Raw model (for completeness)
{
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"contents": "===========================================================================\nAdvanced engine needed : None mostly. A limit-removing engine may help.\n In PrBoom, use -complevel 2 (Doom 2 v1.9).\n In ZDoom, use Doom (strict) compatibility flags.\nPrimary purpose : Single+Coop play\n===========================================================================\nTitle : 200 minutes of /vr/\nFilename : 200minvr.wad\nRelease date : 2014-06-30\nAuthor : Various\nEmail Address : rjy@users.sourceforge.net (compiler/uploader)\nOther Files By Author : See the pastebin link in our threads.\nMisc. Author Info : https://boards.4chan.org/vr/doom\n\nDescription : A megawad of vanilla maps, each made in 200 minutes.\n https://archive.foolz.us/vr/thread/1614552/#1620243\n\nAdditional Credits to : MIDIs: see below.\n Skies by Onslaught Six.\n Title/Interpic by Anonymous.\n===========================================================================\n* What is included *\n\nNew levels : 33\nSounds : No\nMusic : 11 midis\nGraphics : Titlepic/interpic, skies, map titles\nDehacked/BEX Patch : Internal BEX to set map titles only\nDemos : 3\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01-MAP33\nSingle Player : Designed for\nCooperative 2-4 Player : Player starts only\nDeathmatch 2-4 Player : No\nDifficulty Settings : Some maps only\n\n* Construction *\n\nBase : New from scratch\nBuild Time : Up to 200 minutes, over May and June 2014.\nEditor(s) used : Various\nKnown Bugs : These are speedmaps; some bugs undoubtedly remain.\n Many textures remain unaligned.\n Only some maps were submitted with music.\n Some maps have visual glitches in vanilla, but there\n are no known overflow crashes (visplanes etc.)\n In vanilla, the automap level names aren't changed.\nMay Not Run With : Vanilla works. But a limit-removing engine helps.\nTested With : Various, depending on author. Compiler tested by\n recording with PrBoom -complevel 2 then checking for\n crash-free playback with Chocolate Doom -timedemo.\n\n* Copyright / Permissions *\n\nRedistribution and use with or without modification is permitted provided\nappropriate credit is given.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:\n\n* Map information and credits *\n\nMap: 01\nTitle: Book It!\nAuthor: Anonymous\nSubmission: 03\n\nMap: 02\nTitle: Brownout\nAuthor: Anonymous\nSubmission: 15\nNotes: Was only made in 60 minutes due to a mix-up.\n\nMap: 03\nTitle: Command Center\nAuthor: !!2X5No4WhqAK\nSubmission: 05\nNotes: This is the only map with deathmatch starts.\n\nMap: 04\nTitle: Computer Array\nAuthor: Onslaught Six\nSubmission: 18\nMusic: D_E2M3 remix by Jay Reichard (Zorasoft.net) from prjdoom.wad\n\nMap: 05\nTitle: The Dig\nAuthor: Braido\nSubmission: 09\n\nMap: 06\nTitle: Unearth\nAuthor: Anonymous\nSubmission: 01\nNotes: This was the first map posted, very soon after the challenge\n was announced. Thanks for getting the ball rolling!\n\nMap: 07\nTitle: Opening The Gates Of Hell\nAuthor: Onslaught Six\nSubmission: 23\nMusic: Slayer midi of wide availability but unknown origin\n\nMap: 08\nTitle: Power Relay\nAuthor: Anonymous\nSubmission: 06\n\nMap: 09\nTitle: Archives\nAuthor: Anonymous\nSubmission: 31\n\nMap: 10\nTitle: Junxion\nAuthor: Anonymous\nSubmission: 02\nMusic: Swan Lake Motha Fucka by Frankie Ho,\n from http://www.classicalmidiconnection.com\n\nMap: 11\nTitle: The Overhalls\nAuthor: Cheesewheel\nSubmission: 04\n\nMap: 12\nTitle: The Bridge\nAuthor: Anonymous\nSubmission: 34\n\nMap: 13\nTitle: Cathedral Of Pain\nAuthor: Onslaught Six\nSubmission: 10\nMusic: Slayer midi of wide availability but unknown origin\n\nMap: 14\nTitle: 200 Minutes of Tech\nAuthor: Cheesewheel\nSubmission: 33\nMusic: Submitted by author, source not stated.\n\nMap: 15\nTitle: Valley of Hatred\nAuthor: Onslaught Six\nSubmission: 17\nMusic: D_E3M5 remix by Jay Reichard (Zorasoft.net) from prjdoom.wad\n\nMap: 16\nTitle: Frequently Given Advice\nAuthor: Anonymous\nSubmission: 12\nMusic: Submitted by author, source not stated.