Raw model (for completeness)
{
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"sha256": "b8c2e533918f98c089f2f9e4f27a6208f8304f082716b809e8a33acd0fa97d5d",
"title": "Outpost Recon",
"authors": [
"Tolwyn (David Shaw)"
],
"filenames": [
"tolwyn01.wad"
],
"additional": {
"engines": [
"BOOM",
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],
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],
"filename": null,
"added": "2014-12-29 16:57:04",
"locked": false,
"canDownload": true,
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"name": "Outpost Recon",
"description": "A tactically sensative installation has been overrun by the growing remnants of the hellspawn that has continued to be a threat to our civilization for over 10 years.",
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"added": "2014-12-29 16:57:04",
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{
"source": "idgames",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : Limit Removing Port Recommended\nPrimary purpose : Single + Coop play\n===========================================================================\nTitle : Outpost Recon\nFilename : tolwyn01.wad\nRelease date : 02/05/2004\nAuthor : Tolwyn (David Shaw)\nEmail Address : tolwyn@tolwyn.com\nOther Files By Author : insrtion.zip (group project)\nMisc. Author Info : Music contributor to: TeamTNT Icarus, Bloodlands,\n Grievance, Pursuit, Memento Mori 2, Gothic DM,\n Gothic DM2, Strain, The Talosian Incident,\n Requiem, and probably several others.\n\nDescription : A tactically sensative installation has been\n overrun by the growing remnants of the hellspawn\n that has continued to be a threat to our\n civilization for over 10 years.\n\nAdditional Credits to : Dani J for playtesting; CodeImp for feature\n implementation of the Doom Builder editor,\n Newdoom, Doomsday, and Wads in Progress for\n member feedback. John \"Maddog\" Rankin for Coop\n testing, Amie Kimmerly for her understanding,\n and Alexis just because I love her!\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : No (unbelievable, I know)\nGraphics : No\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\nOther files recommended: If running the Doomsday Engine port, I recommend\n the jDEP (JDoom Environment Pack).\n http://slide.newdoom.com/\n\n Doomsday: http://www.doomsdayhq.com\n\n If you'll be running an OpenGL Port, you'll want\n to use GL BSP to build \"GL Friendly\" nodes.\n http://glbsp.sourceforge.net/\n\n* Play Information *\n\nGame : DOOM2\nMap # : map01\nSingle Player : Designed for\nCooperative 2-4 Player : Designed for\nDeathmatch 2-4 Player : Player starts only\nOther game styles : n/a\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 4 weeks\nEditor(s) used : Doom Builder, Zennode, XWE\nKnown Bugs : None\nMay Not Run With... : n/a\n\n* Story *\n\nLingering remnants of Hell Spawn have plagued the Earth and surrounding\ncolonies for over 10 years. There doesn't seem to be an end in sight to\nthe conflict; however, we've been successful s"
},
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : Limit Removing Port Recommended\nPrimary purpose : Single + Coop play\n===========================================================================\nTitle : Outpost Recon\nFilename : tolwyn01.wad\nRelease date : 02/05/2004\nAuthor : Tolwyn (David Shaw)\nEmail Address : tolwyn@tolwyn.com\nOther Files By Author : insrtion.zip (group project)\nMisc. Author Info : Music contributor to: TeamTNT Icarus, Bloodlands,\n\t\t\t Grievance, Pursuit, Memento Mori 2, Gothic DM,\n\t\t\t Gothic DM2, Strain, The Talosian Incident,\n\t\t\t Requiem, and probably several others.\n\nDescription : A tactically sensative installation has been\n\t\t\t overrun by the growing remnants of the hellspawn\n\t\t\t that has continued to be a threat to our\n\t\t\t civilization for over 10 years.\n\nAdditional Credits to : Dani J for playtesting; CodeImp for feature\n\t\t\t implementation of the Doom Builder editor,\n\t\t\t Newdoom, Doomsday, and Wads in Progress for\n\t\t\t member feedback. John \"Maddog\" Rankin for Coop\n\t\t\t testing, Amie Kimmerly for her understanding,\n\t\t\t and Alexis just because I love her!