Pistol.wad, a wad for Doom2.

PWAD 230 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things560
Linedefs1812
Sectors360
Monsters192
Items281
Raw model (for completeness)
{
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    "sha1": "2ce28d09f50a3119fed050129cf521663b829432",
    "sha256": "2587ecec694230f80b3ca894e4ce9a827eb2867fe875c379547d417d61049c7f",
    "title": "Pistol.wad, a wad for Doom2.",
    "authors": [
      "Ennead"
    ],
    "filenames": [
      "pistol.wad",
      "pistol.zip"
    ],
    "additional": {
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        "DOOM2"
      ],
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        "DOOM2"
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      "filename": null,
      "added": "2013-11-04 20:18:21",
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      "name": "Pistol.wad, a wad for Doom2.",
      "description": "This wad replaces episode 1, is quite large, and features a lot of twisty passages, big rooms and violence. The layout is reasonably interesting; most things interconnect, one way or another. There aren't any misaligned textures - I hate seeing that - or pits that you can't get out of. There are a few secret areas, but none that you need to find to be able to complete the level. You do have to flip nearly all the switches, though. The \"gimmick,\" I suppose, is that you'll have to go nearly the entire wad with nothing better than your trusty pistol (and guts of steel, natch). There's nothing here you can't kill - but you won't be able to kill everything, or finish every room, the first time you encounter it. If you hate wads in which you need to pay attention and dodge a lot, DON'T download this!",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
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      "hidden": false
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    "added": "2013-11-04 20:18:21",
    "file": {
      "type": "PWAD",
      "size": 235529,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/2ce28d09f50a3119fed050129cf521663b829432/2ce28d09f50a3119fed050129cf521663b829432.wad.gz",
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    },
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      ],
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      {
        "source": "idgames",
        "name": null,
        "contents": "================================================================\nTitle                   : Pistol.wad, a wad for Doom2.\nFilename                : pistol.wad\nAuthor                  : Ennead\nEmail Address           : Ennead@student.umass.edu\nMisc. Author Info       : Ennead lives in Amherst, Mass, with\n                          many housemates, an irish setter, and\n                          too much time on his hands.\n\nStory                   : A Mauser .486: the finest gun ever invented\n                          by man, God or demon.  See how it gleams in\n                          the half-light!  How beautiful its curves...\n                          like the smooth hip of a lover, except you\n                          can shoot people with it.  My daddy had a gun\n                          just like it... how I loved that man!  I\n                          haven't felt truly alive ever since that\n                          cyber-demon caught him with his pants down...\n\nDescription             : This wad replaces episode 1, is quite large,\n                          and features a lot of twisty passages, big\n                          rooms and violence.  The layout is reasonably\n                          interesting; most things interconnect, one way\n                          or another.  There aren't any misaligned\n                          textures - I hate seeing that - or pits that\n                          you can't get out of.  There are a few secret\n                          areas, but none that you need to find to be\n                          able to complete the level.  You do have to\n                          flip nearly all the switches, though.\n\n                          The \"gimmick,\" I suppose, is that you'll have\n                          to go nearly the entire wad with nothing better\n                          than your trusty pistol (and guts of steel,\n                          natch).  There's nothing here you can't kill\n                          - but you won't be able to kill everything,\n                          or finish every room, the first time you\n                          encounter it.  If you hate wads in which you\n                          need to pay attention and dodge a lot, DON'T\n                          download this!\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : Doom2 episode 1.\nSingle Player           : Yes\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nDifficulty Settings     : YES!  1-2:  Few monsters, lots of healing & ammo.\n                                      Probably still too tough for\n                                      beginners, though.  What's the point?\n                                  3:  More monsters, a bit less stuff.\n                                      Fun carnage.\n                                4-5:  Many more monsters, much less stuff.\n                                      Should be a challenge to all but the\n                                      most invincible doom-gods - but it\n                                      IS possible to do without cheating.\n                                      It'll probably take more than one\n                                      try, though.\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : Deu, dck.\nKnown Bugs              : There are a couple of places where razor-thin\n                          vertical lines appear that I can't get rid of;\n                          they don't hinder play in any way.\n\nTime spent constructing : At least 50 hours (I work slow).\n\n* Where to get this WAD *\n\nFTP sites:  ftp.cdrom.com and its mirrors."
