kill_em_all12.wad

PWAD 183 KiB 1 map(s)

Counts

endoom0
graphics0
lumps38
maps1
palettes0

Totals (across maps)

Things27
Linedefs16
Sectors4
Monsters0
Items0
Raw model (for completeness)
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      "filename": null,
      "added": "2017-11-27 20:34:37",
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      "name": null,
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    "added": "2017-11-27 20:34:37",
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      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/74f798877d92a5cc46d996850f400884850c7b77/74f798877d92a5cc46d996850f400884850c7b77.wad.gz",
      "corrupt": false
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    "content": {
      "maps": [
        "MAP99"
      ],
      "counts": {
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "Kill 'Em All\n~~~~~~~~~~~~\n\nKill 'Em All is a scripted mod for ZDaemon which allows to play public games and\nto kill all monsters in a map.\nOptional you can enable that all secrets must be found (default off).\n\nFeatures:\n- When all monsters are dead the script will exit the map.\n- The percentage of the killed monsters is shown on the HUD.\n- An announcing voice counts the last 10 monsters.\n- A search timeout exits the map even when there are monsters alive.\n  Default: 360 seconds.\n- At 2/3 of the search timeout the direction and distance of missing monsters\n  are shown on the HUD.\n- Exit of map 15 brings you to secret map 31 and map 31 to super secret map 32.\n  If you don't want that use maplist.\n- Optional \"find all secrets\".\n\nUse sv_noexit 1 to disable normal exit function.\nUse sv_acs_world_exit 1 to enable the scripted exit in online games.\n\n┌──────────────────────┬──────┬─────────────────────────────────────────────────────┐\n| Custom CVar          │ Def. │ Description                                         │\n├──────────────────────┼──────┼─────────────────────────────────────────────────────┤\n| allowed_left         │    0 │ Sets the number of allowed left monsters to exit.   │\n|                      │      │ (e.g. if you can't kill them on the map)            │\n| search_timeout       │  360 │ timeout for searching left monsters (in seconds).   │\n|                      │      │ A warning and a hint appears at 2/3 of the time.    │\n|                      │      │ A negative value disables the function.             │\n| no_map30             │    0 │ Disables the script for map30.                      │\n| debug                │    0 │ Prints debug messages.                              │\n| use_secrets          │    0 │ Activates additional option \"find all secrets\".     │\n| allowed_left_secrets │    0 │ Sets the number of allowed left secrets to exit.    │\n|                      │      │ (e.g. if you can't reach them on the map)           │\n| exit_timeout         │    4 │ Delay before the script exits (in seconds).         │\n|                      │      │ If more than 10 seconds a countdown will be shown.  │\n| no_timeout_exit      │    0 │ Disables timeout exit. (Warning and hint will       │\n|                      │      │ still appear)                                       │\n| log_score            │    0 │ Logs Player, Damage, Kills and Tournament Score.    │\n|                      │      │ (Damage * Kills) to server log files.               │\n| lostsoul             |    0 | Spawns a Lost Soul where a monster or player dies.  |\n|                      |      | maxlostsouls should be set higher than default (21).|\n└──────────────────────┴──────┴─────────────────────────────────────────────────────┘\nExamples:\nset allowed_left 5\nset no_map30 1 (and add_cvaroverride map30 sv_noexit 0)\n\nThanks to Rhinoduck (rhinoduckdoom@gmail.com) for the distance and direction\nscripts (monstrax_dev2.wad).\n\n2017-10-13 Krawa"
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    ]
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      "map": "MAP99",
      "format": "hexen",
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        "linedefs": 16,
        "sidedefs": 28,
        "vertices": 24,
        "sectors": 4,
        "segs": 36,
        "ssectors": 13,
        "nodes": 12,
        "textures": {
          "CEIL1_1": 4,
          "STARTAN2": 4,
          "BLOOD1": 3,
          "FLOOR0_1": 1
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      "monsters": {
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        "by_type": {},
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        "ammo_by_category": null,
        "weapons_present": null
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      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
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        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 0,
        "hmp_items": 0,
        "htr_items": 0
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      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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