Outpost Recon

PWAD 348 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things725
Linedefs2797
Sectors400
Monsters272
Items322
Raw model (for completeness)
{
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    "sha256": "b8c2e533918f98c089f2f9e4f27a6208f8304f082716b809e8a33acd0fa97d5d",
    "title": "Outpost Recon",
    "authors": [
      "Tolwyn (David Shaw)"
    ],
    "filenames": [
      "tolwyn01.wad"
    ],
    "additional": {
      "engines": [
        "BOOM",
        "DOOM2"
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      "filename": null,
      "added": "2014-12-29 16:57:04",
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      "name": "Outpost Recon",
      "description": "A tactically sensative installation has been overrun by the growing remnants of the hellspawn that has continued to be a threat to our civilization for over 10 years.",
      "maps": null,
      "graphicOverrides": null,
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    "added": "2014-12-29 16:57:04",
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      "counts": {
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        "maps": 1,
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      {
        "source": "idgames",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : Limit Removing Port Recommended\nPrimary purpose         : Single + Coop play\n===========================================================================\nTitle                   : Outpost Recon\nFilename                : tolwyn01.wad\nRelease date            : 02/05/2004\nAuthor                  : Tolwyn (David Shaw)\nEmail Address           : tolwyn@tolwyn.com\nOther Files By Author   : insrtion.zip (group project)\nMisc. Author Info       : Music contributor to: TeamTNT Icarus, Bloodlands,\n  Grievance, Pursuit, Memento Mori 2, Gothic DM,\n  Gothic DM2, Strain, The Talosian Incident,\n  Requiem, and probably several others.\n\nDescription             : A tactically sensative installation has been\n  overrun by the growing remnants of the hellspawn\n  that has continued to be a threat to our\n  civilization for over 10 years.\n\nAdditional Credits to   : Dani J for playtesting; CodeImp for feature\n  implementation of the Doom Builder editor,\n  Newdoom, Doomsday, and Wads in Progress for\n  member feedback. John \"Maddog\" Rankin for Coop\n  testing, Amie Kimmerly for her understanding,\n  and Alexis just because I love her!\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No (unbelievable, I know)\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\nOther files recommended: If running the Doomsday Engine port, I recommend\n  the jDEP (JDoom Environment Pack).\n  http://slide.newdoom.com/\n\n  Doomsday: http://www.doomsdayhq.com\n\n  If you'll be running an OpenGL Port, you'll want\n  to use GL BSP to build \"GL Friendly\" nodes.\n  http://glbsp.sourceforge.net/\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : map01\nSingle Player           : Designed for\nCooperative 2-4 Player  : Designed for\nDeathmatch 2-4 Player   : Player starts only\nOther game styles       : n/a\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 4 weeks\nEditor(s) used          : Doom Builder, Zennode, XWE\nKnown Bugs              : None\nMay Not Run With...     : n/a\n\n* Story *\n\nLingering remnants of Hell Spawn have plagued the Earth and surrounding\ncolonies for over 10 years. There doesn't seem to be an end in sight to\nthe conflict; however, we've been successful s"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : Limit Removing Port Recommended\nPrimary purpose         : Single + Coop play\n===========================================================================\nTitle                   : Outpost Recon\nFilename                : tolwyn01.wad\nRelease date            : 02/05/2004\nAuthor                  : Tolwyn (David Shaw)\nEmail Address           : tolwyn@tolwyn.com\nOther Files By Author   : insrtion.zip (group project)\nMisc. Author Info       : Music contributor to: TeamTNT Icarus, Bloodlands,\n\t\t\t  Grievance, Pursuit, Memento Mori 2, Gothic DM,\n\t\t\t  Gothic DM2, Strain, The Talosian Incident,\n\t\t\t  Requiem, and probably several others.\n\nDescription             : A tactically sensative installation has been\n\t\t\t  overrun by the growing remnants of the hellspawn\n\t\t\t  that has continued to be a threat to our\n\t\t\t  civilization for over 10 years.\n\nAdditional Credits to   : Dani J for playtesting; CodeImp for feature\n\t\t\t  implementation of the Doom Builder editor,\n\t\t\t  Newdoom, Doomsday, and Wads in Progress for\n\t\t\t  member feedback. John \"Maddog\" Rankin for Coop\n\t\t\t  testing, Amie Kimmerly for her understanding,\n\t\t\t  and Alexis just because I love her!\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No (unbelievable, I know)\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\nOther files recommended\t: If running the Doomsday Engine port, I recommend\n\t\t\t  the jDEP (JDoom Environment Pack).\n\t\t\t  http://slide.newdoom.com/\n\n\t\t\t  Doomsday: http://www.doomsdayhq.com\n\n\t\t\t  If you'll be running an OpenGL Port, you'll want\n\t\t\t  to use GL BSP to build \"GL Friendly\" nodes.\n\t\t\t  http://glbsp.sourceforge.net/\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : map01\nSingle Player           : Designed for\nCooperative 2-4 Player  : Designed for\nDeathmatch 2-4 Player   : Player starts only\nOther game styles       : n/a\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 4 weeks\nEditor(s) used          : Doom Builder, Zennode, XWE\nKnown Bugs              : None\nMay Not Run With...     : n/a\n\n* Story *\n\nLingering remnants of Hell Spawn have plagued the Earth and surrounding\ncolonies for over 10 years. There doesn't seem to be an end in sight to\nthe conflict; however, we've been successful sending in small forces to\nfight the hordes back... until now.