ALLEYS.WAD (v1.1)

PWAD 196 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things449
Linedefs1495
Sectors478
Monsters114
Items86
Raw model (for completeness)
{
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    "sha1": "e2b189c373c35f3dc5ceeae896f3f800f680eeb5",
    "sha256": "c4d5617a9beb0a53e11fec8b7877df199e7e12915ca9f45321c8ec1af2f39180",
    "title": "ALLEYS.WAD (v1.1)",
    "authors": [
      "Vince Russett, from Cheddar in Merrie England"
    ],
    "filenames": [
      "alleys.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
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      "iwad": [
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      ],
      "filename": null,
      "added": "2013-11-06 22:29:49",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "ALLEYS.WAD (v1.1)",
      "description": "My very first DOOM2 .WAD (-ish). The end of the Callisto campaign (see below) should have meant well-earnt retirement for you, marine.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP10": "MAP10.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
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    },
    "added": "2013-11-06 22:29:49",
    "file": {
      "type": "PWAD",
      "size": 200757,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/e2b189c373c35f3dc5ceeae896f3f800f680eeb5/e2b189c373c35f3dc5ceeae896f3f800f680eeb5.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP10"
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      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
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      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "ALLEYS.WAD (v1.1)",
      "description": "ALLEYS.WAD is a single-map DOOM2 PWAD created by Vince Russett as his first DOOM2 modification. The map features a moderate-scale urban theme inspired by historical and eerie alleyways, with a focus on atmospheric storytelling rather than large-scale combat. Monster presence and difficulty are moderate, with no indication of extreme boss encounters or overwhelming hitscanner swarms. Resources appear balanced for typical DOOM2 gameplay. The level design suggests a linear progression through a contained environment, compatible with vanilla DOOM2 engines. Textures and themes lean toward a dark, gritty urban setting rather than hellish or techbase environments.",
      "authors": [
        "Vince Russett, from Cheddar in Merrie England"
      ],
      "tags": [
        "doom2",
        "linear",
        "moderate",
        "single_map",
        "urban_theme",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "ALLEYS OF THE RIPPER for DOOM][\n================================================================\n\"Will there never be a day unpolluted with blood?\" - Tacitus, the Annals.\n\nTitle                   : ALLEYS.WAD (v1.1)\nAuthor                  : Vince Russett, from Cheddar in Merrie England\nEmail Address           : 100652,3047@compuserve.com\nMisc. Author Info       : Recently discovered that an addiction to\n  DOOM2 can be life-threatening - my family\n  have threatened my life if I don't stop firing\n  mini-guns after 12 midnight. It's a tough\n  life being a space-marine...\n\nDescription             : My very first DOOM2 .WAD (-ish).\n\n  The end of the Callisto campaign (see below)\n  should have meant well-earnt retirement for you,\n  marine.\n\n  Now that the Callisto anomaly has been brought\n  back to earth, someone else can mop up the\n  remains..after all, we now have the measure\n  of the monsters, and are starting to clear\n  them out of most of earth.\n\n  But there is a problem...one of the spooks at the\n  military academy came up to you in the camp\n  laboratory last night with a bunch of old\n  books and things in a time-stasis case.\n\n  He said there were quite a few of them in a\n  military store in deepest Iowa (thats right, the\n  one where the Ark of the Covenant is stored) -\n  and told you that this was a CLASS 1 secret.\n  Even the president was never told about these,\n  and up until now, no-one has known how to interpret\n  them. They are in a variety of hands, some\n  ancient (one even seems to be a papyrus scroll\n  with hieroglyphics, although the spook will only\n  mutter darkly about plagues and darknesses when\n  you ask about it) and some more modern.\n\n  The upshot of it is that all describe foul beings\n  that have haunted some troubled spots of earth. The\n  spook produces a marbled edged ledger, its pages\n  spotted with blood, and edges burnt.\n\n  You read the copperplate with a sinking feeling..\n  \"The ledger of William Jago, butcher, at the sign\n  of the Red Deaths Head, Solomons End, Whitechapel,\n  London, in the year 1858...I know the things\n  were out in the alleyways in Whitechapel again\n  last night..I know it is not a dream, and I saw\n  the two watch men all burnt up by the fire from\n  the evil brown things hands..all the people hid\n  behind their doorways, and even the night-walkers\n  fled..there was a great beast of some kind that\n  made a blasphemous noise in which I could hear\n  no words spoken..noises as of engines came from\n  the site where the new buildings are to be made\n  by Cut-Throat Alley..I heard terrible deep\n  laughter, vile laughter..some arch-fiend is\n  hiding in the alleyways, and I fear for my soul..