Area 51

PWAD 2.5 MiB 2 map(s)

Counts

endoom1
graphics2
lumps324
maps2
palettes0

Totals (across maps)

Things1229
Linedefs4619
Sectors947
Monsters597
Items371
Raw model (for completeness)
{
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    "id": "33abac28-9c21-4744-b07e-6bea8015b55f",
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    "sha256": "1d086715b8b3ff9ed28518235d6e7d94a6b25f7fb6fbbd1984c61d8963c004d5",
    "title": "Area 51",
    "authors": [
      "may NOT use this level as a base to build additional"
    ],
    "filenames": [
      "area51.wad",
      "Area51.wad",
      "AREA51.WAD"
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      "added": "2013-04-19 01:42:50",
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      "name": "Area 51",
      "description": "Built for Doom2 v1.9",
      "maps": null,
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        "MAP02": "MAP02.png"
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    "added": "2013-04-19 01:42:50",
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    "content": {
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        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   :Area 51\nFilename                :area51.wad\nLevels & Graphics       :Keith Hickman\nGraphics\\Sprites        :Garth Donovan\nEmail Address           :Khickman@juno.com (preferred)\n                         khick703@aol.com\n                         keithhickman@worldnet.att.net\nGarth Donovan's          u964181@student.canberra.edu.au\nMisc. Author Info       :Keith... from Houston, Texas\n                         Garth... From Australia\n\nDescription             :Built for Doom2 v1.9\n\nStory                   :Area 51, The militarys not so top secret base\n                         in Nevada, rumored to be the high tech research\n                         center and holding area for aliens, has cut\n                         off communications with unnamed high ranking\n                         officials in Washington DC.\n                         We are sending you in alone to investigate armed\n                         with latest technology.  You will have a security\n                         pass bio-chip inserted under your skin so you can\n                         enter all tightly controlled ultra secure areas.\n                         The bio-chip will allow you to get through the bio-\n                         scanners without tripping the alarm.  However,\n                         If it is damaged or exposed to high levels of\n                         radiation it may not work.  Also, It is untested\n                         on the gene scanner under construction there.  Try to\n                         aviod this area if possible.  If you trip an alarm\n                         try and find an escape route pronto.  It is possible\n                         the compound houses a UFO.  This may be your only means\n                         of escape once you enter AREA 51!\n\nMISSION INFO:            Insertion point:  just inside compound.\n                         Time: 2:00am\n                         Goal:  investigate suspected alien takeover and\n                                report back to headquarters.\n                         Use of deadly force: Approved\n\nAdditional Credits to   : id for DooM2,\n                          Olivier Montanuy for Wintex\n                          Matt Tagliaferri for DoomCAD 6.1\n                          Jack Vermeulen for DeeP 8x node builder\n                          Robert Renske, Jr for Warm 1.6 node builder\n                          Jens Hykkelbjerg for RMB\n                          Sam Lopresti for status bar\n                          Bill Zimmerman for fence texture and ammo box (Urban Deathmatch 3)\n                          Shamus Young for window frame\n                          Garth Donovan for Security Driod, Chaingun modification,\n                          misc wall textures and sounds.\n\n============================================================================\n\n* Play Information *\n\nEpisode and Level #     : Map 01, 02\nSingle Player           : Yea..It rocks!\nCooperative 2-4 Player  : Yeah baby! It's really out of control!\nDeathmatch 2-4 Player   : No. Why can't we all get along?\nDifficulty Settings     : 3,4 & 5 only! (see known bugs)\n                        : Level 3 is for single player mode\n                        : Level 4/5 is for Co-op or *Extreme Experts*\nNew Sounds              : Yes\nNew Graphics            : Yes...Are you graphicly talented?...E-mail me!\nNew Music               : Yes...If you compose original midi music and want\n                          to contribute some for this wad, Send me some mail!\n                          I'll add it and you will get full credit of course.\nDemos Replaced          : None\n\n                                       **Important**\nQUICK START INFO-------: Unzip \"Area51.zip\" in your Doom2 directory or move\n                         all the following files there. It contains:\n                         area51.wad\n                         area51.txt\n                         deusf.exe\n                         install.bat\n                         This is the newest version of deusf(4-30-96 96,568 k )\n                         If you have an old version move it or overwrite it.\n                         You need the new version.\n                         Ok...now just type install and deusf will do its\n                         thing.  Now you can run \"Area 51\" by\n                         1.  Type \"play\"  -or-\n                         2.  doom2 -file area51.wad (normal command line)\n                         To return things to normal type \"restore\"\n\n**Construction**\n\nBase                   :New level from scratch\nEditor(s) used         :DoomCAD 6.1, Dcad, Deep 8x for Nodes,RMB for reject map\n                        Wintex 4.3 for additional graphics,sprites, etc.\n                        Paint Shop Pro. Warm 1.6 for final node build.\n\nKnown Bugs             :You CAN'T play \"Area 51\" on skill level 1 or2.\n                        A key sector won't lower.  I attribute this problem\n                        to a buggy \"beta\" level editor I started to use in\n                        the early stages of level building. :-(\n                        Think I got the dreaded Vis plane error resovled\n                        though. :-)\n                        Find anything else E-mail me.\n\nNotes                  :I pushed the Doom engine to the enveolpe. Ran out\n                        of plats, animations, scrolling textures, vis planes\n                        (much detail had to be limited and some removed)\n                        I therefore recommend a Pentium for smooth game play.\n\nFeatures               :There are some cool new monsters!  A security droid and\n                        an Alien Sump worker.  If the sump dude takes enough hit\n                        points he will explode into a ball of fire!\n                        Tired of static textures?   Well most of the computers\n                        now appear to work!  Lots of new regular textures too.\n                        Even some actual satellite photos of Area 51.\n                        The plasma gun now shoots green plasma.\n                        Barrels are full of yellow waste that really flare\n                        up when hit.\n                        Mysterous yellow waste that will eat your lunch!                        All without using dehacked!\n                        Well..there's more but you'll have to play the wad!\n                        and play it like a man...\"NO CHEATING\"\nBuild time             :100+ Hrs est.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels or use any custom graphics within.\nE-Mail me and I may give in on *some* of the graphics.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nThe DoomRoom\nhttp://members.aol.com/khick703/doomroom.htm\n\nGarth Donovan's homepage\nhttp://student.canberra.edu.au/~u964181/home.htm\n\ncdrom.com\nftp://ftp.cdrom.com/pub/doom2\n\nOther:  If you have ANY comments about this WAD please E-Mail me at\n        khickman@juno.com or any of the above addresses.\n\nTips:  As always, save early...save often."
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