
"description": "A small, dark level set in a space station in orbit above Phobos.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
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"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-29 08:52:34",
"file": {
"type": "PWAD",
"size": 244858,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/321cabeb4defab3b40ec5ca7872a514a979bd377/321cabeb4defab3b40ec5ca7872a514a979bd377.wad.gz",
"corrupt": false
},
"content": {
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 16,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nTitle : Phobos Orbital\nFilename : phorbital\nRelease date : 7/27/04\nAuthor : Fiend\nEmail Address : imp_fiend@hotmail.com\nOther Files By Author : S.Q.W.I.R.E.L. Mod (sqwirel.zip)\nMisc. Author Info : I have too much time on my hands.\n\nDescription : A small, dark level set in a space station\n\t\t in orbit above Phobos.\n\nAdditional Credits to : None.\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : No\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : A limit-removing source-port is required.\n\n* Play Information *\n\nGame : DOOM 2\nMap # : MAP01\nSingle Player : Designed for.\nCooperative 2-4 Player : No.\nDeathmatch 2-4 Player : No.\nDifficulty Settings : Yes.\n\n* Construction *\n\nBase : New from scratch\nBuild Time : Two Weeks.\nEditor(s) used : DoomEd 4, Wintex, Doom Builder\nKnown Bugs : JDoom may have some problems with pain elementals.\n\t\t \t Too many damn doors.\nMay Not Run With... : Doom2.exe, use a source port.\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for\nmodification or reuse.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this file *\n\nGamers.org Idgames archive and mirrors.\n\nhttp://www.gamers.org/pub/idgames/"
}
]
},
"maps": [
{
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"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 1586,
"sidedefs": 2488,
"vertices": 1611,
"sectors": 301,
"segs": 3032,
"ssectors": 1023,
"nodes": 1022,
"textures": {
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"baron": 3,
"cacodemon": 2,
"chaingun_guy": 7,
"demon": 9,
"hell_knight": 3,
"imp": 14,
"lost_soul": 7,
"pain_elemental": 1,
"revenant": 3,
"shotgun_guy": 11,
"zombieman": 2
},
"by_category": {
"boss": 0,
"hitscanner": 20,
"melee": 9,
"projectile": 34
}
},
"items": {
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"by_type": {
"ammo_box": 5,
"ammo_clip": 3,
"chaingun": 1,
"medikit": 10,
"plasma_rifle": 1,
"rocket": 2,
"rocket_box": 1,
"rocket_launcher": 1,
"shell_box": 4,
"shells": 7,
"shotgun": 5,
"soulsphere": 1,
"stimpack": 6,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 8,
"cells": 0,
"rockets": 3,
"shells": 11
},
"weapons_present": [
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"plasma_rifle",
"rocket_launcher",
"shotgun",
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]
},
"mechanics": {
"teleports": true,
"keys": [
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"red",
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],
"secret_exit": false
},
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"hmp_monsters": 48,
"htr_monsters": 40,
"uv_items": 39,
"hmp_items": 39,
"htr_items": 42
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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"type": null
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"type": "pano"
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],
"analysis": {
"title": "Phobos Orbital",
"description": "A dark, metal-and-computer techbase set on a space station, with lots of doors and tight interior corridors. Combat mixes frequent hitscanners with mid-tier pressure (revenants/knights) and a few nastier spikes like an arch-vile and barons, plus some floating threats from pain elemental/lost souls. For a typical UV run it lands around moderate difficulty, with solid weapon access (SSG, RL, plasma) and enough healing to recover from mistakes. Progression revolves around collecting multiple keys (including all three skull keys) with some teleport-driven movement between areas.",
"tags": [
"dark",
"doom2",
"hitscanner_heavy",
"key_hunt",
"limit_removing",
"medium_length",
"mixed_roster",
"moderate",
"plasma_rifle",
"rocket_launcher",
"space_station",
"techbase",
"teleport_navigation",
"trap_heavy"
]
}
}
]
}