\"\n\n  \"All we know, Blazkowicz, is that Jago and his\n  shop and all the area around it were destroyed\n  in a huge fire, and they never recovered any\n  bodies\" says the spook \"but theres a problem...\n  the British government psychics say that the\n  bastards have come back twice..once during the\n  1880s and again during the first world war...\n  at least one of the Jack the Ripper sightings\n  was of a brown thing the size of a man with\n  thorns growing from its legs and arms, and\n  fire around it..they put the man who reported\n  it in Bedlam, but we think we know the truth\n  now...and they say that the problem may emerge\n  again..soon\"\n\n  The spook tells you about the experiments with the\n  Callisto anomaly, and the attempts to use it to\n  see the heart of Victorian London.\n\n  \"Unfortunately, we lost a few men attempting to\n  get through, Blazkowicz...keep an eye out for\n  them, some may be rescuable..We think that most\n  of the ammunition and stores we sent through has\n  reached the target area, but we aren't sure..\n  we are not even sure if we can bring you home..\n  keep a sharp eye for anything that looks like\n  a switch..if the creatures are there, it'll be\n  heavily guarded.\"\n\n  \"Some of our people have a theory that the Callisto\n  anomaly will transport you to the nearest brood\n  of the hellspawn..the nearest to here is London\n  1858, but there may not be a way straight back.\n  There's another..well, that can wait! It looks like\n  your tour of duty, marine..if you don't make it\n  straight back, read the update on your belt computer\n  - it's updated automatically, and it should give\n  you some idea of what you're up against..good luck!\"\n\n  You strap on your military revolver, walk up to the\n  Anomaly Lab. \"OK, lets rock..\" and you step into\n  the machine. Night settles...\n  ================================================================\n\n* Play Information *\n\nEpisode and Level #     : MAP 10\nSingle Player           : Yes (KILL! KILL! KILL!)\nCooperative 2-4 Player  : No (wimp mode)\nDeathmatch 2-4 Player   : Yes (not playtested, but should be OK - use nomonsters)\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Graphics            : No\nGamma Correction        : One below the level that shows dark areas as flat\n  grey - this level is SUPPOSED to be dark. On my\n  machine, it's level 3. Play with the lights off. At\n  night. Not on scopolamine - I don't want deaths on\n  my conscience\nAlso available by me    : The callisto anomaly .WADs for DOOM (1), BEACH.WAD,\n  BATHS.WAD, CORRIDOR.WAD, MURDERUS.WAD, VAULT.WAD.\n  Available as CALLISTO.ZIP (try the DOOM1 library on\n  this forum). WATRMILL.WAD AND MANCUBI.WAD conclude\n  this DOOM ][ series.\n\n* Construction *\n\nBase                    : Indigestion, drunkenness, a perverted imagination\n  and an interest in industrial archaeology.\nBuild Time              : Oh, god, weeks, months, where did my muscle tone go?\nEditor(s) used          : Win32DEU, DEU2 and BSP 1.1w\nKnown bugs              : Well...it isn't big enough...that bugs me. One\n  small eccentricity of Win32DEU is that it lets\n  you copy one thing directly on top of another.\n  If that's an enemy, they can't move, so it's no\n  good, but it is entertaining in some other ways.\n  I've left one in deliberately...can you spot it?\n\nAvailable from          : Er...here.\n\n* Copyright / Permissions *\n\nI don't care, but please respect Id Software, or they might not do it again..\nRespect...Raphael Quinet, Colin Reed, Bill Neisius, Brendon J Whyber, Renaud\nPacquay and \"Adler\". I mean, it's a game for Gods sake, where do these\npeople who write .WADs get off with their copyright restrictions. Only thing\nis, if you copy this and claim it's yours, buddy, just wait til you're\nwalking up a lonely road one moonlit night, and the shadow of a revenant falls\nacross your path...\n\nThought for the WAD\n\nWhy do Mancubuses feel the need to announce themselves? They clearly have\na bad body image..maybe a little light exercise, guys?\n\nThe full alleys.txt file is contained in the .ZIP file. The files there are:\nALLEYS.BAT: A launch file if you don't use a front-end launcher. If you've not\nused a .WAD before, make sure all the unzipped files are in your DOOM][\ndirectory and type alleys.\nALLEYS.TXT: A full version of this file, with the background story, the walk-\nthrough, the statistics - if you're stuck, check it out! It also introduces\nyou to the theme of the three WADS: you'll find it useful.\nALLEYS.WAD: The good 'ol action thang!\nREADME.TXT: Read it."
