slappa.wad, slappa1.wad

PWAD 275 KiB 10 map(s)

Counts

endoom0
graphics0
lumps110
maps10
palettes0

Totals (across maps)

Things718
Linedefs2197
Sectors483
Monsters0
Items311
Raw model (for completeness)
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    "sha256": "d87a2bf4c97a1c3f54c72c82a3eedb179780d5f3692427a52101317305355115",
    "authors": [
      "Andrew J. Hulme"
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      "added": "2013-11-06 22:30:19",
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      "description": "top deathmatch levels for 2-4 players,",
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        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png",
        "MAP04": "MAP04.png",
        "MAP05": "MAP05.png",
        "MAP06": "MAP06.png",
        "MAP07": "MAP07.png",
        "MAP08": "MAP08.png",
        "MAP09": "MAP09.png",
        "MAP10": "MAP10.png"
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      "maps": [
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        "MAP10",
        "MAP02",
        "MAP03",
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        "MAP06",
        "MAP07",
        "MAP08",
        "MAP09"
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        "name": null,
        "contents": "******* Message for ftp.cdrom ************\nThis is another update of the old slappa.wad which had some errors,\nplease replace the old file with this one\n\nA Whole heap of deathmatches for 2-4 players.\n\n================================================================\nDate: 29/9/95\nFilename            : Slappa.wad\nAuthor                  : Andrew J. Hulme\nEmail Address      : Andrew@metnov1.bham.ac.uk, mail me your comments / ideas.\n\nDescription             : 10 top deathmatch levels for 2-4 players.\nThese levels are are all pretty small so you will\nhave plenty of chances to give your opponents a good slapping.\nThe good weapons are difficult to get and only one level has the BFG.\n\nThese levels will provide hours of good clean family entertainment.\n\nAdditional Credits to   : Adam Gilchrist, Rob Norfolk and Andy Banks for endless playtesting. should have been working. Ta to all the folks who have written the various editors. ID software are owed a mention cos Doom & Doom II are the dog's.\n================================================================\n\n* Play Information *\n\nEpisode and Level #      : 1,2,3,4,5,6,7,8,9,10\nSingle Player          : only if you are sad and lonely\nCo-operative 2-4 Player    : why, there is nothing to do\nDeathmatch 2-4 Player    : YES, YES, YES.\nDifficulty Settings     : Not implemented\nNew Sounds                    : No\nNew Graphics                 : No\nNew Music               : No\nDemos Replaced            : None\n\n* Construction *\n\nBase                    : New levels from scratch\nTime taken : a fair while.\nEditor(s) used          : WINDEU32, edmap, RMB, idbsp, wadmerge.\nKnown Bugs                   : Some textures are not aligned properly (I couldn't be arsed to do it).\n\n* Copyright / Permissions *\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nftpcdrom.com and mirrors"
      },
      {
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        "name": null,
        "contents": "A Whole heap of deathmatches for 2-4 players.==============================================\nDate\t\t\t\t: 7/8/95\nFilename         \t   \t: Slappa2.wad\nAuthor                  \t: Andrew J. Hulme\nEmail Address      \t\t: Andrew@metnov1.bham.ac.uk, mail me\nyour comments/ideas.\nDescription             \t: top deathmatch levels for 2-4 players,\nan updated version of slappa.wad which had some bugs,\nI have also added some\tmore levels.\nThese are 10 small-medium sized levels with well placed weapons and extras.\nThere are none of these huge levels with weapons and ammo galore that are just no fun to play. The smaller, simple levels are always the best.\n\nMap \tName\t\tDescription\n\n1\tChoppas2\tSilly design, but real good fun.\n\n2 \tSpankme2\tSquare room with pedestals, corridors around the outside.\n\n3\tSlapme2\t\tCastle courtyard with lots of sniper points, this\nlevel has been around for some time now.\n\n4\tChaseme\t\tThe only level with the BFG, if you can find it.\n\n5 \twhipme2\t\tCross shaped. The weapons can be hard to get when your\nopponents are tooled up.\n\n6\tbeatme\t\tTwo tall rooms with ledges, platforms and teleporters.\nDon't get locked in with the rocket launcher.\n\n7 \twhackme\t\tA total fragfest with this level, its a cracker.\n\n8\tSquare\t\tIts a bit like whipme but square.\n\n9\tApt2\t\tInspired by apt.wad, its my flat.\n\n10\tArena\t\tLarge round arena for the final conflict, hours of\nhappy fraggin' here.\n\nThese levels will provide hours of good clean family entertainment.\n\nAdditional Credits to   \t: Adam Gilchrist, Andy Banks, Rob Norfolk for\nendless playtesting, do they ever do any real work!!\nTa to all the folks who have written the various editors.\nID software are owed a mention cos Doom & Doom II are the \t\t\t\tdog's genitalia.\n================================================================\n* Play Information *\nEpisode and Level #    \t  \t: 1,2,3,4,5,6,7,8,9,10\nSingle Player        \t  \t: No\nCo-operative 2-4 Player    \t: No\nDeathmatch 2-4 Player    \t: YES, YES, YES.\nDifficulty Settings     \t: Not implemented\nNew Sounds                    \t: No\nNew Graphics                 \t: No\nNew Music              \t \t: No\nDemos Replaced            \t: None\nThis level will work with 1-4 players, but its shite cos there is nothing to do.\n* Construction *\nBase                   \t \t: New levels from scratch\nTime taken\t\t \t: a fair while.\nEditor(s) used         \t \t: WINDEU 5.23, edmap 1.40,idbsp , RMB 2.0, wadmerge 1.0.\nKnown Bugs                   \t: Some textures are not aligned properly\n(I couldn't be arsed to do it).\nBugs from the original slappa have been sorted.\n\n* Copyright / Permissions *\nYou MAY distribute this WAD, provided you include this file, withno modifications.  You may distribute this file in any electronicformat (BBS, Diskette, CD, etc) as long as you include this file intact.\n* Where to get this WAD *\nftp.cdrom and mirrors"
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