Ezekiel (Abridged version)

PWAD 3.0 MiB 4 map(s)

Counts

endoom0
graphics2
lumps213
maps4
palettes0

Totals (across maps)

Things1666
Linedefs7848
Sectors1567
Monsters981
Items435
Raw model (for completeness)
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    "title": "Ezekiel (Abridged version)",
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      "added": "2018-03-04 13:51:20",
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      "name": "Ezekiel (Abridged version)",
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        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png",
        "MAP04": "MAP04.png"
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        "name": null,
        "contents": "===========================================================================\nUpdate to               : EZEKIEL1.zip\nAdvanced engine needed  : Limit Removing\nPrimary purpose         : Single + Coop play\n===========================================================================\nTitle                   : Ezekiel (Abridged version)\nFilename                : EZEKIEL1.wad, EZEKIEL2.wad, and EZEKIEL3.wad\nRelease date            : February 25 2018\nAuthor                  : 40oz, AD_79, Breezeep, memfis, and GRB\nEmail Address           : jon.vail9818@gmail.com\nDescription             : Ezekiel is a 3 episode mission pack for DOOM 2.\n                          Each episode contains 4 maps, plus a final map\n                          for a total of 13 maps. The abridged version\n                          contains only the first two episodes and the\n                          final map, as the third episode was never\n                          finished.\n\n                          The levels are designed for Single player and\n                          Cooperative play.\n\nAdditional Credits to   : Testers - dannebubinga, Phml, splatterhouse,\n                          and Jonas Feragen\n\n                          Special Thanks - id Software. Raven Software,\n                          TeamTNT, and The Doomworld community.\n===========================================================================\n* What is included *\nNew levels              : 09\nSounds                  : No\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\n* Play Information *\nGame                    : DOOM2\nMap #                   : MAP01 - MAP09\nSingle Player           : Designed for\nCooperative 2-4 Player  : Designed for\nDeathmatch 2-4 Player   : No\nDifficulty Settings     : Yes\n* Construction *\nBase                    : New from scratch\nBuild Time              : 3 Years\nEditor(s) used          : GZDoombuilder, Doombuilder 2, Slade, Slumped,\n                          MS Paint, Paint.net, Irfanview\nKnown Bugs              :\nMay Not Run With        :\nTested With             : Prboom-plus cl 2, GZDoom\n\n* Map Authors *\n\nMAP01 40oz\nMAP02 40oz and Breezeep\nMAP03 40oz\nMAP04 40oz and AD_79\nMAP05 40oz\nMAP06 40oz and memfis\nMAP07 40oz\nMAP08 40oz and General Rainbow Bacon\nMAP09 40oz and General Rainbow Bacon\n\n* Music *\n\nMAP01 D_RUNNIN (MAP01 Music from MEGAMAP5.WAD)\nMAP02 D_STALKS (\"D_E3M2\" Slough of Despair from Ultimate Doom)\nMAP03 D_COUNTD (\"D_COUNTD\" The Gantlet from Doom 2)\nMAP04 D_BETWEE (\"D_IN_CIT\" The Pit from Doom 2)\nMAP05 Untitled (Modification of MUS_E2M4, The Ice Grotto from Heretic)\nMAP06 D_DOOM (The Waste Tunnels from Doom 2)\nMAP07 D_TENSE (The Spirit World from Doom 2)\nMAP08 D_E2M7 (Spawning Vats from Ultimate Doom)\nMAP09 D_BUNNY (End cutscene music from Ultimate Doom)\n\n* Play Instructions *\n\nEzekiel is a set of levels designed for Limit Removing source ports.\nThat means the levels should run on all source ports except for the\nvanilla doom executable, or any Doom source ports that crash from\nvisplane overflows. Each level is designed to be played from a pistol\nstart, and for continuous play. The maps have been separated into\nindividual wad files because that is the only way to assign different\nskies to the desired maps on the lowest possible compatibility level.\n\n==BOOM COMPATIBLE SOURCE PORTS==\nIf you are playing with an advanced source port such as GZDoom,\nZandronum, ZDaemon, Eternity prboom-plus cl 9 or prboom-plus cl -1,\nthere are boom specials that assign the correct sky textures to each map.\nThat means YOU MAY RUN ALL 3 WAD FILES CONSECUTIVELY\n\n==LIMIT REMOVING SOURCE PORTS==\nIf you are playing with a limit removing source port such as Crispy\nDoom, Retro Doom, or prboom-plus cl2, OR you are intending to\nrecord a demo .lmp, LOAD THE BELOW WAD FILES INDIVIDUALLY TO PLAY\nTHE CORRESPONDING MAPS. DO NOT LOAD ALL THREE WAD FILES AT ONCE.\n\nEp 1: EZEKIEL1.WAD -- MAP01-MAP04\nEp 2: EXEKIEL2.WAD -- MAP05-MAP08\nEnd : EZEKIEL3.WAD -- MAP09\n\n* Copyright / Permissions *\nAuthors MAY use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of\n their resources modified or included in this file.\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n* Where to get the file that this text file describes *\nThe Usual: http://www.doomworld.com/idgames/ and mirrors"
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