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "ALLEYS OF THE RIPPER for DOOM][\n================================================================\n\"Will there never be a day unpolluted with blood?\" - Tacitus, the Annals.\n\nTitle                   : ALLEYS.WAD (v1.1)\nAuthor                  : Vince Russett, from Cheddar in Merrie England\nEmail Address           : 100652,3047@compuserve.com\nMisc. Author Info       : Recently discovered that an addiction to\n\t\t\t  DOOM2 can be life-threatening - my family\n\t\t\t  have threatened my life if I don't stop firing\n\t\t\t  mini-guns after 12 midnight. It's a tough\n\t\t\t  life being a space-marine...\n\nDescription             : My very first DOOM2 .WAD (-ish).\n\n\t\t\t  The end of the Callisto campaign (see below)\n\t\t\t  should have meant well-earnt retirement for you,\n\t\t\t  marine.\n\n\t\t\t  Now that the Callisto anomaly has been brought\n\t\t\t  back to earth, someone else can mop up the\n\t\t\t  remains..after all, we now have the measure\n\t\t\t  of the monsters, and are starting to clear\n\t\t\t  them out of most of earth.\n\n\t\t\t  But there is a problem...one of the spooks at the\n\t\t\t  military academy came up to you in the camp\n\t\t\t  laboratory last night with a bunch of old\n\t\t\t  books and things in a time-stasis case.\n\n\t\t\t  He said there were quite a few of them in a\n\t\t\t  military store in deepest Iowa (thats right, the\n\t\t\t  one where the Ark of the Covenant is stored) -\n\t\t\t  and told you that this was a CLASS 1 secret.\n\t\t\t  Even the president was never told about these,\n\t\t\t  and up until now, no-one has known how to interpret\n\t\t\t  them. They are in a variety of hands, some\n\t\t\t  ancient (one even seems to be a papyrus scroll\n\t\t\t  with hieroglyphics, although the spook will only\n\t\t\t  mutter darkly about plagues and darknesses when\n\t\t\t  you ask about it) and some more modern.\n\n\t\t\t  The upshot of it is that all describe foul beings\n\t\t\t  that have haunted some troubled spots of earth. The\n\t\t\t  spook produces a marbled edged ledger, its pages\n\t\t\t  spotted with blood, and edges burnt.\n\n\t\t\t  You read the copperplate with a sinking feeling..\n\t\t\t  \"The ledger of William Jago, butcher, at the sign\n\t\t\t  of the Red Deaths Head, Solomons End, Whitechapel,\n\t\t\t  London, in the year 1858...I know the things\n\t\t\t  were out in the alleyways in Whitechapel again\n\t\t\t  last night..I know it is not a dream, and I saw\n\t\t\t  the two watch men all burnt up by the fire from\n\t\t\t  the evil brown things hands..all the people hid\n\t\t\t  behind their doorways, and even the night-walkers\n\t\t\t  fled..there was a great beast of some kind that\n\t\t\t  made a blasphemous noise in which I could hear\n\t\t\t  no words spoken..noises as of engines came from\n\t\t\t  the site where the new buildings are to be made\n\t\t\t  by Cut-Throat Alley..I heard terrible deep\n\t\t\t  laughter, vile laughter..some arch-fiend is\n\t\t\t  hiding in the alleyways, and I fear for my soul..\"\n\n\t\t\t  \"All we know, Blazkowicz, is that Jago and his\n\t\t\t  shop and all the area around it were destroyed\n\t\t\t  in a huge fire, and they never recovered any\n\t\t\t  bodies\" says the spook \"but theres a problem...\n\t\t\t  the British government psychics say that the\n\t\t\t  bastards have come back twice..once during the\n\t\t\t  1880s and again during the first world war...\n\t\t\t  at least one of the Jack the Ripper sightings\n\t\t\t  was of a brown thing the size of a man with\n\t\t\t  thorns growing from its legs and arms, and\n\t\t\t  fire around it..they put the man who reported\n\t\t\t  it in Bedlam, but we think we know the truth\n\t\t\t  now...and they say that the problem may emerge\n\t\t\t  again..soon\"\n\n\t\t\t  The spook tells you about the experiments with the\n\t\t\t  Callisto anomaly, and the attempts to use it to\n\t\t\t  see the heart of Victorian London.\n\n\t\t\t  \"Unfortunately, we lost a few men attempting to\n\t\t\t  get through, Blazkowicz...keep an eye out for\n\t\t\t  them, some may be rescuable..We think that most\n\t\t\t  of the ammunition and stores we sent through has\n\t\t\t  reached the target area, but we aren't sure..\n\t\t\t  we are not even sure if we can bring you home..\n\t\t\t  keep a sharp eye for anything that looks like\n\t\t\t  a switch..if the creatures are there, it'll be\n\t\t\t  heavily guarded.\"\n\n\t\t\t  \"Some of our people have a theory that the Callisto\n\t\t\t  anomaly will transport you to the nearest brood\n\t\t\t  of the hellspawn..the nearest to here is London\n\t\t\t  1858, but there may not be a way straight back.\n\t\t\t  There's another..well, that can wait! It looks like\n\t\t\t  your tour of duty, marine..if you don't make it\n\t\t\t  straight back, read the update on your belt computer\n\t\t\t  - it's updated automatically, and it should give\n\t\t\t  you some idea of what you're up against..good luck!\"\n\n\t\t\t  You strap on your military revolver, walk up to the\n\t\t\t  Anomaly Lab. \"OK, lets rock..\" and you step into\n\t\t\t  the machine. Night settles...