\n\nMap: 17\nTitle: In Deep\nAuthor: Anonymous\nSubmission: 08\nNotes: Pervasive drawsegs overflow in vanilla. It's playable without\n crashing but a limit-removing engine is recommended.\n\nMap: 18\nTitle: Dead Cargo\nAuthor: Sergeant Mark IV\nSubmission: 26\nMusic: Submitted by author, source not stated.\nNotes: Some drawsegs overflow in vanilla, in a certain place.\n\nMap: 19\nTitle: Duck and Cover\nAuthor: Anonymous\nSubmission: 32\n\nMap: 20\nTitle: Punch It!\nAuthor: Anonymous\nSubmission: 22\n\nMap: 21\nTitle: Demon H.Q.\nAuthor: Anonymous\nSubmission: 29\nMusic: Submitted by author, source not stated.\n\nMap: 22\nTitle: Blood River\nAuthor: Anonymous\nSubmission: 16\n\nMap: 23\nTitle: The Dance\nAuthor: Fudge\nSubmission: 13\n\nMap: 24\nTitle: Ye Mighty And Despair\nAuthor: Onslaught Six\nSubmission: 20\n\nMap: 25\nTitle: Home Sweet Hell\nAuthor: Anonymous\nSubmission: 14\nMusic: Submitted by author, source not stated.\n\nMap: 26\nTitle: 200 Minutes of Hell\nAuthor: Cheesewheel\nSubmission: 21\n\nMap: 27\nTitle: Walls of Jericho\nAuthor: Anonymous\nSubmission: 19\n\nMap: 28\nTitle: 200 Minutes of Going Down\nAuthor: Cactuses\nSubmission: 11\nNotes: If playing with ZDoom make sure compat_missileclip is on,\n so you can shoot through the pillars.\n\nMap: 29\nTitle: Aggravatingly Cramped\nAuthor: RjY\nSubmission: 35\n\nMap: 30\nTitle: Carousel\nAuthor: Anonymous\nSubmission: 28\n\nMap: 31\nTitle: Brutto\nAuthor: Anonymous\nSubmission: 24\nMusic: wirfuhle.mid, from http://ingeb.org\nNotes: Originally submitted as map32, the name is a pun on \"Grosse\"\n\nMap: 32\nTitle: Sneek\nAuthor: Anonymous\nSubmission: 07\nNotes: Intended to make use of ZDoom partial invisibility behaviour,\n but still fully playable in vanilla game physics.\n\nMap: 33\nTitle: Anachronism\nAuthor: Anonymous\nNotes: Needs a limit-removing source port. Was begun as a 200 minute\n map but went overtime and the author carried on adding to it.\n Consensus was that we should include it as secret bonus level."
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"contents": "===========================================================================\nAdvanced engine needed : None mostly. A limit-removing engine may help.\n In PrBoom, use -complevel 2 (Doom 2 v1.9).\n In ZDoom, use Doom (strict) compatibility flags.\nPrimary purpose : Single+Coop play\n===========================================================================\nTitle : 200 minutes of /vr/\nFilename : 200minvr.wad\nRelease date : 2014-06-30\nAuthor : Various\nEmail Address :\nOther Files By Author : See the pastebin link in our threads.\nMisc. Author Info : https://boards.4chan.org/vr/doom\n\nDescription : A megawad of vanilla maps, each made in 200 minutes.\n https://archive.foolz.us/vr/thread/1614552/#1620243\n\nAdditional Credits to : MIDIs: see below.\n Skies by Onslaught Six.\n Title/Interpic by Anonymous.\n===========================================================================\n* What is included *\n\nNew levels : 33\nSounds : No\nMusic : 11 midis\nGraphics : Titlepic/interpic, skies, map titles\nDehacked/BEX Patch : Internal BEX to set map titles only\nDemos : 3\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01-MAP33\nSingle Player : Designed for\nCooperative 2-4 Player : Player starts only\nDeathmatch 2-4 Player : No\nDifficulty Settings : Some maps only\n\n* Construction *\n\nBase : New from scratch\nBuild Time : Up to 200 minutes, over May and June 2014.\nEditor(s) used : Various\nKnown Bugs : These are speedmaps; some bugs undoubtedly remain.\n Many textures remain unaligned.\n Only some maps were submitted with music.\n Some maps have visual glitches in vanilla, but there\n are no known overflow crashes (visplanes etc.)\n In vanilla, the automap level names aren't changed.\nMay Not Run With : Vanilla works. But a limit-removing engine helps.\nTested With : Various, depending on author. Compiler tested by\n recording with PrBoom -complevel 2 then checking for\n crash-free playback with Chocolate Doom -timedemo.