\n\nA nuclear-powered installation that supplies energy to outlying military\ninstallations has been the latest target of the Hell Army. A small\nforce was sent in to sanitize the area; however, it seems that they were\nunsuccessful.\n\nIt is important to shut this area down. With the facility staff wiped\nout, the Nuclear reactor powering the station could become unstable and\ngo critical which would draw unwanted attention to the civilian\npopulation and media.\n\nYour mission is to be quietly inserted into the area and sanitize the\narea of Hell Spawn. Search for Outpost survivors. If no Outpost\npersonnel survived the attack, then your objectives are as follows:\n\n1. Eliminate Resistance\n2. Gain Access to the Generator Control Room.\n3. Shut down the Power Processing Units to acquire the Blue Key.\n4. The blue key will grant you access to the TPN Yellow Access Key.\n5. Using the Yellow Key, access the Teleportation Particle Network to\n   return to your Pick-Up Zone. This TPN may be heavily defended.\n\n* Copyright / Permissions *\n\nAuthors may use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://www.tolwyn.com"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "WADWHAT 2.3 by Gregory P. Kwok (gkwok@jps.net)\nBased on WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)\n===============================================================================\nPWAD FILE tolwyn8.wad:\n-------------------------------------------------------------------------------\nMAP 01              Difficulty: S1    S2    S3   S45 |    M1    M2    M3   M45\n-------------------------------------------------------------------------------\n    Play modes:\n\tSingle player\n\tCooperative (4 player)\n\tDeathmatch (9 starts)\n    Bosses:\n\tBaron                    3     3     3    10 |     3     3     3    10\n    Monsters:\n\tTrooper                 35    35    17    17 |    35    35    17    17\n\tSergeant                38    38    46    32 |    39    39    47    33\n\tChaingun guy             7     7     7    12 |     7     7     7    12\n\tImp                     39    39    41    35 |    44    44    46    40\n\tDemon                   14    14    18    18 |    22    22    26    26\n\tSpectre                 14    14    14    12 |    14    14    14    12\n\tLost soul               25    25    28    34 |    29    29    32    38\n\tCacodemon                3     3     6     4 |     3     3     6     4\n\tArchvile                 1     1     1     2 |     1     1     1     2\n\tRevenant                 1     1     2     3 |     3     3     4     5\n\tMancubis                 0     0     2     0 |     0     0     2     0\n\tMini Baron              11    11    11    11 |    12    12    13    13\n    Weapons:\n\tShotgun                  1     1     1     1 |     1     1     1     1\n\tSuper shotgun            1     1     1     1 |     1     1     1     1\n\tChaingun                 1     1     1     1 |     1     1     1     1\n\tRocket launcher          1     1     1     1 |     1     1     1     1\n\tPlasma gun               1     1     1     1 |     1     1     1     1\n\tChainsaw                 1     1     1     1 |     1     1     1     1\n    Equipment:\n\tBackpack                 1     1     1     0 |     1     1     1     0\n\tBerserk                  1     1     1     1 |     1     1     1     1\n\tComputer map             1     1     1     1 |     1     1     1     1\n    Expendibles:\n\tBullets               1230   615   525   475 |  1690   845   805   665\n\tShells                 656   328   384   344 |   848   424   480   460\n\tRockets                 26    13    15    16 |    38    19    23    22\n\tCells                  200   100    80    60 |   600   300   280   260\n\tArmor points           678   339   339   339 |   902   451   448   448\n\tHealth points         1594   797   707   687 |  2124  1062   944   909\n    Difficulty:\n\tTotal monster hp      2207  2207  2527  3154 |  2510  2510  2880  3507\n\tMax ammo damage       6742  3371  3673  3323 |  9586  4793  5185  4845\n\tRATIO                0.327 0.655 0.688 0.949 | 0.262 0.524 0.555 0.724\n    Other info:\n\tAverage brightness             172 (0=dark, 255=bright)\n\tSecrets                          8\n\tNukeage / sectors         1 /  400\n\tTriggers / linedefs      62 / 2797\n\tReject resource                YES"
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          "demon": 26,
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          "imp": 49,
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          "spectre": 14,
          "zombieman": 35
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          "cell": 2,
          "cell_pack": 2,
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          "chainsaw": 1,
          "computer_area_map": 1,
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          "plasma_rifle": 1,
          "rocket": 17,
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          "rocket_launcher": 1,
          "shell_box": 3,
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          "shotgun": 1,
          "soulsphere": 1,
          "stimpack": 47,
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          "cells": 4,
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        "weapons_present": [
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        "teleports": true,
        "keys": [
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          "red",
          "yellow"
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        "secret_exit": false
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      "difficulty": {
        "uv_monsters": 212,
        "hmp_monsters": 218,
        "htr_monsters": 212,
        "uv_items": 294,
        "hmp_items": 293,
        "htr_items": 297
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
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        "music": null,
        "source": "marker"
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