\n\t\t\t  ================================================================\n\n* Play Information *\n\nEpisode and Level #     : MAP 10\nSingle Player           : Yes (KILL! KILL! KILL!)\nCooperative 2-4 Player  : No (wimp mode)\nDeathmatch 2-4 Player   : Yes (not playtested, but should be OK - use nomonsters)\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Graphics            : No\nGamma Correction        : One below the level that shows dark areas as flat\n\t\t\t  grey - this level is SUPPOSED to be dark. On my\n\t\t\t  machine, it's level 3. Play with the lights off. At\n\t\t\t  night. Not on scopolamine - I don't want deaths on\n\t\t\t  my conscience\nAlso available by me    : The callisto anomaly .WADs for DOOM (1), BEACH.WAD,\n\t\t\t  BATHS.WAD, CORRIDOR.WAD, MURDERUS.WAD, VAULT.WAD.\n\t\t\t  Available as CALLISTO.ZIP (try the DOOM1 library on\n\t\t\t  this forum). WATRMILL.WAD AND MANCUBI.WAD conclude\n\t\t\t  this DOOM ][ series.\n\n* Construction *\n\nBase                    : Indigestion, drunkenness, a perverted imagination\n\t\t\t  and an interest in industrial archaeology.\nBuild Time              : Oh, god, weeks, months, where did my muscle tone go?\nEditor(s) used          : Win32DEU, DEU2 and BSP 1.1w\nKnown bugs              : Well...it isn't big enough...that bugs me. One\n\t\t\t  small eccentricity of Win32DEU is that it lets\n\t\t\t  you copy one thing directly on top of another.\n\t\t\t  If that's an enemy, they can't move, so it's no\n\t\t\t  good, but it is entertaining in some other ways.\n\t\t\t  I've left one in deliberately...can you spot it?\n\nAvailable from          : Er...here.\n\n* Copyright / Permissions *\n\nI don't care, but please respect Id Software, or they might not do it again..\nRespect...Raphael Quinet, Colin Reed, Bill Neisius, Brendon J Whyber, Renaud\nPacquay and \"Adler\". I mean, it's a game for Gods sake, where do these\npeople who write .WADs get off with their copyright restrictions. Only thing\nis, if you copy this and claim it's yours, buddy, just wait til you're\nwalking up a lonely road one moonlit night, and the shadow of a revenant falls\nacross your path...\n\nThought for the WAD\n\nWhy do Mancubuses feel the need to announce themselves? They clearly have\na bad body image..maybe a little light exercise, guys?\n\nA few hints that may (I only say may) help:\n\nWhen you first step into the alleys, you will need to move to your right\nvery, very fast.\nNo cyberdemons\n\"IDDQD users wear their sisters knicks\"\nThe level is full of traps.\nDon't trust the dark..you will need all those rockets..\nMake certain you pick up the backpack..you're gonna need it.\nNot all switches can be reached to press..but what does that matter..\nStay frosty, and most of all, listen for the evil laughter, and\nbe afraid..be very, very afraid.\n\nRead and learn:\n\nThe ledger of Mr William Jago, butcher, of Whitechapel, London.\n\nThis is the year of our lord 1858...steam and gas and empire,\na modern age..I know this in my true self, but I cannot overcome\nthis terror by night which haunts me.\n\nWhen my father died, and my poor mother and myself were forced to leave\nthe old home in county Wexford, our faith in the Lord kept us strong.\nAlthough we wanted often, my poor mother kept myself and little\nAdelina fed and clothed through all the difficult years. Corn laws!\nWe were lucky enough to have bread when we needed it, but only because\nof her, and when our cousins sailed for the New World after the disaster\nof the potato famine, she would have bid me go, but I said I would\nstay and look after the little business I had begun. Nothing grand, but\nyou'll buy the best mutton chops this side of Pall Mall from William\nJago.\n\nWhen John Pargiter told us all last October of how he'd seen a demon in\nthe alleys north of Bleeding Heart Yard, we all laughed, and said the\nonly demon he'd seen was the Demon Rum, and that too frequently. But\npoor old Johnny was found in the necessary house behind Lord Strangways\nstables in Camberley Mews, he looked like all the devils in hell had\nattacked him. My Lord!, he was slashed and burnt, and all his face was\nburnt away, and there was marks of claws..well, they said it was the\nfate of drinkers, the human combustion that comes in the end to those\nthat drink too full. But they couldn't stop the rumours. The Quality never\ncome down here, in the alleys of Whitechapel - how would they know what\nhappens here? We buried John at St Martins in the Fields, as he wanted,\nbut in the night, his grave was despoiled, and Lord alone knows where\nhis head is...\n\nThere was stories that little Sally Ferndown was taken by an animal in\nbroad daylight, or at least, as the sun was sinking, in the mews at\nthe back of Tugela Yard. Sam the Polish Doctor was watching from a\nwindow, and he said that as the sun went down, a flash of yellow and\ngreen light was seen over the mews, and something..he said it looked\nlike a big man with the face of a pig and a bare chest..roared and laid\na green fire over her, and she shrivelled into the flame..Oliver Plunkett\nwas took by another, a thing that attacked him in the alley as he went\nto look for his mother, she in the corner gin house, and he left in the\nhome with nothing to eat, poor little soul...