\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : No (unbelievable, I know)\nGraphics : No\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\nOther files recommended\t: If running the Doomsday Engine port, I recommend\n\t\t\t the jDEP (JDoom Environment Pack).\n\t\t\t http://slide.newdoom.com/\n\n\t\t\t Doomsday: http://www.doomsdayhq.com\n\n\t\t\t If you'll be running an OpenGL Port, you'll want\n\t\t\t to use GL BSP to build \"GL Friendly\" nodes.\n\t\t\t http://glbsp.sourceforge.net/\n\n* Play Information *\n\nGame : DOOM2\nMap # : map01\nSingle Player : Designed for\nCooperative 2-4 Player : Designed for\nDeathmatch 2-4 Player : Player starts only\nOther game styles : n/a\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 4 weeks\nEditor(s) used : Doom Builder, Zennode, XWE\nKnown Bugs : None\nMay Not Run With... : n/a\n\n* Story *\n\nLingering remnants of Hell Spawn have plagued the Earth and surrounding\ncolonies for over 10 years. There doesn't seem to be an end in sight to\nthe conflict; however, we've been successful sending in small forces to\nfight the hordes back... until now.\n\nA nuclear-powered installation that supplies energy to outlying military\ninstallations has been the latest target of the Hell Army. A small\nforce was sent in to sanitize the area; however, it seems that they were\nunsuccessful.\n\nIt is important to shut this area down. With the facility staff wiped\nout, the Nuclear reactor powering the station could become unstable and\ngo critical which would draw unwanted attention to the civilian\npopulation and media.\n\nYour mission is to be quietly inserted into the area and sanitize the\narea of Hell Spawn. Search for Outpost survivors. If no Outpost\npersonnel survived the attack, then your objectives are as follows:\n\n1. Eliminate Resistance\n2. Gain Access to the Generator Control Room.\n3. Shut down the Power Processing Units to acquire the Blue Key.\n4. The blue key will grant you access to the TPN Yellow Access Key.\n5. Using the Yellow Key, access the Teleportation Particle Network to\n return to your Pick-Up Zone. This TPN may be heavily defended.\n\n* Copyright / Permissions *\n\nAuthors may use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://www.tolwyn.com"
},
{
"source": "readmes",
"name": null,
"contents": "WADWHAT 2.3 by Gregory P. Kwok (gkwok@jps.net)\nBased on WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)\n===============================================================================\nPWAD FILE tolwyn8.wad:\n-------------------------------------------------------------------------------\nMAP 01 Difficulty: S1 S2 S3 S45 | M1 M2 M3 M45\n-------------------------------------------------------------------------------\n Play modes:\n\tSingle player\n\tCooperative (4 player)\n\tDeathmatch (9 starts)\n Bosses:\n\tBaron 3 3 3 10 | 3 3 3 10\n Monsters:\n\tTrooper 35 35 17 17 | 35 35 17 17\n\tSergeant 38 38 46 32 | 39 39 47 33\n\tChaingun guy 7 7 7 12 | 7 7 7 12\n\tImp 39 39 41 35 | 44 44 46 40\n\tDemon 14 14 18 18 | 22 22 26 26\n\tSpectre 14 14 14 12 | 14 14 14 12\n\tLost soul 25 25 28 34 | 29 29 32 38\n\tCacodemon 3 3 6 4 | 3 3 6 4\n\tArchvile 1 1 1 2 | 1 1 1 2\n\tRevenant 1 1 2 3 | 3 3 4 5\n\tMancubis 0 0 2 0 | 0 0 2 0\n\tMini Baron 11 11 11 11 | 12 12 13 13\n Weapons:\n\tShotgun 1 1 1 1 | 1 1 1 1\n\tSuper shotgun 1 1 1 1 | 1 1 1 1\n\tChaingun 1 1 1 1 | 1 1 1 1\n\tRocket launcher 1 1 1 1 | 1 1 1 1\n\tPlasma gun 1 1 1 1 | 1 1 1 1\n\tChainsaw 1 1 1 1 | 1 1 1 1\n Equipment:\n\tBackpack 1 1 1 0 | 1 1 1 0\n\tBerserk 1 1 1 1 | 1 1 1 1\n\tComputer map 1 1 1 1 | 1 1 1 1\n Expendibles:\n\tBullets 1230 615 525 475 | 1690 845 805 665\n\tShells 656 328 384 344 | 848 424 480 460\n\tRockets 26 13 15 16 | 38 19 23 22\n\tCells 200 100 80 60 | 600 300 280 260\n\tArmor points 678 339 339 339 | 902 451 448 448\n\tHealth points 1594 797 707 687 | 2124 1062 944 909\n Difficulty:\n\tTotal monster hp 2207 2207 2527 3154 | 2510 2510 2880 3507\n\tMax ammo damage 6742 3371 3673 3323 | 9586 4793 5185 4845\n\tRATIO 0.327 0.655 0.688 0.949 | 0.262 0.524 0.555 0.724\n Other info:\n\tAverage brightness 172 (0=dark, 255=bright)\n\tSecrets 8\n\tNukeage / sectors 1 / 400\n\tTriggers / linedefs 62 / 2797\n\tReject resource YES"
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},
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