Raw model (for completeness)
{
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"sha256": "34219b95413dbee7c550cb1a33f1c65cecb34738665c0808d08cc806fff2bfb9",
"title": "BUMP",
"authors": [
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"added": "2013-04-19 00:22:41",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "BUMP",
"description": "This map started out as a demonstration of things that work in vanilla or prboom but don't work in ZDoom, making the map unplayable in ZDoom. It's like an obstacle course. There are only two monsters, but DON'T KILL THEM! Also, play this with -fast. You have to play with -fast if you want the archviles to behave properly in this map.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
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"MAP02": "MAP02.jpg"
},
"palettes": null,
"categories": null
},
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},
"added": "2013-04-19 00:22:41",
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"content": {
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],
"counts": {
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"graphics": 1,
"lumps": 27,
"maps": 2,
"palettes": 0
},
"engines_guess": [
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],
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},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : limit-removing (but unplayable in ZDoom)\nTested with : PrBoom-Plus 2.5.0.1 (-complevel 2, -fast)\nPrimary purpose : Single play\n===========================================================================\nTitle : BUMP\nFilename : bump.wad\nRelease date : February 24, 2010\nAuthor : TimeOfDeath (Chris Balch)\nEmail Address : thelastbreathofthedying@yahoo.com\n\nOther Files By Author : Drown in Blood (dib28a) map01,03,04,05,09,22,23,\n 26,27,28\n 2sector map07\n sloth\n rjsloth\n masterjumps map06 (co-author)\n SMEDLEY\n SQUANE\n chips19 (Chip's Challenge remake)\n FLANAGAN\n dekutree (Zelda remake)\n LOINK\n TOM19\n sloth0409\n uuhhtod\n SLUT (Half-Life Decay remake)\n\nMisc. Author Info : 27 years old\n doomedsda.us/player204lmps.html\n myspace.com/timeofdeath\n timeofdeath.wrvids.com\n youtube.com/timeofdeath\n video.yahoo.com/people/5525124\n mariokart64.com/smknonnbt/chrisbalchntsc.htm\n mariokart64.com/smk/profile.php?pid=191\n\nDescription : This map started out as a demonstration of things\n that work in vanilla or prboom but don't work in\n ZDoom, making the map unplayable in ZDoom. It's\n like an obstacle course. There are only two\n monsters, but DON'T KILL THEM! Also, play this\n with -fast. You have to play with -fast if you\n want the archviles to behave properly in this\n map.\n\n MAP01 and 02 are the same except for a really\n small change in MAP02. MAP02 is the updated\n version.\n\nAdditional Credits to : id Software -\n Authors of the ports and programs I use -\n Creaphis, gggmork and kimo_xvirus for recording\n demos -\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : Something I made in 2002 or 2003\nGraphics : TITLEPIC is the negative image of something I\n drew in 2001\nDehacked/BEX Patch : No\nDemos : Included in zip\n\n* Play Information *\n\nGame : Doom 2\nMap # : MAP01-02\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nDifficulty Settings : No\n\n* Construction *\n\nBase : New from scratch\nBuild Time :\nEditor(s) used : Doom Builder 1.68, XWE 1.16\nKnown Bugs : unplayable in ZDoom\n\n* Copyright / Permissions *\n\nAuthors MAY use this map as a base for modification, as long as you give\nme credit.\n\nYou MAY only distribute this file for free, provided you include this text\nfile, with no modifications.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://timeofdeath.wrvids.com\n http://doomedsda.us"
},
{
"source": "readmes",
"name": null,
"contents": "Bump.wad UV -fast speedrun\n\nPrboom+ -complevel 2 -longtics\n\nTime: 3:35\n\nStill needs improvement but I'm done for now.\n\nCreaphis\n\nFebruary 25, 2010"
}
]
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