\n\nI called the watch, and we went up and down the length of Whitechapel -\nmany of the men said they'd never even known most of the alleys was there.\nOne of 'em, a red-faced man like a pork-butcher, said that little Oliver\nwasn't the first..a Lascar off a trader out of Lagos had told him that he'd\nbeen chased by an \"evil one\" down the stable yard by the new brick buildings\nin Lime Street..he said that he couldn't see it under the lights, and\nonly a sort of flicker gave it away..and the roar and the stench of its\nbreath.\n\nThen last November, Jethro Parsons met a demon in Fennel Lane. He said that\nit hissed at him, and it was a great red thing, floating before him, and\nthat it spat fire before it. He said that it passed him into Essex Mews,\nand that its one eye was trained on the door that leads to the School\nfor the Conversion of the Jews in Black Step Lane, where he fainted, and\nwhen he came round, it was gone. He was a poorly soul, but when he\ndisappeared on the night of the thunder last March, Job Samuels reckoned\nthat there was fire in the sky, and he said that a fell creature had\ncome to him in the dark, and said that he should leave bombs in the local\nparish library and a fire in the road by the waterfall at Solomons End.\nHe said the creature was a brown flying ball, and that fiery skulls were\nspewed from its mouth. Job was properly put into Bedlam, and there he remains.\n\nThen Polly Pentreath was took to Bedlam..she was never queer in the head.\nShe said that she'd walked out one evening (being of the disposition to\nfind a gentleman, if you take my meaning) and that about eleven of the clock,\nshe had business in Masons Lane, where it bends down towards the docks. She\nsaid that she distinctly heard a sound of laughter, deep laughter, and said\nit put her in mind of Madame Shelleys tales. She hurried up the lane, but\nas she turned the corner into Artichoke Yard, she says a very skeleton in\nrags strode from the dark, crouched down, and fire leapt from its shoulders.\nShe fled down the lane, and in the darkness fell into the water. A hand pulled\nher out, and to her terror, she was looking into a devils face. He had one\ngreat glass eye, and was all in bright green, with a great grey snout, and\ncarried a great gun or weapon. He spoke, and asked her if she was well, but\nshe fled, and swears the green demon fired upon the skeleton. She was\nnever quite right since that day.\n\nWell, I never takes much notice of rumours..I didn't believe the stories,\nthey was too much like the things our old grandmother used to tell us\nback in Wexford, and anyway, I had my shop to run and people to see, and\nbusiness is business...anyhow, so one night I was running over to Elijah\nJefferies House on the Park (he being very partial to a few devilled\nkidneys, I believe, and only the best at 5d..no less..) and I hear a\ncommotion, and I think it must be fighting. Going over (and it's coming\nout of Cumberland Alley) I hears a terrible sound, like a man screaming,\nand a great deep voice that says something like \"Mangabush! Mangabush!\"\nover and over, and then on a sudden, I see a great fat thing standing\nin the alley over a body, and it turns to me, groans and shoots a fire\nor something..like a flare or a great cannonball on fire, and it takes\nhalf the wall away behind me, and in the noise, the building comes down, and\nI get away in the dust, with the sound and screaming behind me. Well, I\nwas shaken, I don't mind telling you, and I went home with my heart in\nmy boots.\n\nThen the night me and Jessie went up to Chelsea. We went to see the\nspectacle, the great Chandra, the man who makes fire and fireworks. We\nsaw the show, and hired a cab for the way home. As we was leaving\nHarrogate Avenue, the cabbie cried he saw a man in trouble, and a man\nran out from Oak Lane. He had a bloody costume, and a great weapon\nlike a Gatling gun in his hands, and was running towards us. Behind him was\na terrifying thing, Oh God! I fear to remember it, it was a flying,\nburning head that screeched as it flew, like a skull, like a damned\nthing, like a demon. They went across the road, and into India Gardens,\nand we heard the sound of cries and screams, and we were trembling still\nwhen we reached our little shop, and the cabbie talking of death and\nthe end of the world.\n\nIt wasn't the last time.. now you can hear screams and cries all the time\nat night, and the watch won't go into Whitechapel at all....after the man\nfrom the Times was took, the watch kept the papermen out of the alleys:\nthe things were out in the alleyways in Whitechapel again last night..\nI know it is not a dream, and I saw the two watch men all burnt up by the\nfire from that evil brown things hands..all the people hid behind their\ndoorways, and even the night-walkers fled..there was a great beast of some\nkind that made a blasphemous noise in which I could hear no words spoken..\nnoises as of engines came from the site where the new buildings are to\nbe made by Cut-Throat Alley..I heard terrible deep laughter, vile laughter\n..some arch-fiend is hiding in the alleyways, and Holy Mother of God,\nI fear for my soul..