mathc13.wad

PWAD 28 KiB 1 map(s)

Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things142
Linedefs224
Sectors53
Monsters0
Items131
Raw model (for completeness)
{
  "meta": {
    "id": "347ac0cd-7234-487f-99cc-144151ff1064",
    "sha1": "194bbf29ac94993362777a92c4befcbadecf3778",
    "sha256": "6ef9a5cc0f0646c69b344c3a1e7a888a8d1e5096831148f6301f369a12bb4209",
    "filenames": [
      "mathc13.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-02 15:55:09",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-02 15:55:09",
    "file": {
      "type": "PWAD",
      "size": 28200,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/194bbf29ac94993362777a92c4befcbadecf3778/194bbf29ac94993362777a92c4befcbadecf3778.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 12,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "mathc13.wad",
      "description": "A single-map DOOM II PWAD consisting of a very small, simple layout with a basic tech/industrial texture set (GRAY1, STEP4, DOORTRAK) and some nukage. There are no monsters at any skill level, making it effectively a non-combat or test-style map. Item placement is extremely generous, featuring large amounts of cell ammo, multiple plasma rifles, blue armors, soulspheres, and medikits despite the lack of threats. Progression is straightforward with no keys, teleports, or secret exit, and it should run in vanilla-compatible ports.",
      "tags": [
        "ammo_plentiful",
        "cells_plentiful",
        "doom2",
        "generous_health",
        "industrial",
        "item_spam",
        "linear",
        "no_monsters",
        "non_combat",
        "simple_layout",
        "single_map",
        "small_map",
        "techbase",
        "vanilla_compatible"
      ]
    }
  },
  "maps": [
    {
      "map": "MAP01",
      "format": "doom",
      "stats": {
        "things": 142,
        "linedefs": 224,
        "sidedefs": 320,
        "vertices": 231,
        "sectors": 53,
        "segs": 370,
        "ssectors": 116,
        "nodes": 115,
        "textures": {
          "F_SKY1": 6,
          "SW1EXIT": 1,
          "EXITSTON": 4,
          "NUKAGE1": 4,
          "FLAT9": 47,
          "GRAY1": 230,
          "DOORTRAK": 10,
          "FLOOR0_5": 49,
          "BIGDOOR2": 2,
          "STEP4": 11
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 131,
        "by_type": {
          "blue_armor": 4,
          "cell_pack": 63,
          "invisibility": 5,
          "medikit": 24,
          "plasma_rifle": 2,
          "shell_box": 18,
          "shotgun": 5,
          "soulsphere": 10
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 63,
          "rockets": 0,
          "shells": 18
        },
        "weapons_present": [
          "plasma_rifle",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 131,
        "hmp_items": 131,
        "htr_items": 131
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "b47628c7-7e07-418d-ae52-b3e3296f402a",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/194bbf29ac94993362777a92c4befcbadecf3778/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "7f3612ce-b4aa-40c8-86eb-0e61fbed18c4",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/194bbf29ac94993362777a92c4befcbadecf3778/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A compact Doom II techbase-style map built from mostly gray textures with a bit of nukage and standard exit signage. There is no combat at all (zero monsters), and the focus is on collecting an unusually large stash of items, especially cell ammo, health, and multiple armors. With plasma rifles and abundant resources, it plays more like a sandbox or test map than a traditional encounter-driven level. Progression appears straightforward with no keys, teleports, or secret exit.",
        "tags": [
          "ammo_plentiful",
          "cells_plentiful",
          "doom2",
          "exploration_light",
          "generous_health",
          "item_cache",
          "no_monsters",
          "small",
          "techbase",
          "vanilla_compatible"
        ]
      }
    }
  ]
}