Raw model (for completeness)
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"contents": "Kill 'Em All\n~~~~~~~~~~~~\n\nKill 'Em All is a scripted mod for ZDaemon which allows to play public games and\nto kill all monsters in a map.\nOptional you can enable that all secrets must be found (default off).\n\nFeatures:\n- When all monsters are dead the script will exit the map.\n- The percentage of the killed monsters is shown on the HUD.\n- An announcing voice counts the last 10 monsters.\n- A search timeout exits the map even when there are monsters alive.\n Default: 360 seconds.\n- At 2/3 of the search timeout the direction and distance of missing monsters\n are shown on the HUD.\n- Exit of map 15 brings you to secret map 31 and map 31 to super secret map 32.\n If you don't want that use maplist.\n- Optional \"find all secrets\".\n\nUse sv_noexit 1 to disable normal exit function.\nUse sv_acs_world_exit 1 to enable the scripted exit in online games.\n\n┌──────────────────────┬──────┬─────────────────────────────────────────────────────┐\n| Custom CVar │ Def. │ Description │\n├──────────────────────┼──────┼─────────────────────────────────────────────────────┤\n| allowed_left │ 0 │ Sets the number of allowed left monsters to exit. │\n| │ │ (e.g. if you can't kill them on the map) │\n| search_timeout │ 360 │ timeout for searching left monsters (in seconds). │\n| │ │ A warning and a hint appears at 2/3 of the time. │\n| │ │ A negative value disables the function. │\n| no_map30 │ 0 │ Disables the script for map30. │\n| debug │ 0 │ Prints debug messages. │\n| use_secrets │ 0 │ Activates additional option \"find all secrets\". │\n| allowed_left_secrets │ 0 │ Sets the number of allowed left secrets to exit. │\n| │ │ (e.g. if you can't reach them on the map) │\n| exit_timeout │ 4 │ Delay before the script exits (in seconds). │\n| │ │ If more than 10 seconds a countdown will be shown. │\n| no_timeout_exit │ 0 │ Disables timeout exit. (Warning and hint will │\n| │ │ still appear) │\n| log_score │ 0 │ Logs Player, Damage, Kills and Tournament Score. │\n| │ │ (Damage * Kills) to server log files. │\n| lostsoul | 0 | Spawns a Lost Soul where a monster or player dies. |\n| | | maxlostsouls should be set higher than default (21).|\n└──────────────────────┴──────┴─────────────────────────────────────────────────────┘\nExamples:\nset allowed_left 5\nset no_map30 1 (and add_cvaroverride map30 sv_noexit 0)\n\nThanks to Rhinoduck (rhinoduckdoom@gmail.com) for the distance and direction\nscripts (monstrax_dev2.wad).\n\n2017-10-13 Krawa"
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