\"\n\n(The burning and bloodstains have obliterated the rest of the manuscript,\nand the cover of the ledger bears deep rips like marks of claws..beneath\nthe stains the words AS WELL YOU MIGHT have been deeply scored...)\n\nCHEATS\n\nWell, DOOM-lovers, you will all know everything about the IDDQD and IDCLEV\ncheats, and all that, so I don't need to tell you those, but in the spirit\nof all those rip-off books that tell you how to survive DOOM ][, I give you:\n\nTHE OFFICIAL ALLEYS v1.1 CHEATSHEET (shades of megalomania)\n\nDon't read this first (despairing tone of voice...) this is just for if\nyou're really stuck...you won't be.\n\nThis level contains 10 former humans, 16 former human sergeants, 17 chaingun\ndudes, 21 imps, 6 demons, 5 spectres, 11 lost souls, 2 cacodemons, 2 pain\nelementals, 2 hellknights, 5 revenants, 1 baron, 7 mancubi, 3 arachnotrons\nand an arch-vile. (Thats for those of you playing ultra-violence...the\nothers will have time to count for themselves..maybe)\n\nWeapons available are 1 shotgun, 1 chainsaw, 1 super shotgun, 1 rocket\nlauncher and 1 plasma gun (extra chainsaws for deathmatch ;-)).\n\nPowerups include 2 soul spheres, 1 blur artefact, 2 green armours, 1 combat\narmour, 6 medical kits, 4 stimpacks and 1 backpack.\n\nAmmo includes 7 boxes of shells, 4 boxes of rockets, 3 energy packs and\nassorted small bits and pieces.\n\nThere are all three keys.\n\nSOLUTION\n\nI absolutely refuse to give you maps (remember you can get those while\nplaying with the F1 key).\n\nYou start in a fairly bare room, with two crates behind you. There are two\nammo clips there - take them, then turn and kill the former humans. Go down\nthe steps, and at the bottom, turn right. An imp awaits you behind the\nright hand wall - blow the bastard away, then repeat with the one lurking\nbehind the giant crate (preferably by shooting the barrel he's trying to\nhide behind).\n\nGo into the corridor ahead (ignoring your former colleague hanging from the\nright side ceiling), and collect the health potions in the alcoves on your\nleft. Peek around the next corner, and there he is...another imp, standing in\nfront of two metal blocks, each with a flashing beacon on its top. Sort him,\nthen nip down to the lighter area. This will open (for four seconds) the\ndoor at the back of the second alcove to reveal the docks. Blow up the barrel\njust outside the door while standing back (otherwise it will be blown up as\nyou dawdle beside it). There are former humans, imps, a couple of demons and\nsome sergeants awaiting you, one or two standing in the gravel barges\nopposite, or on the dockside.\n\nRun down the steps (as you turn the corner, a trigger will open a room with\ntwo chaingun dudes opposite the entrance door). Jump down, then sort out\nthe crowd. Take your chance to grab a shotgun as quickly as possible, as\nthere is at least one demon to deal with. Collect all the bonuses (a green\narmour is visible in the dark area: when you collect it, you lower a blockage\nin the corridor you recently left).\n\nThere is a set of steps under a projecting room: run up these to collect a\nshotgun and medikit. Unfortunately, you will find you can't run down again,\nand will have to open the door and deal death to a posse of imps in the next\nroom. Watch out as you open the exit door: there is a chaingun dude primed\nfor action.\n\nRun up the steps again, and give a leaden greeting to the two chaingun dudes\nin the room opposite the entrance to the docks: when you have done this, go\nback down, blow up the barrels in the south-east corner of the docks, and\nride the transporter. Step back smartly as you arrive, as outside of the\ncage, there is an imp with a line in fireballs to make your eyes water.\n\nThe room you are in has no exit...aaargh! No worries...look out for the\nlibrary sign outside of the cage, on the other side of the corridor to\nyour left. Blast it, and a door opens behind you. Go into the passage, but\nbe careful..there is an acid floor, and before you step onto the transporter\nto go back to the docks, there is also a sergeant looking for promotion. If\nyou noticed the corridor outside the cage, that's cool...you'll see it again,\nif you survive.\n\nYou find yourself in the room where the two chaingun dudes had a superb\nuninterrupted view of the docks from their bijou residence..if you didn't\nblow them away earlier, you're in trouble. If you did, collect the chainguns,\nand jump into the water.\n\nGo back up the steps, and now you can go back into the corridor, (don't\nworry, the door does open from this side) turn left, and go down to the\nend to pick up a chainsaw. Yesss!! If you want a nasty surprise, go ahead\nand open the shutter in front of you. See if I care.\n\nGo back up the corridor, and when you get back by the big crate, shoot up\nall the barrels that have been revealed (a wall went up when you collected\nthe chainsaw). There are two gargoyle switches on the wall you are facing.