Raw model (for completeness)
{
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"sha256": "d93a9f8534abfeec79aecbe3d2115107c8306b0e5421027efbbabca4876f5c67",
"title": "Showdown",
"filenames": [
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],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-01-07 22:13:39",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Showdown",
"description": "This level was designed for Deathmatch. Whoever is on the outermost level has complete control over two crushing ceilings. However, the crushing ceiling can be stopped at any time by crossing the outer linedef of that particular circular ceiling. On the highest level, stepping on the red square will activate one of the ceilings, and the black square will turn it off.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
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},
"palettes": null,
"categories": null
},
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"hidden": false
},
"added": "2014-01-07 22:13:39",
"file": {
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"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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}
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 230,
"sidedefs": 406,
"vertices": 260,
"sectors": 12,
"segs": 440,
"ssectors": 196,
"nodes": 195,
"textures": {
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},
"by_category": {
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"hitscanner": 0,
"melee": 1,
"projectile": 0
}
},
"items": {
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"by_type": {
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"ammo_clip": 8,
"chaingun": 2,
"medikit": 6,
"rocket_box": 2,
"rocket_launcher": 4,
"super_shotgun": 1
},
"ammo_by_category": {
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"cells": 0,
"rockets": 2,
"shells": 0
},
"weapons_present": [
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},
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"keys": [],
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},
"difficulty": {
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"hmp_monsters": 1,
"htr_monsters": 1,
"uv_items": 25,
"hmp_items": 25,
"htr_items": 25
},
"compatibility": "vanilla_or_boom",
"metadata": {
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"music": null,
"source": "marker"
},
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],
"analysis": {
"title": "Showdown",
"description": "A compact, multi-tier circular arena built for Doom II deathmatch, with teleports and strong vertical control points. The standout feature is a pair of player-controlled crusher ceilings that can be toggled from the upper level, making positioning and timing more important than PvE combat. Monster presence is essentially negligible (only a single spectre), while weapons and ammo (chainguns, rocket launchers, and an SSG) are readily available for fast, lethal engagements.",
"tags": [
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"crusher_traps",
"deathmatch",
"doom2",
"low_monsters",
"multi_level",
"small",
"techbase",
"teleport_navigation",
"trap_heavy",
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]
}
}
]
}