\n\n* Copyright / Permissions *\n\nRedistribution and use with or without modification is permitted provided\nappropriate credit is given.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:\n\n* Map information and credits *\n\nMap: 01\nTitle: Book It!\nAuthor: Anonymous\nSubmission: 03\n\nMap: 02\nTitle: Brownout\nAuthor: Anonymous\nSubmission: 15\nNotes: Was only made in 60 minutes due to a mix-up.\n\nMap: 03\nTitle: Command Center\nAuthor: !!2X5No4WhqAK\nSubmission: 05\nNotes: This is the only map with deathmatch starts.\n\nMap: 04\nTitle: Computer Array\nAuthor: Onslaught Six\nSubmission: 18\nMusic: D_E2M3 remix by Jay Reichard (Zorasoft.net) from prjdoom.wad\n\nMap: 05\nTitle: The Dig\nAuthor: Braido\nSubmission: 09\n\nMap: 06\nTitle: Unearth\nAuthor: Anonymous\nSubmission: 01\nNotes: This was the first map posted, very soon after the challenge\n was announced. Thanks for getting the ball rolling!\n\nMap: 07\nTitle: Opening The Gates Of Hell\nAuthor: Onslaught Six\nSubmission: 23\nMusic: Slayer midi of wide availability but unknown origin\n\nMap: 08\nTitle: Power Relay\nAuthor: Anonymous\nSubmission: 06\n\nMap: 09\nTitle: Archives\nAuthor: Anonymous\nSubmission: 31\n\nMap: 10\nTitle: Junxion\nAuthor: Anonymous\nSubmission: 02\nMusic: Swan Lake Motha Fucka by Frankie Ho,\n from http://www.classicalmidiconnection.com\n\nMap: 11\nTitle: The Overhalls\nAuthor: Cheesewheel\nSubmission: 04\n\nMap: 12\nTitle: The Bridge\nAuthor: Anonymous\nSubmission: 34\n\nMap: 13\nTitle: Cathedral Of Pain\nAuthor: Onslaught Six\nSubmission: 10\nMusic: Slayer midi of wide availability but unknown origin\n\nMap: 14\nTitle: 200 Minutes of Tech\nAuthor: Cheesewheel\nSubmission: 33\nMusic: Submitted by author, source not stated.\n\nMap: 15\nTitle: Valley of Hatred\nAuthor: Onslaught Six\nSubmission: 17\nMusic: D_E3M5 remix by Jay Reichard (Zorasoft.net) from prjdoom.wad\n\nMap: 16\nTitle: Frequently Given Advice\nAuthor: Anonymous\nSubmission: 12\nMusic: Submitted by author, source not stated.\n\nMap: 17\nTitle: In Deep\nAuthor: Anonymous\nSubmission: 08\nNotes: Pervasive drawsegs overflow in vanilla. It's playable without\n crashing but a limit-removing engine is recommended.\n\nMap: 18\nTitle: Dead Cargo\nAuthor: Sergeant Mark IV\nSubmission: 26\nMusic: Submitted by author, source not stated.\nNotes: Some drawsegs overflow in vanilla, in a certain place.\n\nMap: 19\nTitle: Duck and Cover\nAuthor: Anonymous\nSubmission: 32\n\nMap: 20\nTitle: Punch It!\nAuthor: Anonymous\nSubmission: 22\n\nMap: 21\nTitle: Demon H.Q.\nAuthor: Anonymous\nSubmission: 29\nMusic: Submitted by author, source not stated.\n\nMap: 22\nTitle: Blood River\nAuthor: Anonymous\nSubmission: 16\n\nMap: 23\nTitle: The Dance\nAuthor: Fudge\nSubmission: 13\n\nMap: 24\nTitle: Ye Mighty And Despair\nAuthor: Onslaught Six\nSubmission: 20\n\nMap: 25\nTitle: Home Sweet Hell\nAuthor: Anonymous\nSubmission: 14\nMusic: Submitted by author, source not stated.\n\nMap: 26\nTitle: 200 Minutes of Hell\nAuthor: Cheesewheel\nSubmission: 21\n\nMap: 27\nTitle: Walls of Jericho\nAuthor: Anonymous\nSubmission: 19\n\nMap: 28\nTitle: 200 Minutes of Going Down\nAuthor: Cactuses\nSubmission: 11\nNotes: If playing with ZDoom make sure compat_missileclip is on,\n so you can shoot through the pillars.\n\nMap: 29\nTitle: Aggravatingly Cramped\nAuthor: RjY\nSubmission: 35\n\nMap: 30\nTitle: Carousel\nAuthor: Anonymous\nSubmission: 28\n\nMap: 31\nTitle: Brutto\nAuthor: Anonymous\nSubmission: 24\nMusic: wirfuhle.mid, from http://ingeb.org\nNotes: Originally submitted as map32, the name is a pun on \"Grosse\"\n\nMap: 32\nTitle: Sneek\nAuthor: Anonymous\nSubmission: 07\nNotes: Intended to make use of ZDoom partial invisibility behaviour,\n but still fully playable in vanilla game physics.\n\nMap: 33\nTitle: Anachronism\nAuthor: Anonymous\nNotes: Needs a limit-removing source port. Was begun as a 200 minute\n map but went overtime and the author carried on adding to it.\n Consensus was that we should include it as secret bonus level."
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