\nIf you fancy yourself as a hard case, switch the right hand one (and face\nthe three chain gun dudes when the wall goes up opposite). Otherwise, open\nthe big crate by switching the left hand one, and run into the transporter\nit contains. Oh..if the chaingun dudes went down close enough to the edge of\ntheir ledge, you might be able to upgrade to a chaingun by running hard at\nthe alcove, before you ride the transporter.\n\nWhen you land in the corridor, do not take time to admire the scenery -\nalthough actually, this is a bit tatty, with old crates lying about all\nover. Turn right, and blast away with the shotgun...but don't hit the\nbarrels to your right, or thats the end of Blaskowicz rescues Earth. There\nare two mean chaingun dudes in the corridor - don't let either of them hit\nthe barrels to your right, or you're done for. Blow them away, collect their\nweapons (as well as the backpack on the crates to your left), then go down\nto the end of the corridor.\n\nAgh! No way out - shit!! Oh, hang on, what's this? Yes, the tiny window on the\nnorth side of the passage shows a distant switch. Shoot it, then move FAST.\nBlast the chaingun dude behind the opening wall, pick up the rocket launcher\nand head back towards your teleport landing. When you reach the crates,\nyou'll hear a revenant...let him have a couple of rockets, and try to hit\nthe barrels with one...you blew 'em up already? Its handgun time at the start\nagain. Pass his twice-dead corpse, pick up the ammo, and then enter the turbo\ndoor on your left at the end of the corridor. There are two cacodemons and\ntwo humans. Lay them to rest, then pick up the ammo in the room. You can pick\nup the soul sphere and blur artefact at your peril, as the flashing floor is\ndeadly. Hit the switch to get back to floor level, then out.\n\nAcross the way, behind the evil eye in the triangle, another door has opened.\nGo through..you pass two faces on the walls..one shuts the door behind you,\nand the other opens it...you may need this later, as you will see. Round the\nfirst bend, and some barrels hove in sight, then as you approach the next, a\ndemon picks up your scent (as do a bevy of mancubi in the next room). Blow\nthe demon away, then head back to the entrance to the tunnel, and a room on\nthe east of the eye symbol containing a switch has opened. Operate this\nswitch, and behind you, a wall opens way back where you picked up the rocket\nlauncher.\n\nYou're now faced with either rushing past the mancubi, and on, or (and this\nis the infinitely preferable option) back to the launcher area.\n\nAs you walk down this dark corridor, various enemies come out and have a go\n...including a few lost souls (bloody things, we call them 'eads, as in\n\"Look out, 'eads!\"). Try the door on your right as you turn left past the\nhanging remains of one of your former colleagues in the metal chamber...it\nwon't work, but what the hell, try it anyway.\n\nAs you take the next (right hand) bend, the remains of an arch-vile hanging\non the wall (behind the red pillar-box - that's mailbox to our transatlantic\ncousins - the cylindrical red thing) are the secret shoot switch that opens\nthe final door. Remember this, but don't waste your precious ammo at present,\nas you gotta long way to go, marine!\n\nTurn left, give the charging spectre peace, then turn right and repeat same.\nGo on round the corner, past the EXIT sign (you can't get out yet, so don't\ntry) and you enter a fire-fight zone. An alcove on your left (even though it\ncontains a soul sphere AND blue armour) is not to be trifled with. Leave\nalone for now, or regret it. Monsters, including imps, lost souls, chaingun\nfunboys and sergeants pour out of the sewers via a stairway behind a barrel\nsat on a crate. Use the barrel to take some out, but DONT GET UP ON THE CRATE,\nas you will teleport yourself into an apocalyptically poisonous room. If you\ndo, there is a way out, but since you were warned, you can work it out for\nyourself. The way out is itself bad news, so stay clear.\n\nGo down the stairs, open the door (if its not occupied by a chaingun-wielding\nmaniac already) and sort the inhabitants. As you travel north, a door opens\nat the far end of the sewer. Run up and shoot the far end of the revealed\nroom. You will hear a door opening (it is the one you tried unsuccessfully as\nyou entered this part of the complex).\n\nGo back out. Turn right, pass the protruding wall, then open the door on your\nright (if it's not open already). Clear out the hall, then open the door on\nthe left BY OPERATING THE DOOR ON THE RIGHT. Blow away the sergeants in Jagos\nshop...well, he was a butcher...then go out, turn right, up to the bridge at\nSolomons End, and clear the decks by blowing away the spectre there.\n\nGo back into the entrance hall to Jagos shop, operate the door on the left\nto open that on the right, see to the imp, then dash very quickly in for the\narmour, and out again. A wall drops down between you and the entrance, and\nif it traps you, you're dead meat. Leave 'em to duke it out, sort the\nsurvivors once the door re-opens, pick up the weapons and bonuses and on.\n\nGo back out, turn right, over the Solomons End bridge, taking in the\nwaterfall on your left...this fall is one of the wonders of Victorian London,\nand is used to power many mills, with its millions of footpounds of power...