Raw model (for completeness)
{
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],
"iwad": [
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],
"filename": null,
"added": "2013-11-06 22:38:14",
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"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
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"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-06 22:38:14",
"file": {
"type": "PWAD",
"size": 178255,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0f31805a20054d7f6b87d1166ebe82184eeab37b/0f31805a20054d7f6b87d1166ebe82184eeab37b.wad.gz",
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"content": {
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"counts": {
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"graphics": 0,
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"engines_guess": [
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],
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"analysis": {
"title": "Shadows of Darkness",
"description": "This WAD contains a single very large and detailed MAP01 designed for DOOM2. It features numerous secrets and switches, encouraging thorough exploration and 100% completion. The level is balanced for cooperative, deathmatch, and single-player modes, with a focus on a polished, ID-style experience. The theme is classic DOOM2 with no mention of exotic textures, emphasizing a cohesive and well-aligned design. The progression is likely linear with some cryptic areas, and resource balance is not explicitly stated but implied to be fair. The WAD is compatible with DOOM2 and was created using DEU editors, aiming for a near-official quality level.",
"authors": [
"Sean Birkel"
],
"tags": [
"doom2",
"exploration_heavy",
"large_maps",
"linear",
"moderate",
"single_map",
"vanilla_compatible"
]
},
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{
"source": "readmes",
"name": null,
"contents": "°°±±²² Shadows of Darkness DOOM2 WAD ²²±±°°\n DOOM2 Version\n ===========================================\n Release 2.0\n Readme file\n\n*DOOM2 MAP01*\n\nFiles that should be included in \"SHADOWS2.ZIP\":\n===============================================\n 1) SHADOWS2.WAD\n 2) SHADOWS2.TXT (obviously what your reading)\n 3) FILE_ID.DIZ\n\nLevel specs:\n============\nThis level is for DOOM2, not DOOM (a DOOM version is out on BBSs), MAP01.\nI have included difficulty settings...they aren't as accurate as I'd like 'em.\nCooperative play is recommended, deathmatch is good too (I put all the\n deathmatch starts in on area so you and your opponent don't have to\n run all around the level just to find each other) and solitare is fun.\nVery BIG, with many secrets and switches!!!!!!!!! Go for 100% in everything!\nThis IS different in some ways from the DOOM version. Check out both and\nyou'll see. Nothing major, just some more cryptic spots :)\n\nQuick info that you may, or may not care about:\n===============================================\n This level was made by Sean Birkel of Bangor, Me using DEU521GC,\nDEU2C, and BSP1.2x. I started this level in Dec. of '94, I expected to\nfinish within a month...but, no, it has taken till March 12th of '95! I made\nthis for the hell of it, and hell it was...mucho hours, and many brainstorm\nheadaches. Yes, I do have a life, that is why it took me 3+ months to make\nthis, usually I do better things than waste time using the computer, but level\nmaking just seemed kinda cool. You now have what I believe to be the best\nWAD file made for DOOM2 outside of the \"ID\" levels in the game. I admit that\nI have some ego, but hell, I spent many f***ing hours on this damn thing and I\nsay it's good! Most WADs you'll get from a BBS will have globs of stuff where\nthey don't belong, one texture throughout the level...with NO alignment, no\nexit, bugs from missing textures, etc., but not this one :) I have made this\nas perfect as I could (or had the patience for :) and as close to an actual\n\"Id made DOOM\" level as I could. If you don't like it, well that's ok, at\nleast respect the time I put in to making this \"fit\" together. If any of you\nout there have tried making levels but they come out bad...don't give up, it\ntakes a LOT of time to understand how the editors work, It took me about 2\nmonths before I even had a clue about what I was doing! Anyway, I hope you\nenjoy this...please upload it to BBS's with the ORIGINAL ZIP file. You can of\ncourse take ideas from this and even some cutting and pasting, I just ask that\nyou give credit like, \"the shitty part of my level was made by this DOOMer up\nthar in Bangor, Maine.\" Well, thanks for reading, etc...Buh-bye :-(burp)\n\nMisc. Info that you also probably don't care about:\n===================================================\nThis level was made with DEU521GC ÄÄÄÄÄ> The *BEST* level editor for DOOM!!!!\nEverything was done on a AM486DX2 80 ÄÄ> AMD makes the *BEST* CPU's:)\nSpring IS here in Maine!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n\nStuff\n=====\nIf you like this level and would like to leave me a message, call Ambrosia BBS\nin Bangor, Me 207-942-7155 or any BBS's in the Bangor area (check \"Computer\nShopper\" magazine for Maine 207 numbers).\n\nExtra Info\n==========\nI've also made a DOOM2 deathmatch level called Hangar18, if you find it, get\nit! Hangar18 is the favored deathmatch level among my friends and I, and\nwe only use *good* levels, if you want a copy call Ambrosia or look elsewhere.\nRemember...I would like to see these levels accross the country, and I'd\nreally like to see 'em on a CD-ROM or two :)\n\n°°±±²² Remember the two best external DOOMII WAD files you'll ever see are\n * \"Hangar18\" (my personal favorite), and \"Shadows of Darkness (DOOM and\n DOOM2)\"!\n\nThe names came from:\n====================\n 1) Hangar18 ÄÄÄ> A Megadeth song\n 2) Shadows of Darkness ÄÄÄ> A great game by Sierra!\n\nSaying \"Buh-bye:\"\n=================\n\nThere! I'm done! Have fun! °°±±²²Metallica RULZ!²²±±°° Register DOOM if\nyou haven't already....my levels require the registered version, the guys at\n\"Id\" deserve the money, because they made a kick-ass game! \"Seinfeld\" is\nthe *BEST* comedy show :)"
}
]
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