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : Pistol.wad, a wad for Doom2.\nFilename                : pistol.wad\nAuthor                  : Ennead\nEmail Address           : Ennead@student.umass.edu\nMisc. Author Info       : Ennead lives in Amherst, Mass, with\n                          many housemates, an irish setter, and\n                          too much time on his hands.\n\nStory                   : A Mauser .486: the finest gun ever invented\n                          by man, God or demon.  See how it gleams in\n                          the half-light!  How beautiful its curves...\n                          like the smooth hip of a lover, except you\n                          can shoot people with it.  My daddy had a gun\n                          just like it... how I loved that man!  I\n                          haven't felt truly alive ever since that\n                          cyber-demon caught him with his pants down...\n\nDescription             : This wad replaces episode 1, is quite large,\n                          and features a lot of twisty passages, big\n                          rooms and violence.  The layout is reasonably\n                          interesting; most things interconnect, one way\n                          or another.  There aren't any misaligned\n                          textures - I hate seeing that - or pits that\n                          you can't get out of.  There are a few secret\n                          areas, but none that you need to find to be\n                          able to complete the level.  You do have to\n                          flip nearly all the switches, though.\n\n                          The \"gimmick,\" I suppose, is that you'll have\n                          to go nearly the entire wad with nothing better\n                          than your trusty pistol (and guts of steel,\n                          natch).  There's nothing here you can't kill\n                          - but you won't be able to kill everything,\n                          or finish every room, the first time you\n                          encounter it.  If you hate wads in which you\n                          need to pay attention and dodge a lot, DON'T\n                          download this!\n\nAdditional Credits to   : The creators of deu, dck, wad1to2, bsp,\n                          rmb, and (especially) Doom2.  Also, my\n                          many patient housemates, notably Paul,\n                          Charles, Kip, Matt, and Vince, who\n                          playtested, and Brad, who let me use\n                          his 486.\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : Doom2 episode 1.\nSingle Player           : Yes\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nDifficulty Settings     : YES!  1-2:  Few monsters, lots of healing & ammo.\n                                      Probably still to tough for beginners,\n                                      though.  What's the point?\n                                  3:  More monsters, a bit less stuff.\n                                      Fun carnage.\n                                4-5:  Many more monsters, much less stuff.\n                                      Should be a challenge to all but the\n                                      most invincible doom-gods - but it\n                                      IS possible to do without cheating.\n                                      It'll probably take more than one\n                                      try, though.\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : Deu, dck.\nKnown Bugs              : There are a couple of places where razor-thin\n                          vertical lines appear that I can't get rid of;\n                          they don't hinder play in any way.\n\nTime spent constructing : At least 50 hours (I work slow).\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nsingle-player levels, but if anyone wants to modify this for\nmulti-player or deathmatch use, feel free (but do let me know\nwhen you've done it).  Pistol.wad is too big to make a good\ndeathmatch, imo, but it might be fun played cooperatively.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:  ftp.cdrom.com and its mirrors.\n            ftp.idgames.com\n\nPlease write and tell me what you thought of this wad."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 560,
        "linedefs": 1812,
        "sidedefs": 2662,
        "vertices": 1863,
        "sectors": 360,
        "segs": 3114,
        "ssectors": 1221,
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        "by_type": {
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          "baron": 5,
          "cacodemon": 6,
          "chaingun_guy": 1,
          "demon": 9,
          "hell_knight": 9,
          "imp": 86,
          "lost_soul": 3,
          "mancubus": 2,
          "revenant": 2,
          "shotgun_guy": 4,
          "spectre": 4,
          "zombieman": 60
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 65,
          "melee": 13,
          "projectile": 114
        }
      },
      "items": {
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        "by_type": {
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          "ammo_clip": 55,
          "armor_bonus": 16,
          "backpack": 1,
          "berserk": 2,
          "blue_armor": 3,
          "chainsaw": 1,
          "computer_area_map": 2,
          "green_armor": 4,
          "health_bonus": 76,
          "invisibility": 2,
          "invulnerability": 2,
          "light_amp_goggles": 1,
          "medikit": 33,
          "megasphere": 2,
          "rocket_box": 5,
          "rocket_launcher": 1,
          "shell_box": 3,
          "shells": 8,
          "soulsphere": 2,
          "stimpack": 44,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 72,
          "cells": 0,
          "rockets": 5,
          "shells": 11
        },
        "weapons_present": [
          "chainsaw",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 169,
        "hmp_monsters": 128,
        "htr_monsters": 101,
        "uv_items": 224,
        "hmp_items": 257,
        "htr_items": 269
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/2ce28d09f50a3119fed050129cf521663b829432/MAP01/images/0.webp",
          "type": null
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/2ce28d09f50a3119fed050129cf521663b829432/MAP01/pano/pano_0.webp",
          "type": "pano"
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      ],
      "analysis": {
        "title": "MAP01",
        "description": "A large, highly interconnected Doom II map mixing techbase panels with rocky and marble/gothic sections, built around lots of switches, doors, and all three skull keys. Combat is monster-heavy and leans on sustained pressure from many imps and a sizable hitscanner presence, backed by a handful of tougher threats (barons/hell knights plus a few mid-tiers). Resources skew bullet-focused with limited shells/rockets and no cells, reinforcing the “pistol-first” feel and making UV play hard unless you dodge well and revisit fights later. Expect twisty passages, big rooms, and some teleport-driven navigation rather than a straight line.",
        "tags": [
          "ammo_tight",
          "gothic",
          "hard",
          "hitscanner_heavy",
          "key_hunt",
          "large_scale",
          "mixed_theme",
          "nonlinear",
          "sprawling",
          "techbase",
          "teleport_navigation",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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