Raw model (for completeness)
{
"meta": {
"id": "349a866f-d12c-467d-ba43-8ef4b67d7162",
"sha1": "0f22dd9246f20d854f4346e6f6064ce659faba82",
"sha256": "61cfce7cbd71551b326e8e5240288ef6919f4a1dd6044bf644e220df051a4385",
"title": "Compound.",
"authors": [
"mrthejoshmon"
],
"filenames": [
"comp.wad"
],
"additional": {
"engines": [
"BOOM",
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-21 16:21:34",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Compound.",
"description": "To be played with: WTP.wad and Inc_V4.wad for best experience. The tunnel at the old incubation labs led to this old UAC compound. The compound has, of course, recently fell into hell's hands. It is clear what you need to do: Find the yellow key hidden within the storage area, then escape into the sewers. How you take on this task is up to you, I have designed it to accommodate multiple strategies and gameplay choices as well as optional areas of the map.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP03": "MAP03.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-21 16:21:34",
"file": {
"type": "PWAD",
"size": 284864,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0f22dd9246f20d854f4346e6f6064ce659faba82/0f22dd9246f20d854f4346e6f6064ce659faba82.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP03"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"BOOM",
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Compound.",
"description": "Compound. is a single-map Doom II PWAD designed for Boom-compatible ports, featuring one large, complex level with 266 monsters and 376 sectors. The map emphasizes exploration and multiple gameplay strategies, centered around finding a yellow key in a storage area and escaping through sewers. It uses a mix of techbase and industrial textures, with moderate to challenging difficulty and a balanced resource distribution. The layout supports linear progression with optional areas, and it is intended for single-player and cooperative play. The WAD requires additional files (WTP.wad and Inc_V4.wad) for the best experience and is not compatible with Chocolate Doom due to engine limits.",
"authors": [
"mrthejoshmon"
],
"tags": [
"boom_compatible",
"exploration_heavy",
"industrial",
"linear",
"medium_maps",
"moderate",
"techbase"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : should be limit removed.\nPrimary purpose : Single play\n===========================================================================\nTitle : Compound.\nFilename : Comp.wad\nRelease date : 09 April 2013\nAuthor : mrthejoshmon\nEmail Address : joshmon96@hotmail.co.uk\nMisc. Author Info : Vanilla mapper, and Brutal Doom supporter.\n\nDescription : To be played with: WTP.wad and Inc_V4.wad for\n best experience.\n The tunnel at the old incubation labs led to this\n old UAC compound. The compound has, of course,\n recently fell into hell's hands. It is clear what\n you need to do: Find the yellow key hidden within\n the storage area, then escape into the sewers.\n How you take on this task is up to you, I have\n designed it to accommodate multiple strategies\n and gameplay choices as well as optional areas of\n the map.\n\nAdditional Credits to : Everybody mentioned in WTP, the people behind the\n NOVA project, and finally you.\n===========================================================================\n* What is included *\n\nNew levels : map03\nSounds : No\nMusic : No\nGraphics : No\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : WTP.wad. Inc_V4.wad\n\n* Play Information *\n\nGame : Doom\nMap # : map03\nSingle Player : Designed for\nCooperative 2-4 Player : Designed for\nDeathmatch 2-4 Player : Designed for\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : a week.\nEditor(s) used : doombuilder\nKnown Bugs : chocolate doom dies :(\nMay Not Run With... : chocolate doom, it dies :(\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse. Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact. I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
}
]
},
"maps": [
{
"map": "MAP03",
"title": "MAP03",
"format": "doom",
"stats": {
"things": 266,
"linedefs": 2121,
"sidedefs": 3746,
"vertices": 2022,
"sectors": 376,
"segs": 4016,
"ssectors": 1441,
"nodes": 1440,
"textures": {
"BROWN144": 12,
"DOOR1": 21,
"FLAT5": 23,
"FLAT20": 28,
"FLAT5_5": 19,
"BRONZE2": 4,
"CEMENT9": 3,
"LITE3": 16,
"ASHWALL3": 48,
"BRICK7": 132,
"CRATE3": 20,
"PIPES": 6,
"CEMENT3": 17,
"SLIME03": 1,
"FWATER1": 2,
"FLAT5_4": 128,
"CEIL5_1": 2,
"CEIL1_1": 8,
"CRATOP2": 24,
"SFALL1": 6,
"STEP3": 11,
"BRNSMALL": 2,
"DOORYEL": 4,
"COMPSPAN": 2,
"CRATINY": 89,
"CRATELIT": 110,
"EXITSIGN": 4,
"NUKAGE1": 16,
"BRONZE1": 57,
"BIGBRIK2": 66,
"WOODVERT": 4,
"BROWNHUG": 556,
"STEPTOP": 37,
"BIGBRIK1": 85,
"BRICK10": 45,
"LITEBLU4": 4,
"BRONZE4": 1,
"FLAT1": 23,
"BRNSMALR": 2,
"RROCK19": 23,
"BLOOD1": 24,
"FLOOR7_1": 41,
"FLOOR4_6": 31,
"MARBGRAY": 12,
"CEIL1_2": 1,
"FLAT5_2": 3,
"FLOOR7_2": 3,
"DEM1_5": 1,
"FLAT19": 4,
"MARBLE3": 6,
"SLIME13": 2,
"SPACEW3": 1,
"F_SKY1": 79,
"BRNSMALC": 8,
"BRONZE3": 6,
"CRATWIDE": 113,
"FLAT5_1": 3,
"BIGBRIK3": 1,
"BROWN96": 44,
"DOORTRAK": 26,
"FLAT10": 12,
"FLAT8": 31,
"LITE5": 48,
"PANCASE2": 22,
"SHAWN1": 2,
"GRASS2": 17,
"FLAT3": 5,
"GRAY5": 36,
"CRATOP1": 80,
"BIGDOOR6": 15,
"CEIL3_3": 26,
"METAL": 4,
"CRATE2": 18,
"BFALL1": 20,
"BIGDOOR7": 7,
"PANBOOK": 3,
"CEIL5_2": 78,
"RROCK03": 14,
"BRICK1": 161,
"BRWINDOW": 5,
"CRATE1": 56
}
},
"monsters": {
"total": 64,
"by_type": {
"arachnotron": 3,
"baron": 3,
"chaingun_guy": 7,
"demon": 1,
"hell_knight": 10,
"imp": 29,
"revenant": 1,
"shotgun_guy": 5,
"spectre": 3,
"zombieman": 2
},
"by_category": {
"boss": 0,
"hitscanner": 14,
"melee": 4,
"projectile": 46
}
},
"items": {
"total": 120,
"by_type": {
"ammo_box": 8,
"ammo_clip": 33,
"armor_bonus": 19,
"chaingun": 2,
"green_armor": 1,
"health_bonus": 29,
"medikit": 4,
"rocket": 4,
"shell_box": 6,
"shells": 6,
"shotgun": 2,
"stimpack": 5,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 41,
"cells": 0,
"rockets": 4,
"shells": 12
},
"weapons_present": [
"chaingun",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [
"yellow"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 53,
"hmp_monsters": 41,
"htr_monsters": 32,
"uv_items": 119,
"hmp_items": 120,
"htr_items": 119
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "8b921565-8c85-4bee-a87a-f748d23215cc",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/0f22dd9246f20d854f4346e6f6064ce659faba82/MAP03/images/0.webp",
"type": null
},
{
"id": "64eea403-169a-479a-ab89-e27407cbab5f",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/0f22dd9246f20d854f4346e6f6064ce659faba82/MAP03/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}