Raw model (for completeness)
{
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"sha256": "4534de8b12f012bd20b3f2c8e2a51ee3d20121c99e3f26213ad6e0c18897b4d1",
"title": "MYHOUSE.WAD",
"authors": [
"Luca Mugnaini"
],
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],
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"engines": [
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"filename": null,
"added": "2015-09-15 18:14:10",
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"name": "MYHOUSE.WAD",
"description": null,
"maps": null,
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"added": "2015-09-15 18:14:10",
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"counts": {
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"graphics": 0,
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"engines_guess": [
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{
"source": "idgames",
"name": null,
"contents": "Uploaded by RL (super_shotgun35@yahoo.com)\n===========================================================================\nTitle : MYHOUSE.WAD\nFilename : MYHOUSE.WAD\nRelease date : 22-Nov-1995\nAuthor : Luca Mugnaini\nEmail Address : mugnaini@dada.it\nOther Files By Author : pisa2.zip\nMisc. Author Info :\n\nDescription : 'Domestic' level of Doom situated in a real house\n with beds, cupboards, sofa and idromassage baths!\n\n Is an attempt to use the powerful engine of Doom\n to feign an real architectonic ambient (in this\n case that's my house).\n\n For a realistic exploration you should choose one\n of the two easiest levels (there aren't any\n monsters and all the keys are disponible).\n Then you choose the arm #1 (it's not polite to go\n in the house of the others with a gun aimed at the\n man's hight :)).\n In certain moments you'll be tele-trasported: it's\n a necessity becouse the real ambient has three\n flors and Doom don't allow this kind of things.\n\n If you prefer to do this exploration more violent,\n just try it. All the other levels are perfectly\n playable.\n\n I wait for your comments and suggestions.\n\nAdditional Credits to : To all friends that come somethimes to visit me in\n the virtual way (and they find me always in the\n bad, sleeping).\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : No\nGraphics : only one (secret!)\nDehacked/BEX Patch : No\nDemos : No\nOther : No\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes - For a simple exploration of the ambient\n choose the firs two levels of difficulty.\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : Too much!\nEditor(s) used : DEU 5.1\nKnown Bugs : Some wall is spitefull!\nMay Not Run With :\nTested With :\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:"
},
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : MYHOUSE.WAD\nAuthor : Luca Mugnaini\nEmail Address : Internet mugnaini@dada.it\n FidoNET 2:332/109.0\n http://www.geopages.com/siliconvalley/2636\nDescription : 'Domestic' level of Doom situated in a real house\n with beds, cupboards, sofa and idromassage baths!\n\n Is an attempt to use the powerful engine of Doom\n to feign an real architectonic ambient (in this\n case that's my house).\n\n For a realistic exploration you should choose one\n of the two easiest levels (there aren't any\n monsters and all the keys are disponible).\n Then you choose the arm #1 (it's not polite to go\n in the house of the others with a gun aimed at the\n man's hight :)).\n In certain moments you'll be tele-trasported: it's\n a necessity becouse the real ambient has three\n flors and Doom don't allow this kind of things.\n\n If you prefer to do this exploration more violent,\n just try it. All the other levels are perfectly\n playable.\n\n I wait for your comments and suggestions.\n\nAdditional Credits to : To all friends that come somethimes to visit me in\n the virtual way (and they find me always in the\n bad, sleeping).\n================================================================\n* Play Information *\n\nEpisode and Level # : E1M1\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes - For a simple exploration of the ambient\n choose the firs two levels of difficulty.\nNew Sounds : No\nNew Graphics : only one (secret!)\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : Too much!\nEditor(s) used : DEU 5.1\nKnown Bugs : Some wall is spitefull!\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\u001a"
}
]
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"title": "MAP01",
"format": "doom",
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"linedefs": 936,
"sidedefs": 1332,
"vertices": 904,
"sectors": 214,
"segs": 1579,
"ssectors": 511,
"nodes": 510,
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"REDWALL": 96,
"WOOD1": 30,
"WOOD3": 10,
"FLAT14": 4,
"AASHITTY": 10,
"CEMENT6": 6,
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"GRAY1": 2,
"MIDGRATE": 6,
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"BIGDOOR1": 4,
"ROCKRED1": 5,
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"CEMENT1": 4,
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"STONE": 12,
"GSTONE1": 7,
"FLOOR1_6": 7,
"GRAYBIG": 432,
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"FLAT5_1": 19,
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"BROWNHUG": 235,
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"STONE3": 2,
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}
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"imp": 18,
"lost_soul": 4,
"shotgun_guy": 10,
"zombieman": 6
},
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"hitscanner": 16,
"melee": 4,
"projectile": 22
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"green_armor": 1,
"medikit": 7,
"rocket_box": 2,
"rocket_launcher": 2,
"shell_box": 2
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"cells": 0,
"rockets": 2,
"shells": 2
},
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]
},
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"red",
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],
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"hmp_monsters": 25,
"htr_monsters": 0,
"uv_items": 18,
"hmp_items": 15,
"htr_items": 3
},
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"metadata": {
"title": null,
"music": null,
"source": "marker"
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"analysis": {
"title": "My House",
"description": "A “domestic” map built to resemble a real multi-floor house, using teleports to simulate vertical transitions and a mix of tech/brick textures to dress everyday rooms. Combat is present on higher skills with a modest monster count, leaning toward hitscanners (zombiemen and shotgunners) backed by imps and a few demons/lost souls. For a typical UV run it plays around moderate difficulty with plenty of medikits and some rockets, and progression revolves around collecting multiple keys while navigating the house-like layout.",
"tags": [
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"doom2",
"generous_health",
"hitscanner_heavy",
"house",
"key_hunt",
"medium_length",
"mixed_theme",
"moderate",
"real_world",
"teleport_navigation",
"trap_light",
"vanilla_compatible"
]
}
}
]
}