\n...sorry, tourguide mode there. Turn right, go through the wall ahead...yes,\nit IS annoying when people do that, isn't it?..and return to the door you\ntried (left, left). Open up, take the shells, and backing out fires you\nback into the sewers..but move FAST...this time they're pure poison. Run\ndown the sewer, and a teleport takes you to safety and known territory\nopposite. Take a quick breather, then out of the door, up the stairs, and out\ninto the alleys again.\n\nThis time, go left, down to the end, go left, and turn up into the steps to\nthe high level alleys. When you attempt to leap the first gap, you open up a\ndoor. Behind this door is a serious problem...two bad guys, a pain elemental\nand a baron...if you ain't got major firepower, bro', you meat. Kick them,\nthen go round again, Jump the gap, and take the next gap.\n\nHere be problems. You're stood among six barrels, and an imp is bearing down\non you with his fireballs. Sort him, go down the alley, pick up the rockets,\nthen as you go past the corner, reverse and hit it. A revenant comes out, and\nrequires a rocket massage. Go round the corner where he was standing, sort the\ndemon, and go out the skulls door as it opens.\n\nTurn left down the familar alley, right, then left up the stairs to the high\nlevel alleys again. Jump both gaps, waste the spectres, get the rockets and\nthe blue key, then head back and drop into the first gap again. Turn into the\nstairs under the flashing library sign...remember that? Go up, turn right,\nblow away anything breathing (but watch the barrel), then drop out of the\nend, and run back round to the library sign again. Go up the steps, and into\nthe door on your left (requires the blue key).\n\nYou are in a library. Go east. A chaingun dude appears. Kill him with the gun.\nGo back. Go south. Take the medikit. The wall opens. A mancubus, imps and\nchaingun dudes appear. Kill them with the gun. Leave the library. Remember\nyou are not playing a crap 80s text adventure.\n\nNow, its show time. You've gotta face the mancubi. No, its no use hiding.\n\nGo around the stairs, drop down, go right a bit to open the door, and go out\ninto the alley.\n\nYou can go back to the high level alleys and jump, which takes you through\nthe room with the door standing ajar (where you offed the two spectres), and\ndown the stairs..watch it, the steps start two crushing ceilings, although\nthere is a gap where you can stop to catch breath by the gas lamp..and out\ninto the level of the mancubus room. CLEAR THE BARRELS FIRST. These guys are\nto be taken seriously. Your best bet is to use the super shotgun.\n\nYou can alternatively go the other way. Head back to the pillar box,turn\nright, follow the alley right back to the eye in the triangle, and then\nright to where you once saw off a demon. RUN LIKE HELL around the left\nhand side of the mancubus room and up the stairs behind it, taking out the\nchain gun dude at the top. You could have a pop at the mancubi as you run, to\nstir things up a bit. Now clear the barrels (and a monster or two), and\nsettle down to snipe at the mancubi. Dodge about, unload the super shotgun,\nand take 'em down.\n\nIf you survive (is an odd feeling of insecurity beginning to creep over you?\nDo you imagine you hear satanic laughter?), grab the red key, and hi-tail it.\nEither way, (up the stairs to the spectre room is quickest, but mind the\ncrushing ceilings) get back to the area of the alcove with the soul sphere\nand blue armour. Shoot the barrels out, prepare, get the rocket launcher ready,\nwith twelve rockets at least, and grab the goodies. Look out opposite, every\nmancubus, arachnotron and other beastie in town is after blood, and it's\nYOURS!\n\nWipe 'em out, then grab all the goodies, open the tower and grab the yellow\nkey. Get out (the blocking sides that covered your exit as you took on the\nbuilding site baddies are down by now), head south and down the steps marked\nexit.\n\nGo into the room, and you are faced by two revenants (and a head). Wack 'em,\nand notice that the last door isn't open. Guess what, asshole? You forgot to\nshoot the panel...go back to the pillar box, shoot the panel, and run back\nto the exit room. Go through..not too fast, or you'll end up in a transporter\nwhich takes you back to the room with the open door (where the spectres lie).\n\nTurn left..your last test, another pain elemental. Lay him to rest, go forward,\nand you're out!\n\nHang on...did I hear you say \"Yeah, right, I would be if that arch-vile hadn't\nappeared!. He's yours to deal with, bro, I can't even tell you where he goes,\nman, John Romero made him, and I placed him, and what he does then is his own\nsweet deal...\n\nINTERLUDE..\n\nThe last flash takes you down into silence...travel without motion, time\nwithout action...warping time and space, the anomaly silent screams you into\nfuturity...and the years of World War I...WATRMILL.WAD is only a little way\naway..."
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      "title": "MAP10",
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